Why do some players lose their passion for PoE ?

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DeltaZer0 wrote:
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Boonggari wrote:
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I am getting very pissed with this interview. Its like Chris is slapping everybody in the face who wants just to play for fun.


A typical successful game in 2013 generated revenues of at least $200+ million. All we hear about GGG's revenue is $2.2M plus $220k. I don't see how it's making a profit. GGG has been in existence since 2006 and PoE is their only game. I bet that GGG hasn't broken even.

The majority of players want to have some fun; they don't have 30 hours per week to grind to death. When Chris finally realizes that GGG cannot survive with only hardcore gamers, it'll be too late.


Not only that, but "hardcore gamers" who enjoys playing ARPG have most likely already played Path of Exile or are still playing it. Meaning...with the design mindset that GGG currently has ("The game is for hardcore players! No casuals please."), Path of Exile is destined to fail from a financial standpoint. In economics, we call this, "overspecialization" since they are focusing on such a small subset of people. This leads to overdependence on that one demographic as a source of income and is virtually unsustainable in the long-run.
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what if i tell you that i consider myself a hardcore player and even i am disgusted by the RNG in the game , mainly the low ammount of exalts eternals divines i cant stock up on fun orbs that have a grave impact on my itemization if repeated several times on diff items.

There is a part of the game that is a nice idea but it´s so low even with high IIQ that you can count yourself lucky if you find ONE eternal orb.

ive around 25days PURE playtime played on ONE character.
It´s my first too and ive looted a total of 4exalted orbs 0 eternal 0 mirror 1 divine several GCPs 0 mapdrops (doing 75-76-77-78 just fine solo unless colddmg tempchains or some other shit)

There is nothing hardcore about abysmall droprates it is disheartening to log in to say the least.
A part of me is holding on and want to have fun but everytime i run maps after the 3rd or 4th one i just want the map to end.
I don´t feel motivated to grind maps for mapdrops or currency because these gated drops are so rare that they wont even drop if you nolife the game when you´re not lucky enough.

This is what is killing the majority of the playerbase.
Wonderful currency system idea - bad implementation - lowered droprates - nerfed uniques (i wish developers would stop nerfing things in a PVE game it´s some cancerous shit that started 2-3 years ago)

I´m not sure if they´ve hired a pro 3rd party site selling engineer that coded the droprates to fit bots and applied special areas to have higher rates so the bots can farm them in peace with high successrate while the REAL players get shafted so banking on their addiction who knows , there is literally 0 reason that the drops should stay the way they are.
0 reason just like how i looted 0 eternals and mapdrops in lets say 20days played those are 20x24hours spent in lunaris dominus maps from 66-78

It´s not even about the items and their rolls - it´s about the fact that i and many others dont even get to roll them no matter how much we play so we cant take the game seriously anymore put effort into it and play our tripple A spamclickfest dodging kiting /oosing.
It costs just too much energy for little to no fun in return when you reach a certain point of gear and lvl.

So besides autistic people and people with low standarts the game if it continues to be the way it is right now - is going to meet the same fate SWTOR did.
Hell even the Forums resemble the dying D3 forums and other MMORPGS ive seen die over the last decade.

I know this exact phenomenon and how it all connects together and the solutions are always so simple but there is the DEVELOPER PRIDE AND EGO in the way who DOESNT ACTUALLY BENEFIT from not CATERING TO THE FANBASE.

He even got so butthurt and upset that he went trollignorantmode thinking we want the game to be easier "You want us to make the game easier ?" Implying that it was hard in the first place.

COmpletely missing the point then he hides on Reddit because people here aren´t being downvoted and speak up while its common Knowledge that Reddit is known for brownnosing and gets paid for subreddits by now (yes many things you dont know about actually impact sites like reddit and 4chan viraling etc)

It is the perfect brooding place for retards to play your game and spend money on it.
Bein an intelectual is frowned upon , having a legit complaint is being a hater - expressing yourself in an emotional way conceiling your feelings and what you´d like to be better in the game - is you being a noob casual scrub or not hardcoreyolo enough.

Thus Crhis Metzen will ofcourse hide on Reddit and bathe in undeserved praise when the Problems from Beta are still here and it might only get worse.

It´s just a the good ole moneygrab before everyone abandons the ship.
THAT IS if they continue being on the shitsite that gives Gamedevelopers a false impression of their playerbase.

I mean look at Riot - first they went to 4chan quite often too - then they did bullshit changes and nerfs - we called them out on 4chan told them how retarded it is and how phreak should l2p - why that wasnt bad and so on and how he is retarded.

This would hurt the feelings of a 12 year old.
It would make him crawl back into his room and lock himself up.

I dont consider Chris Metzen to be in the position of an Adult locking himself up right now as we speak - hiding from the angry Parents that just want the best for him and his future.

Understand this GGG we are complaining because we love you - not because we are hating on you but you are still retarded for not realising how to cater to PLAYERS WANTING TO HAVE FUN.
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Kechop wrote:

#

what if i tell you that i consider myself a hardcore player and even i am disgusted by the RNG in the game , mainly the low ammount of exalts eternals divines i cant stock up on fun orbs that have a grave impact on my itemization if repeated several times on diff items.

There is a part of the game that is a nice idea but it´s so low even with high IIQ that you can count yourself lucky if you find ONE eternal orb.
...


I agree that this game isn't so much "hardcore" as much as it is tedious and, to an extent, deceitful.

I could easily write a 10-page thesis on the poor implementation of seemingly interesting concepts by GGG, but I feel that might be a pain to read for most people. The saddest part was that this game was more fun when I didn't think about the mechanics and try to learn how the system worked. Once you start really thinking about it, you realize that the game is actually quite shallow.
Last edited by DeltaZer0#0995 on Jan 12, 2014, 5:18:37 PM
game is great but... might lose intrest because

desync
drops on map bosses
rng with counter

trade
bot and rmt



desync is obvious
if it cant be fixed, try reduce it


why do maps when piety yields 10x the drops at 1/10th the risk of -10% xp
fix that, encourage maps more


the rng needs to be more consistent
6link is okay at 500-1500 fus not 3 or 3700


trade
just the greed of keyboard no lifers
not much ggg can do except for legacy items. fail, nerf them ALL, for the flamers look spoiler
Spoiler




bot rmt
remember scroll of wisdom rmt? omg took weeks to fix that spam
Vorici can shove his fuse up his [removed]
Last edited by Earthslug#3532 on Jan 12, 2014, 5:30:05 PM
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Boonggari wrote:
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I am getting very pissed with this interview. Its like Chris is slapping everybody in the face who wants just to play for fun.


A typical successful game in 2013 generated revenues of at least $200+ million. All we hear about GGG's revenue is $2.2M plus $220k. I don't see how it's making a profit. GGG has been in existence since 2006 and PoE is their only game. I bet that GGG hasn't broken even.

The majority of players want to have some fun; they don't have 30 hours per week to grind to death. When Chris finally realizes that GGG cannot survive with only hardcore gamers, it'll be too late.


They got a 3rd office last year and expanded their staff quite a bit. I think PoE is doing fine. Where do you get the $200+ million from? Very few games make so much revenue...
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Problem is with the 7 years in the making and being beta, the devs didnt had much pressure in term of time since they were already taking soo long to make the product and the small community would understand, a community of people that forgive GGG for errors and aknowledge that hardness of making a game from nothing..

But Since OB launched and that they realized the impact of the game i feel like GGG feels more restrained in time which is why they tend to release stuff that is less innovative and more easy to make.

here are some examples:
-Spectral throw instead of throwing weapons
-Many lazy gem fix ( i.e: searing bond direct dps buff instead of buffing the mechanic)
-Release new uniques frequently, but they look crappier each weeks
-quick release of bad gems (enlighten)
-new skill made from mechanics that were already used by monsters
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Sexcalibure wrote:
-Many lazy gem fix ( i.e: searing bond direct dps buff instead of buffing the mechanic)

To be fair, this approach was taken after more than 6 months consideration.
Previous attempts to buff Searing Bond failed, so what's wrong with an underwhelming skill becoming useful?
Many lewt.
Much desync.
Such rewarding.
Wow.
According to forum mods "sandwich" is considered an offensive word. Who knew?
"
Sexcalibure wrote:
Problem is with the 7 years in the making and being beta, the devs didnt had much pressure in term of time since they were already taking soo long to make the product and the small community would understand, a community of people that forgive GGG for errors and aknowledge that hardness of making a game from nothing..

But Since OB launched and that they realized the impact of the game i feel like GGG feels more restrained in time which is why they tend to release stuff that is less innovative and more easy to make.

here are some examples:
-Spectral throw instead of throwing weapons
-Many lazy gem fix ( i.e: searing bond direct dps buff instead of buffing the mechanic)
-Release new uniques frequently, but they look crappier each weeks
-quick release of bad gems (enlighten)
-new skill made from mechanics that were already used by monsters


Don't forget that it's easier to sell an idea/concept of a product than it is to sell an actual product.

In those seven years players were supporting the visions of Path of Exile rather than an actual game. Then the betas came and people supported the game because it was "unfinished," meaning it had time to improve and fix all of its faults. However, when games are "released," they are typically considered, for the most part, "finished" (as in they achieved their idea/concept design goals). That is when people started to see it as a product and not an idea and realized that the game may not be what they thought it would be.

Personally, I think the game has interesting concepts, but goes about implementing them improperly (heavily imbalanced Passive Tree, an economy based off of instability and volatility, etc.).
I said it before (back when they removed MoC and added maps) and i'll said it again. End-game based on RNG (maps) is just bad on so many levels. Or this is was the best way to cover up lacking end-game content?
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paradox404 wrote:
I said it before (back when they removed MoC and added maps) and i'll said it again. End-game based on RNG (maps) is just bad on so many levels. Or this is was the best way to cover up lacking end-game content?


I am all for RNG in ARPG's, but I will totally agree here.

Maps should not be RNG based. Period. Non-discussion.

These are 'the game' at a character point, and not having them literally prevents you playing the game. No excuse, no discussion. Maps as 'drops' are not acceptable.

Mapworks. Torchlight 2. Vendor in the 'Eternal Labratory' that sold maps.

The end.
Last edited by gr00grams#5298 on Jan 12, 2014, 6:29:58 PM


It looks like the addictive trait D2 had, cannot be found anymore: D2 vs PoE

IMO, some of the money should be used to make an extensive research about psychology of the player. This, or just keep hoarding money for a GGG's second game where everything would be fixed and addictive.

Psychology in poe : http://www.pathofexile.com/forum/view-thread/578022

So why do they lose their passion? Hard to say..

[/quote]

You have to get past Hillock in normal, or at least get to level 2 to get to the interesting content. Judging by your three level one characters (and no other characters showing for your account) you probably need to play for at least 60 minutes before resorting to psychological gaming breakdowns.

If you have actually played the game, then I apologize for suggestimg you haven't.

Games shouldn't be electronic versions of meth. Pleasing everyone all the time is bot a good goal either.

When you are selling creative content (games, books, movies, music etc) the number one rule is:

Know your audience.

That is who GGG needs to consider.

Anything else is like Ferrari worrying about what kind of ski boots Yugo drivers wear.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910

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