THERE IS NO REASON WHY POE shouldn't have a CASUAL league

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Novalisk wrote:

"No! We must have self-found leagues because it got 400 upvotes on reddit 3 months ago! People keep bumping threads so it must be true!"


website polls are only getting minority opinions, to have a real poll it needed to be implemented into the client where people have to choose on a actual topic once before playing.
age and treachery will triumph over youth and skill!
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kamil1210 wrote:
Standard is casual


Yes, and it is good how it is no need for a extra league .
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geradon wrote:
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Jackel6672 wrote:

Good luck getting this crowd to believe that. These guys want "diversity" at the cost of the developers vision.
Sad thing is, enough of these topics of the same people crying over this stuff and they will eventually get it. Just like what happened with drops.

you just got me there with mentioning "drops".

it's a sad thing allocated loot got implemented in the first place but the worst thing is i meanwhile quite enjoy the possibility of joining pa pyramid parties, collecting wisdom scrolls in cleared areas and getting my share on rares guaranteed too while not actually doing any fighting. if you can't beat it, join it :)


I hear you there. Its actually part of why I don't party very often now. PA is the same as Solo to me. I just enjoy the random crafting and making twink items for my next character. Then twinking my build or making a new one once I get bored of my current one.

I play kind of odd though, as I delete characters I decided to stop playing.
"Whether you think you can or you think you can't, you're right!" Henry Ford
"
Snorkle_uk wrote:

you misunderstand me. I'm not dictating what GGG can and cant do, I'm telling you a fact and that is dividing the player base over yet more leagues will be bad for the games longevity. 4 permanent leagues up all the time is a stretch as it is, by all accounts hardcore is already a ghost town.


Are there any stats posted that show the number of players in each league on a daily basis? Is the Hardcore League a ghost town right now? Does make some sense as I'm mostly playing Anarchy League and have only played my HC character a couple of days out of the last 12 weeks. But then I'm unique in my PoE playing time as I started last November playing self-found HC and in June I finally talked up PoE enough that I got my two best friends whom I live with to try PoE for the summer so Anarchy was a logical choice.

Here is something that GGG needs to consider. My 2 friends and I have played arpgs together since 1998. We have Baldurs's Gate, D1, D2, D2LoD, Dungeon Siege 2, Titan's Quest and TQIT, D3, and TL2 as arpgs we've played together. And now as of June 7th the 3 of us are playing the 4 month Anarchy League of PoE. We have a 15 year history of playing arpgs (both good and bad times) and it took a lot of me talking up PoE to get them interested in another arpg after the severe burnout from D3 last year. TL2 lessened the pain of D3 with loot overload but the lack of a meaningful story line and the over the top cartoony art style didn't work too well for us. I was the only one to finish and get to the end game maps. Here's my point. The primary reason my 2 friends are playing PoE at all is:

A. I was playing PoE for 4 hours a day and talking about how much better than D3 it is.
B. With summer reruns on tv my best female friend was looking for a group activity to fill the time.
C. We've always played arpgs the most in the summer when there are fewer real life time demands.
D. Come holiday season (November, December) we will be playing PoE very little as a trio.

The last 2 statements are significant, playing an arpg when we have the free time to do so. I know that grinding is a part of all arpgs (it wouldn't be a real arpg without some grinding). The major reason we are having this discussion is that we all have differing views of what amount of grinding time is necessary for an arpg to hit our personal "goldilocks" zone, not too little, not too much, but just right. That varies from person to person but the fact that we all have different views on the time/loot ratio and amount of time it takes to get through Merciless and to the endgame maps should be loudly suggesting to GGG that 2 permanent leagues is woefully inadequate to satisfy us. We all have different playing styles and thus we are asking that GGG increase the number of ways to play PoE. So a less time demanding casual league is not an unreasonable request, where we can advance are characters with less grinding time required to reach the endgame. To offset this and satisfy the hardest of hardcore players there should be an Extreme HC league that not only ramps up the difficulty, but also ramps up the number and quality of item mods. For the D3 auction house haters, we ask for the SFL for the solo player in all of us.

Since PoE is positioned as the arpg that D3 should have been then GGG should accommodate our differing desires to play by providing new permanent leagues that give us more ways to play.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Spoiler
"
Arrowneous wrote:
"
Snorkle_uk wrote:

you misunderstand me. I'm not dictating what GGG can and cant do, I'm telling you a fact and that is dividing the player base over yet more leagues will be bad for the games longevity. 4 permanent leagues up all the time is a stretch as it is, by all accounts hardcore is already a ghost town.


Are there any stats posted that show the number of players in each league on a daily basis? Is the Hardcore League a ghost town right now? Does make some sense as I'm mostly playing Anarchy League and have only played my HC character a couple of days out of the last 12 weeks. But then I'm unique in my PoE playing time as I started last November playing self-found HC and in June I finally talked up PoE enough that I got my two best friends whom I live with to try PoE for the summer so Anarchy was a logical choice.

Here is something that GGG needs to consider. My 2 friends and I have played arpgs together since 1998. We have Baldurs's Gate, D1, D2, D2LoD, Dungeon Siege 2, Titan's Quest and TQIT, D3, and TL2 as arpgs we've played together. And now as of June 7th the 3 of us are playing the 4 month Anarchy League of PoE. We have a 15 year history of playing arpgs (both good and bad times) and it took a lot of me talking up PoE to get them interested in another arpg after the severe burnout from D3 last year. TL2 lessened the pain of D3 with loot overload but the lack of a meaningful story line and the over the top cartoony art style didn't work too well for us. I was the only one to finish and get to the end game maps. Here's my point. The primary reason my 2 friends are playing PoE at all is:

A. I was playing PoE for 4 hours a day and talking about how much better than D3 it is.
B. With summer reruns on tv my best female friend was looking for a group activity to fill the time.
C. We've always played arpgs the most in the summer when there are fewer real life time demands.
D. Come holiday season (November, December) we will be playing PoE very little as a trio.

The last 2 statements are significant, playing an arpg when we have the free time to do so. I know that grinding is a part of all arpgs (it wouldn't be a real arpg without some grinding). The major reason we are having this discussion is that we all have differing views of what amount of grinding time is necessary for an arpg to hit our personal "goldilocks" zone, not too little, not too much, but just right. That varies from person to person but the fact that we all have different views on the time/loot ratio and amount of time it takes to get through Merciless and to the endgame maps should be loudly suggesting to GGG that 2 permanent leagues is woefully inadequate to satisfy us. We all have different playing styles and thus we are asking that GGG increase the number of ways to play PoE. So a less time demanding casual league is not an unreasonable request, where we can advance are characters with less grinding time required to reach the endgame. To offset this and satisfy the hardest of hardcore players there should be an Extreme HC league that not only ramps up the difficulty, but also ramps up the number and quality of item mods. For the D3 auction house haters, we ask for the SFL for the solo player in all of us.

Since PoE is positioned as the arpg that D3 should have been then GGG should accommodate our differing desires to play by providing new permanent leagues that give us more ways to play.


It actually is unreasonable. As you are demanding things that just can't happen at this stage of the games life. Let alone the slew of balancing and bugs that would come with the new leagues. Less populated overall leagues, and on top of that much more work for the devs at a time when they are trying to iron out the base leagues already in place. I still think this game went OB too early, The player base it drew just was not ready for this style of ARPG, let alone the lack of actual bug testing and people acting like its a released game.

When all of their content is released, or as a special race maybe. Actual permanent alternate leagues? not at this time.

"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Sep 2, 2013, 12:03:32 PM
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Jackel6672 wrote:

I'm not hardcore by any means, but I came to this game after years of searching for something that will let me build whatever I want, and let me craft. With the start of OB this game has started to get toned down and if it becomes too "casualized" it will ruin the game as far as I am concerned and I even play solo about 90% of the time.

But that's the beauty of the whole league system of PoE. To able to play PoE "have it your way" means that additional leagues of varying play styles from casual to extreme hardcore is a great way to please the majority of us. And let's not forget that some one who only has time to play PoE a dozen hours a week is just as valuable as some one who plays 40+ hours a week. Any PoE player is a potential micro-transaction purchaser and expanding the leagues to offer a wider range of play styles is the best way to open up PoE to a wider audience and thus increase the quantity of players and GGG's recognition as a quality arpg game company.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
If ever GGG allows for this type of league it'll be a pay per use league (imo). that's not a bad thing, it gives the players options.

The only concern I would have is the flame war on the forums after it's implemented.. think about the softcore vs. hardcore league BS that's been around (all games)... Can you guys imagine the amount of poop that'd be thrown around if a casual league was thrown in the mix lol!
"
Jackel6672 wrote:
It actually is unreasonable. As you are demanding things that just can't happen at this stage of the games life. Let alone the slew of balancing and bugs that would come with the new leagues. Less populated overall leagues, and on top of that much more work for the devs at a time when they are trying to iron out the base leagues already in place. I still think this game went OB too early, The player base it drew just was not ready for this style of ARPG, let alone the lack of actual bug testing and people acting like its a released game.

When all of their content is released, or as a special race maybe. Actual permanent alternate leagues? not at this time.

I do recognize that GGG is an indie game company with very limited human resources so at this time they are heavily focused on content creation with Act 3x for the October release and Act 4 for next year. But that does not mean that we only have 2 permanent leagues forever and if we don't discuss these important topics now then GGG won't know how important league expansion is to the long term survivability of PoE. It certainly is pointless for GGG to want a 5 to 10 year PoE useful life and talk about getting all the way to act 10 if they financially fail and go out of business. So for now GGG is focused on Act 3x and other critical problems such as de-sync but sometime in the near future the leagues need to be expanded to increase the PoE player base.

edit: GGG does state it in one of their tips while loading a zone, "there will be bugs". No one should be treating PoE in the same way as you would with a full game release. The polish (bug removal and detailing) takes time and so I expect beta PoE to have flaws and glitches. That doesn't prevent me from expressing my view of using the league system to increase play choices for the future. It's always good to know what the devs are working on now and for future releases and player feedback is integral to the devs future plans for PoE.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Sep 2, 2013, 12:50:12 PM
"
iamstryker wrote:
Grim Dawn and Torchlight look like great games but their going to be full of cheats. I much prefer the persistent environment that everyone plays in like PoE.


TL2 might be decent, but TL isn't worth playing unless you find a deal on it and only are looking for something to play for a weekend. TI has the player support stuff to cheat if you want to, but again, I soloed there as well and merely used a player tool to increase my storage since I'm a hoarder. I'll have to wait and see what they allow for Grim Dawn. Multiplayer TI was a joke with the player aids since people simply hacked the crap out of the game.
"
Josephoenix wrote:
If ever GGG allows for this type of league it'll be a pay per use league (imo). that's not a bad thing, it gives the players options.

The only concern I would have is the flame war on the forums after it's implemented.. think about the softcore vs. hardcore league BS that's been around (all games)... Can you guys imagine the amount of poop that'd be thrown around if a casual league was thrown in the mix lol!

So what? That would be nothing compared to the flame wars last year with D3. OMG. Started in early June when ActiBlizzard realized they had some severe play imbalances with op barbarian whirlwind leap slammers to the riches awaiting in Whimseyshire. After the first round of nerfing the flame wars were going hot and heavy. By the time August came the flame wars hit a high point with the Inferno dessert wall of impossible to progress as the super fast rare mobs and all kept regenning their health so fast that you could never kill them. Talk about game killing play imbalance! It got so bad with assaults on the devs that Jay Wilson (he must have been drunk) ended up swearing at the creator of Diablo I for negative comments about D3 and some of the other devs adding their support to Jay.

http://www.shadowlocked.com/201208202757/news/diablo-3-game-director-lashes-out-against-david-brevik-interview.html

Now that was flame wars.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

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