RoS sales is a sign that millions are still searching for a better arpg playing experience. .

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kaarelo wrote:
why are you even here ?


Because he cares about the game and wants it to succeed?
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KenshiD wrote:
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The hardcore PoE players can say what they want to about D3:RoS having a shallow more casual play style than PoE (which I agree) but Blizzard must be doing something right by getting that many sales in such a short time to gross over $100 million.


You answered your question in the first sentence.

The game is aimed to make casual gamers who just want to play some video games to have fun for a while which is the majority of people out there.

People who take gaming serious are a niche still and will always be a niche thus are not a big group of people who will make sales skyrocket.

I see this repeated all the time. But I never get a good explanation for why.

WHAT makes PoE a hardcore game? What makes it "harder" or "more serious" than RoS or any other ARPG? It's like people parrot that GGG likes to design a game "for hardcore gamers" so they think they're hardcore players themselves. Most of the people who parrot this line also happen to have no character that's very high level and seem to be perfectly content 'grinding' (lol) characters into the 70s as if that's even hard to do.
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Worldbreaker wrote:

Yes lets, because when you get an ilevel 72 affix it will mean a hell of a lot more. Bring out all the feels, just like the lvl 1 affix brings out the other feels. Roller Coaster of Feels. Don't ruin the feels with things that "even you out", you become a zombie, get bored or not excited.


"The cake is a lie."

I get the concept, but in practice, the game does make "you become a zombie, get bored or not excited.". It gives you stick after stick, and eventually, the baseline 'feel' is disappointment and apathy.

Of course, RNG is RNG, and others may have a wildly different experience. And because of the system, GGG has no real control over the experience one player will have compared to the next. Wasn't an issue for D2, because they phased out worthless affixes. They used RNG thoughtfully.
No. Calm down. Learn to enjoy losing.
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johnKeys wrote:
RoS sales is a sign, that millions of people still fall for the oldest "good cop, bad cop" trick in the book.
mass stupidity is a never-ending source of income.

though I wonder when GGG are going to activate their "good cop" mode, and stop torturing players in the name of vague (and wrong) definitions of "hardcore", and/or an exaggerated fear of people who hack and cheat.

The game is better than PoE. Insulting the intelligence of people who purchased the game is pathetic on so many levels.
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Frosty_Pheet wrote:
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johnKeys wrote:
RoS sales is a sign, that millions of people still fall for the oldest "good cop, bad cop" trick in the book.
mass stupidity is a never-ending source of income.

though I wonder when GGG are going to activate their "good cop" mode, and stop torturing players in the name of vague (and wrong) definitions of "hardcore", and/or an exaggerated fear of people who hack and cheat.

The game is better than PoE. Insulting the intelligence of people who purchased the game is pathetic on so many levels.


excuse me for being so blunt, but if I pour a bucket of horse shit on your head, then sell you a shower and deodorant, and you actually buy it from me - you definitely are stupid.

and yes, the shower can be better than other showers.
but I'm the guy who fucking covered you in shit.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 7, 2014, 2:38:51 PM
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johnKeys wrote:
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Frosty_Pheet wrote:
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johnKeys wrote:
RoS sales is a sign, that millions of people still fall for the oldest "good cop, bad cop" trick in the book.
mass stupidity is a never-ending source of income.

though I wonder when GGG are going to activate their "good cop" mode, and stop torturing players in the name of vague (and wrong) definitions of "hardcore", and/or an exaggerated fear of people who hack and cheat.

The game is better than PoE. Insulting the intelligence of people who purchased the game is pathetic on so many levels.


excuse me for being so blunt, but if I pour a bucket of horse shit on your head, then sell you a shower and deodorant, and you actually buy it from me - you definitely are stupid.


A blunt, absurd opinion, is still just an opinion.

RoS is a far better game for solo players. It doesn't have the character depth that PoE has, but it also has none of the PoE downsides.

Whether you personally like D3 or not has nothing to do with the actual merits of the game.

In short I disagree, and RoS for me, is the better game.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Frosty_Pheet wrote:
Kenshid, you list punishing aspects of PoE, not difficult.. A line many people don't seem to understand.


I never said I listed difficult elements.

Difficult is to understand the passive tree, defensive or just basic things like specing into life to not die etc.

When I started out PoE I had to learn a lot and my first builds all sucked. If I wouldn't have spend so much time playing the game I couldn't do end game ever. But because I was focused followed and learned I got better in the game. This is the difference to a casual game which is about selling you a good time for a short while.

Basically a lot of Console games are casual games (like D3 is on console) because there is a bigger market of young adults who work but also want to play some games, and of course young people who are just not that good in playing video games especially ones which require them to learn a lot before hand.
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KenshiD wrote:
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Frosty_Pheet wrote:
Kenshid, you list punishing aspects of PoE, not difficult.. A line many people don't seem to understand.


I never said I listed difficult elements.

Difficult is to understand the passive tree, defensive or just basic things like specing into life to not die etc.

When I started out PoE I had to learn a lot and my first builds all sucked. If I wouldn't have spend so much time playing the game I couldn't do end game ever. But because I was focused followed and learned I got better in the game. This is the difference to a casual game which is about selling you a good time for a short while.

Basically a lot of Console games are casual games (like D3 is on console) because there is a bigger market of young adults who work but also want to play some games, and of course young people who are just not that good in playing video games especially ones which require them to learn a lot before hand.


So, PoE 'difficulty' is to not fall into the noob trap that is the passive tree and skill selection? Here I was just thinking that was a balance problem. I didn't realize that when I ask for balance, I'm actually asking for a scrub casual easymode game. ES nodes are just there to lure the unsavvy player into making a build he can't possibly support on his first play through, then? Makes sense. Hardcore.
No. Calm down. Learn to enjoy losing.
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b15h09 wrote:
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KenshiD wrote:
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Frosty_Pheet wrote:
Kenshid, you list punishing aspects of PoE, not difficult.. A line many people don't seem to understand.


I never said I listed difficult elements.

Difficult is to understand the passive tree, defensive or just basic things like specing into life to not die etc.

When I started out PoE I had to learn a lot and my first builds all sucked. If I wouldn't have spend so much time playing the game I couldn't do end game ever. But because I was focused followed and learned I got better in the game. This is the difference to a casual game which is about selling you a good time for a short while.

Basically a lot of Console games are casual games (like D3 is on console) because there is a bigger market of young adults who work but also want to play some games, and of course young people who are just not that good in playing video games especially ones which require them to learn a lot before hand.


So, PoE 'difficulty' is to not fall into the noob trap that is the passive tree and skill selection? Here I was just thinking that was a balance problem. I didn't realize that when I ask for balance, I'm actually asking for a scrub casual easymode game. ES nodes are just there to lure the unsavvy player into making a build he can't possibly support on his first play through, then? Makes sense. Hardcore.



Wow people just have no idea what Casual or Hardcore means.

Casual just means a gamer who just simply plays games sometimes for fun, while a Hardcore gamer is just the opposite, who is someone who takes gaming seriously and spends most of his or her time on video games and cares a lot about it.

Like there are hardcore sport fans and casual sports fans. Both do the exact same thing, watching a particular sport, but the hardcore fan just takes a step further and devotes his or her life to that hobby.

Same with PoE. it is not designed for an audience which does not want to spend countless hours grinding, building and trading in an online ARPG.

Those who just want to play through the game and not care about remaking 100 characters, grind a lot to reach certain levels and find good gear are better of with Diablo3 which makes it much easier to get all that.

I don't say that D3 doesn't have a hardcore factor too, but it just does not require you to be a no lifer who cares only about D3 to get the most out of it.

That's the entire point of hardcore games, that they require you to devote your time to it to get the most out of it.

A good example would be Eve online. which is just a very elitist game which requires you to spend a lot of reseach and preparation in order to get into the game.

While PoE is not the "most hardcore game ever" it certainly has a lot of the characteristics required for a HC game.

  • It has a competitive environment thanks to the ladder and races (and hopefully soon pvp).
  • It rewards you for playing a lot and over a long time (legacy items are for those who have been around since the dawn of PoE and got their hands on them back then, it's basically a "thank you for sticking around so long" token)
  • it requires you to learn a lot in advance and spend a lot of time thinking about the game to not only master it but also play it for the most part


These are 3 from the top of my head other may add more stuff.
D3 is a more streamlined casual friendly game that is why it sells better (besides the other reasons I mentioned, Blizzard, Diablo Franchise, tripple A, console version, better marketing=
Last edited by KenshiD#1543 on Apr 7, 2014, 3:04:03 PM
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KenshiD wrote:
Wow people just have no idea what Casual or Hardcore means.

Casual just means a gamer who just simply plays games sometimes for fun, while a Hardcore gamer is just the opposite, who is someone who takes gaming seriously and spends most of his or her time on video games and cares a lot about it.

Like there are hardcore sport fans and casual sports fans. Both do the exact same thing, watching a particular sport, but the hardcore fan just takes a step further and devotes his or her life to that hobby.

There are people who 'devote his or her life' to almost any decent game out there. You don't think there are people who have spent more time playing the CS series than any of the GGG developers have spent making this game?

Seems like a non-answer. Just because the game is made for people who devote huge amounts of time does not mean it has to suck for everybody else. Hell, just because it's for people who devote huge amounts of time does not mean that the variance has to be so large that one person who has devoted a huge amount of time is broke and another is richer than sin.

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