RoS sales is a sign that millions are still searching for a better arpg playing experience. .
" Criticizes instant gratification concept. Plays in such a game. When night falls
She cloaks the world In impenetrable darkness |
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" As GGG stated themselves, time investment and immersion are also valid 'hardcore' criteria. I've seen many people extremely enthusiastic about WoW and, as most MMOs it demands a significant time investment if you want to play it as intended. Seen that WoW wedding pics? Pretty hilarious, you expect the groom to whack the bride over the head with his flail any minute and drag her into his man-cave :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Spoiler
It's still too early to see how 'successfull' RoS actually is. Maybe in a month or two. “Demons run when a good man goes to war"
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2.7 mil expansion sales for an install base of 15mil+ is far from impressive. Expected more sheeple to buy the "it's fixed now!" hype.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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" There are many of them .... and there are like 10 times more players that don't. Am I gonna be hardcore because I finish F VII ? ( there is some time investment involved, but clearly not enough ). no Am I gonna be hardcore because I get all the materia maxed and beat all the weapons and finish all the side quests ? More likely, yeah. => "Huge majority" SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" The question is why people like you are never going to understand that crafting vs trading can't be fixed. You can have as many orbs drop as you want. An infinite amount of orbs dropping would result in an infinite good amount of items being available for an infinite low price (=free). So you still would not craft with your infinite amount of orbs but obtain free items from trades (in an economic world of thinking). To any lesser extend than infinite it works exactly the same way. Trading for items will always be cheaper. And anyway this whole thing would only become a problem if exactly GGG did what you want that is increasing item/orb drops. Then we had so many good items around for trade after some time so that crafting would become completely obsolete and finding an item anyway at all impossible. Your intelligence is the problem for not understanding this economic issue, not the game's layout of orb drops. If you want a game that gives you pleasure from dropping all the best stuff within a few weeks to months then go play D3. Then you have to deal with the fact that no incentives are going to be left for players to play the game after a short period and a new add-on has to clean out and replace every old thing what makes all your old efforts worthless. But what the hell? This is D3 and exactly not PoE. In PoE ppl dont want it like this for good reason. For gods fucking sake I cannot stand this dumbness and idiocracy any longer. Last edited by LSN#3878 on Apr 8, 2014, 5:55:52 AM
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" Yeah, and it's exactly the same here, people use premade builds without knowing why they work in the first place, they buy gear with real money skipping time investment or with orbs from farmed low content skipping the effort investment. PoE is just like any other game in that regard, not 'hardcore' or 'casual' by itself, it can be played both ways. As for the ratio of hardcore/casual, who can say, a lot of people play PoE casually in some way. If you classify a hardcore game as 'a game that leaves no openings to play it casual' than PoE is no hardcore game. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 8, 2014, 5:53:12 AM
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" Outrageously simplified content tends to be designed for non hardcore gamers, because even very casual gamers can easily just beat the content considering how simple it is. => not much commitment Just read my previous posts ... I'm speaking of a huge majority of WOW players most-likely just being casual gamers, that's all. Because that's what Blizzard do ( SC II is different ... because it's e-sport oriented, it still works for casuals also ). " I don't give a crap about You cannot skip time investment unless you get extremely lucky, and you cannot do that at very low levels, especially when one is know to the game. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Apr 8, 2014, 5:51:57 AM
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" A major point you miss to consider is that there are people who feel that there is an intrinsic value to acquiring something through crafting or looting. Which means, that at the point where crafting and/or looting are sufficiently good utility-wise in comparison with items you could trade for, people will find crafting and/or looting to be a viable progression path. This message was delivered by GGG defence force. Last edited by mazul#2568 on Apr 8, 2014, 5:54:32 AM
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" The thing is I don't miss anything. You in fact do. Obtaining items from crafting and looting is possible now. Trading is cheaper this is what ppl complain about. Increasing orb drop rates would not change anything about that. Get this in your head god damn :D In any way even selffound charackters do not benefit from more orb drops long term. Why? The result would just be that the item average quality of rolls would be set higher. What then? Crafting a 60% quality item with 5 orbs per week now is equal as difficult as crafting an 80% quality item with 10 orbs per week then. It would not make crafting more rewarding in the long term at all because players now have 60% items and want 70% ones and then would have 80% items and would want 85%+ ones. It would just make you have better items on average and still be stuck on unrewarding/luck based crafting. If you want an isolated single player experience go play something else like skyrim which has crafting e.g. All you would do is making the game easier by people getting stuck on the 80% quality item levels instead of the 60% one that it is now. Crafting would not change at all. To maintain difficulty that GGG wants in their game they had to increase monster strength after all which would shift back the whole thing to the now state. Please!!!! Get this in your brains, seriously. Last edited by LSN#3878 on Apr 8, 2014, 6:14:47 AM
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