Why do some players lose their passion for PoE ?
The game is frustrating and players who are used to games that aren't, don't like it. I do. I play games to challenge myself. Getting over frustration is a form of challenge.
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Farming and grinding endlessly with no rewards.
I won't stop playing but my motivation is quite low , hope next content patch in march is worth it :) |
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Because PoE should have had the MUGOTY award... Most Unrewarding Game of The Year.
Crafting beyond 4 socketting/linking/coloring might - and will more than not - cost you an arm and a leg. Decent - not even good ones - drops are scarce to the point you start to wonder if some dev has to reluctantly take them off his own stash to allow them to drop from the monsters you kill. The 2 last uniques I was graced with were Kaom sign and Blackheart rings... O joy ! Well at least I could enjoy the color and for a too short moment think "Yay ! At last a unique drop !" On the chapter of Desync, if you are aware that the developing philosophy used doesn't allow to reduce desync to an acceptable level why the frack tax people dying to it with 10% exp loss in merciless knowing it will take them considerable time to recoup the loss ? This is adding insult to injury. Playing Domination it wasn't before 3 weeks of playing several hours a day I managed to drop my first unique - OK, it was a 15% Eye of Chagula but still... 3 weeks without seeing a unique drop in a game in which loot is supposed to be the main attraction and the driving power might forever turn off the aspirations of newcomers and lead them to quit out of sheer disgust. A suggestion to counter such a frustrating kind of start: allow every new character to select 1 (identified, as newcomers wouldn't know which one would best suit their needs) unique item from a panel of leveling ones as reward for the Medecine Chest quest from Nessa instead of a useless flask. A bit like starting a Champion descent race... |
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" This is gold. | |
" This +1 |
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Because after you play something for so many hours a day, every day, for so long, you begin to lose your passion and eventually the drive to play the game.
IGN Ken__Kaniff
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I can live with desync.
I can live with constant grinding. I can't live with the current loot system. The loot system as it is just makes me want to play less and less as it is completely unrewarding. We should be able to get much better loot instead of vendoring 99/100 rares and have just 1 that is barely an upgrade to what we already have. It's ridiculous. |
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After sinking in 500 hours of gameplay, no exalts.
I try to keep an open mind about it, but I can't really when I see hundreds of other users somehow acquire hundreds of these or try to sell items asking for dozens of them. It's like being deprived of meaningful currency to even 'Think' about crafting/trading. I have just been hoping to get a good drop because it's getting tiresome going through map after map after map and not getting the one currency item that's worth trading/crafting great items. |
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" There's something to consider here: Challenging yourself is indeed fun. I definitely enjoy it. If I wanted a game I could beat without trying, I certainly have options. A game should be challenging, not merely frustrating. If a game is difficult, but overcoming that difficulty is rewarding and feels good, then it's something I would certainly enjoy playing. I like overcoming challenge. But, that's different than a game which is simply frustrating. The difficulty is artificial, and it's not rewarding to overcome. Imagine boss fights in some fictional example video game. Boss Fight #1 has a wide variety of attacks that you have to avoid, and maneuvering the battlefield is critical to winning. You eventually do so, and you're proud of that accomplishment. Boss Fight #2 has the same attack, over and over again. You have to run the same pattern around him, hitting him a few times each pass, repeatedly until he dies. That's not a fun kind of challenge. It's boring and frustrating. A game that's hard simply because the controls are terrible wouldn't be a fun challenge. It would be challenging for all the wrong reasons, and would simply be frustrating. See what I'm trying to get at? Last edited by dragonseth07#2723 on Jan 10, 2014, 11:57:10 AM
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" Indeed lol. |
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