THERE IS NO REASON WHY POE shouldn't have a CASUAL league

People get bored for different reasons. I support a self found league to try to keep around people who would rather find and craft their gear instead of trade. Someone will probably reply to this and say that its already possible to do that and ya it is possible but that doesn't make it good.

Self found league makes some sense but an easy league with all difficulty stripped out really doesn't fit the overall vision of the game set by the devs.
Standard Forever
Last edited by iamstryker#5952 on Aug 29, 2013, 4:01:44 AM
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12013 wrote:

Why do you and others presume that low drop rates will keep people playing


Because a game is only fun when you have some sort of goal or challenge to work towards. One of the biggest goals people work towards in this type of game is getting that ultra-rare and valuable unique or that rare with absolutely perfect mods. As soon as you reach the point where your character has perfect gear, what else is there left to work towards? Max level? I'm sure the people wanting a casual league will want that to be made easier too. A new character with a different build? Ok, that might work for a little while but if there's no challenge in making that one either, then how many times will remaking new characters really be fun?
So many on these forums want such radical changes to the game that you'd be better off actually looking for a different game to play.
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Diablo 3 is listening to its players and addressing many of their concerns in its expansion. When it comes out, I will.


Athene is Back haha
NEW BOW is OPOP
Last edited by FlatSpin#0760 on Aug 29, 2013, 4:09:52 AM
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Subversus wrote:
So many on these forums want such radical changes to the game that you'd be better off actually looking for a different game to play.

An ARPG where everything you find is trash, for hours on end,and you you have to buy gear from other players, is fundamentally flawed.
I don't want to buy gear, I want to find it.

Sorry but ya...that's not asking for a totally different game. That's a player that's logged hundreds of hours saying "WTF", and asking for change.
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DamageIncorporated wrote:
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Subversus wrote:
So many on these forums want such radical changes to the game that you'd be better off actually looking for a different game to play.

An ARPG where everything you find is trash, for hours on end,and you you have to buy gear from other players, is fundamentally flawed.
I don't want to buy gear, I want to find it.

Sorry but ya...that's not asking for a totally different game. That's a player that's logged hundreds of hours saying "WTF", and asking for change.


Lots of players with less than hundreds of hours of playtime find and craft good items.

They just don't run to the forums to tell you about it.

And you can't say the game is fundamentally flawed just because you don't like to trade. The world isn't black and white, this game is what it is. That's fine if you don't like the way it was designed, because lucky for you, there are many other gaming options available.
Last edited by Subversus#0401 on Aug 29, 2013, 4:14:34 AM
There are plenty of casual games out there, please leave PoE alone.

I dont see any dev complain about peaople leaving or niche market or whatever, they made this game this way for a simple reason : they like it this way.

If you want instant rewards, theres plenty of options out there, we dont have many hardcore games so please leave hardcore gamers be hardcore gamers, I promise you wont see me complain that D3 is too casual on their forums.
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DamageIncorporated wrote:
Wait wait...wut?
You're a "casual" if you don't like hours and hours and hours of nothing but alteration shards and alch shards from vendering JUNK?
Come on man.

Don't confuse monotony and complete lack of reward or incentive, as "difficult".


Yeah, it's interesting that, apparently, in some people's dictionaries the explanation of 'difficult' and 'tedious' have been switched.
IGN: Grisloo
Always said that the introduction of a casual/D2 type of league would make more people play since they'd be able to experiment with fun builds and try out everything. Rather than spending a week planning a build, grinding it to 65, hitting the wall and give up.

Adding a new league won't affect the current leagues. Hardcore players will still have their hardcore experience. But for casual players, they'd actually be able to enjoy the game without spending a downright silly amount of time playing the game.

70+ grinding+loot collection+gambl-o-ton crafting system is a punishment, not a game. Changing alts into exalts is about as much fun as grinding your private parts with a very slow, low grained belt sander. Rolling even more useless stats after 2 exalts worth of currency is just insanity seeing how difficult those are to get.

But I think I'm starting to see why they have this design philosophy. They started talking about paid leagues. So they want the free leagues to be as punishing and downright torturous so people would have little choice but to play the paying leagues.

Just seems silly.

You don't get people to spend more time and money on a game by making it difficult. This game currently is the equivalent of rogue legacy. Big hype and playability for a week, and now nobody still plays it. The content for a week has been stretched out to several months, but same concept.

At this point, enjoying the game is not possible for me. My entire friendslist has already been replaced several times because people kept quitting due to boredom/giving up.
That's roughly 100 people that I played diablo 2 with who came here because this game was advertised as being it's spiritual successor.

Which is simply not true.

I'll wait for October, maybe then it'll improve. But at this time, it's too depressing to keep playing except for a 300 millionth docks grind which has poor pathing due to design. (maybe introduce something similar to ledge in act 3? EVerything in act 3 seems designed to be against grinding runs.)

Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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Hodari wrote:
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12013 wrote:

Why do you and others presume that low drop rates will keep people playing


Because a game is only fun when you have some sort of goal or challenge to work towards. One of the biggest goals people work towards in this type of game is getting that ultra-rare and valuable unique or that rare with absolutely perfect mods. As soon as you reach the point where your character has perfect gear, what else is there left to work towards? Max level? I'm sure the people wanting a casual league will want that to be made easier too. A new character with a different build? Ok, that might work for a little while but if there's no challenge in making that one either, then how many times will remaking new characters really be fun?


Items shouldn't be the standalone goal or challenge involved in the game, and the intention to keep drop rates low for this reason is actually a very shallow approach. Players need a reason to log in other than to stack iiq, farm alterations and build wealth.

Give the game some teeth.

Random events, rare sidequests, wandering merchants, the odd dungeon, NPC missions, "Collect" missions, MASSIVE rare mob spawns etc etc. Where are any of these? The game is very linear, nothing really ever happens outside of the set "Path." Give players more to do and more to look forward to.

Making the item hunt the ONLY goal and the ONLY thing to do, then hiding it all away in the back of the wardrobe is... quite boring.


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