Why do some players lose their passion for PoE ?

Thx for the link.
Hear it right now.
He talks he wants it like Diablo 2...

and he wants hardcore players, cause hardcore is the experience GGG want to provide. Ok point taken.

But without reward hardcore is pointless. And Diablo 2 had plenty of rewards...

small adjustment would be fine if there is something to reach that is actually possible.

and something should be done about rmt. something that would make rmt less attractive.
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Robert_Paulson wrote:
From what I can tell, the devs want us to roll many alts, try many builds, not play a single character through "endgame".
Why else would they make endgame progression so terrible?


Well yeah, players switching builds due to boredom is inevitable.

However, in PoE this boredom often comes bundled with disappointment as the player never got to experience his build's full potential. Disappointment about RNG, trading, and all the sore spots of end-game progression.

If GGG's goal is indeed to make players try out new builds, then completing a build should be less time-consuming, and pre-map gameplay should be more entertaining.
Last edited by Novalisk#3583 on Jan 12, 2014, 10:39:10 AM
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Jojas wrote:
What desrocchi wrote is a very, very liberal interpretation of what Chris has said. Actually it's outright bullshit.
Well, he said they get better publicity when they fight off the casual trend.

He said the end game is designed to be unaccessible if not with a lot of frustration and he doesn't want players to expect to be able to get there just putting time in the game: as in they need "planning", AKA trading-grouping-RNG.
And to prevent people to find themselves facing a bad time with the maps system they are given a hard time from the beginning.

He dodge any opening to a single player experience if not for very time limited races.

And in the whole thing he swinged from "bringing in new users" and "fending off the casual crowd", kind of double personality disorded...

I may have put it down harshly inmy previous post, but the essence of what was said is there.
I am getting very pissed with this interview. Its like Chris is slapping everybody in the face who wants just to play for fun. "Try races as selffound league" I dont want try a fucking race, 'cause i dont have the fucking time to play the whole week to get to 80's. And I like some chilled game play, I dont want to race. I want to explore and progress smoothly. And I think alot of players want to.
Lol to the people saying : DUH when you do something alot you obviously lose passion!

Some times but... id say that in this case, atleast for me, its not that, ive been playing arpg since i was 4years old and never lost passion. The point when a gamer lose passion when playing alot is basicly when the amount of flaws of the game aknowledged is greater than the fun gained.
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Simple answer.

Let's ignore desync because that's a 2 sided factor.


1.Grinding
This game is far too much grindbased and there is no risk reward. Such as a high level item for more gold.
You grind and grind and grind. Itemfinding should be fun not a must to bypass a barrier in forms of Gearchecks.

2.Timeinvestment for a higher level character. The devs especially after OB have a totally false imagination how much time players want to invest in a game. To me it seems their goal was to create the grindiest game ever, since even MMO's aren't that grindy.
Remember the "You can reach level 100 in docks claim"
Nobody wants to play several years daily to reach level 100 in docks.
To create a level 70 character you need tons of time and compared to other ARPGs I would have several full playthroughs or several character of each class.
PoE is a 1 character game. You create 1 character and invest everything into it.

3. Crafting
Like I said you grind and grind and barely get rewarded and being able to craft an item with rare properties is far too unrewarding especially since higher mods are rarer, so you will have to waste a lot of rare currency in crafting or RMT from itemshops/Fools gold which is an obvious problem.


4. Gemsystem and builds result in massive timeinvestment again.
Here is a massive issue.
You want to change to a similar build? Ok but level the gems to level 20 which takes a huge amount of time(even in CB I had only level 19 gems with level 84)
Want to change to a different build-->Level gems, use 70-80 regret orbs, even more on bandit respec or create a new character.
It's a 2 sided no GO.
Either you offer full respecs or you need far less time to create a new character.


5. Finished character.
A severe issue of PoE is your character doesn't feel finished at any point.
GGG believes it will motivate you to play more but the time needed to feel somehow finished is a point where other games have several next to perfected characters.
CB did that much better. My highest character felt really finished and barely improvable. My other higher characters felt finished and improveable.
But the OB high characters? Sucks... Sucks...Sucks....
It feels ok when you got higher tier weapons or overleveled gems but your character will never feel satisfying.



On a note you shouldn't expect anything of it to change.
GGG changes mechanics/policy only if it receives overwhelming negative feedback such as Razer footprints or loot allocation.

I can tell you from chatexperiences with devs that they are big MMORPG players, such as naming Guild Wars as ARPG, but if you mention something like The Witcher you will find out they never played it.


An imo great game which was imo a bit too short for an RPG, but it had a good replayability and the skill tree also was complex so you could focus on many different builds.

And specific builds even allowed you to fight a bosses(that bugqueen in the mines for example), which are meant to be defeated in a way involving scenery or not intended to be fought at all(if you decide to slaughter every civilian for example you will meet a strong headhunter which will kill you if you use a poor build or are low level)

Spoiler



That was also one of the critics so the successor got a far simpler skilltree which limited the total amount of builds to 10-11.





After almost an year playing I admit I got used to be punched in the face by this game. I am just stupid stubborn that I want to get my Shadow to 100 and all other builds I've made are just purely to farm currency for him to be able get to god gear.

I've bitched a alot in this thread and I amdit I kinda feel bad 'cause I got some good gears, but the point is I only got them 'cause of trading.

I only ask for one thing right now, just make the endgame content more accesable. So single players like me can get a lvl 75 map from grinding. Highest maps I've seen drop was only 74. Never been to a lvl77 map.

I really love the intelligent skill system (passive and active), I really love the idea behind the controlled crafting (alt, regal, imprint, exalt), but I hate lottery. Alot.
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I am getting very pissed with this interview. Its like Chris is slapping everybody in the face who wants just to play for fun.


A typical successful game in 2013 generated revenues of at least $200+ million. All we hear about GGG's revenue is $2.2M plus $220k. I don't see how it's making a profit. GGG has been in existence since 2006 and PoE is their only game. I bet that GGG hasn't broken even.

The majority of players want to have some fun; they don't have 30 hours per week to grind to death. When Chris finally realizes that GGG cannot survive with only hardcore gamers, it'll be too late.
Last edited by Boonggari#3425 on Jan 12, 2014, 2:01:45 PM
My reason for losing poepassion: endless grind and nowhere to go. Creating new chars is boring because repeating three acts three times is even more boring than grinding good loot on maps.

More acts, less difficulties (one is enough, diff. penalties can be tied to acts), more complex end-game and less repeative grinding is one solution, although unfortunately it requires time and money to create.

Plus majority of challenge in this game is just a matter of stats and numbers. Just like in Diablo 3.

Playing Dark Souls ATM.
Last edited by Blah#3119 on Jan 12, 2014, 2:22:39 PM
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Boonggari wrote:
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I am getting very pissed with this interview. Its like Chris is slapping everybody in the face who wants just to play for fun.


A typical successful game in 2013 generated revenues of at least $200+ million. All we hear about GGG's revenue is $2.2M plus $220k. I don't see how it's making a profit. GGG has been in existence since 2006 and PoE is their only game. I bet that GGG hasn't broken even.

The majority of players want to have some fun; they don't have 30 hours per week to grind to death. When Chris finally realizes that GGG cannot survive with only hardcore gamers, it'll be too late.


Not only that, but "hardcore gamers" who enjoys playing ARPG have most likely already played Path of Exile or are still playing it. Meaning...with the design mindset that GGG currently has ("The game is for hardcore players! No casuals please."), Path of Exile is destined to fail from a financial standpoint. In economics, we call this, "overspecialization" since they are focusing on such a small subset of people. This leads to overdependence on that one demographic as a source of income and is virtually unsustainable in the long-run.

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