PvP Progress Update

PvP will be nothing more then a gear check.

* Remove culling to fix MF balance.
"
Vaiel wrote:
"

please stop talking u had the worst ideas i have EVER seen on this forum??!? unlimited currency?!?! every1 has the same level?!?!?! all gems full exp??! u do realize this is the worst idea ever and NO ONE will support this EVER.. ppl want to play their own character, many of us enjoy making a pvp character and pve character, and the point is to farm gear and use the hard earned / farmed gear to fight against other players, not getting everything handed to you, this is not GW2 now please stop talking.


What is your problem with Maniaas ideas?
At least, all players have the same opportunities and it depends on the skill of the individual and not on the loot luck or purchases from cash shops.
Or is exactly this your problem?
Are you in search of victims or enemies?






you and others like you are missing the point. If you want perfectly balanced PvP thats all skill go play counterstrike. Here we want to build our own characters our own way and test them against others who do the same. You guys always come in with the same bitchy arguments when it comes to PvP in rpgs and suck all the fun out of it by making everyone the same. What whatshisface was proposing will only lead to one thing boring fucking pvp were everyone just picks the FoTM OP build instead of creating thier own character.


you pvp'ers chould celebrate diversity not despise it.
Always play it in the key of G demolished
"Skill will make up for lack of gear long before gear makes up for lack of skill."
Last edited by derbefrier on December 6, 2013 12:33 PM
Make a new area where people can duel theirselves. eg. a WP in Act 1 or 3 or even a own "act" tab where people can WP and be in a city, dueling eachother and chatting. Maybe some vendors even and such.
[FINLAND] Guild Leader, Suomalaisten Yhteisö.

No worries Chris. I'm sure you will deliver PvP faster and more robustly than the company I won't mention at this time.
PvP Tournaments YEAHHHHHHHHHHHH
>=====,',','
MASTER?! MASTER?! WHERE'S THE DREAMS THAT I'VE BEEN AFTER!!?
I play solo, and hardcore leagues only.
Ign IVIETAL_ENTRAILS_BLOOD
',',',=====<
Been waiting for this, so excited! Keep up the great work!
I hope Open PvP is planned at some point. Custom PvP lobbies and PvP modulators are the best way to foster a robust PvP community.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
there will be level 28 pvp season and level 100 pvp season right?

Low level dueling is my fav
Last edited by tidus1492 on December 6, 2013 1:32 PM
did arena like one time. was super boring. pls dont put too much effort in pvp. the pve section is much more impornt and still needs tons of fixes like trasding, desyncm mf and stuff
Last edited by paleface on December 6, 2013 1:40 PM
"
derbefrier wrote:
"
Vaiel wrote:
"

please stop talking u had the worst ideas i have EVER seen on this forum??!? unlimited currency?!?! every1 has the same level?!?!?! all gems full exp??! [...].


What is your problem with Maniaas ideas?
At least, all players have the same opportunities [...]


you and others like you are missing the point. If you want perfectly balanced PvP thats all skill go play counterstrike. Here we want to build our own characters our own way and test them against others who do the same. [...]


If you want to have PvP decoupled from PvE, but still maintain all aspects of a grinding-gear-game ... there you go:

- all PvP characters start at level 1
- the chars only have access to the stash, vendors and the arena (consider them captives ;) )
- PvPers cue up against players having the same level
- on kill, a char gets XP
- on win, a char gets XP and currency/gem rewards
- vendors sell only white items, but all of them level appropriate and all bases
- player trading is disabled

This system would make sure you carve your char out of nothing based on the rewards that you got by winning against other players. In the end you'd have high level PvP chars that never fought a monster but still went through the whole leveling thing.

Meta game would also be interesting. If you know there's this cool base item 5 levels ahead but your current weapon sucks ... buy new or save currency?

Tricky thing would be to balance off the currency and gem awards to facilitate build diversity. If e.g. someone comes up with a cool idea where he needs a certain gem twice but it is only offered once there would be a problem. Also we all know how much currency gets burned while crafting...
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