THERE IS NO REASON WHY POE shouldn't have a CASUAL league

"
Hodari wrote:
Because a game is only fun when you have some sort of goal or challenge to work towards.

Exactly how long do you think the game will remain fun for people when their progress toward those goals slows down to a snail's pace? Because those people are here right now telling you that the fun is just about up.

"
Hodari wrote:
One of the biggest goals people work towards in this type of game is getting that ultra-rare and valuable unique or that rare with absolutely perfect mods. As soon as you reach the point where your character has perfect gear, what else is there left to work towards? Max level? I'm sure the people wanting a casual league will want that to be made easier too. A new character with a different build? Ok, that might work for a little while but if there's no challenge in making that one either, then how many times will remaking new characters really be fun?

The nature of the itemization in this game is such that it will take a solo self-found person real years of playtime to ever approach anything close to "perfect" gear, even with drastically improved drop rates. One would hope that GGG has released new content long before then that improves on today's "perfect" gear. The number of people who actually have anything close to perfect gear today are limited to RMT cheaters and no life 24/7 players. I don't know about you but I haven't heard a chorus of complaints from people who are quitting because their gear is just too perfect, while on the other hand you can find a growing number of posts from players who are tired of making no progress, and who knows how many others who have just silently given up because they don't have the energy to contend with people who aren't interested in listening to them in a game forum.
"
12013 wrote:
Why do you and others presume that low drop rates will keep people playing, rather than discouraging them leading to them quitting out of boredom?


I guess, it has something to do with a certain balance of a frustration tolerance threshold in a game. I admit, that I would be the first to play that "easy" league proposed here, but most probably I would be also the first one to stop playing PoE all together if I could easily get my "dream gear" i.e. Shavronne's Wrappings. Most probably, I wouldn't even want to invest any money in PoE. That would have happened because the game's frustration threshold would be set much, much lower than my actual limit of frustration tolerance.

The same will eventually happen with the current state of PoE, but because game's frustration threshold was set by devs just a little bit below my maximum level of pain tolerance, I can still play it hoping for getting my "dream gear" (unlikely!), and meanwhile spend twice as much money on this free game than on any other retail game.

Saying that, I am having a break from PoE just right now, because grinding almost for nothing got to me badly. Still, in my case, it would have happened much earlier in case if the game was much easier, and there wouldn't be any goal left to be achieved.

To sum it all up, I think it must have something to do with the game's right balance of entertainment & excitement (i.e. hoping to get a dream gear & feeling of constant progression) and frustration coming from not getting that gear and progress, and the length of time required to increase the odds of getting it. Every game has this issue but in case of GGG, game's balance they set, fit my personal needs in a way to inspire me to give them money.

In the end, that is their goal - to make an honest, long term living of PoE. And they are playing it smart. Players will be coming and going anyway (as in case of any game) but to keep them just long enough so they would feel to be inspired & obliged to give GGG money, that is what I call smart.

Last edited by Bhaya#7498 on Aug 29, 2013, 4:42:15 AM
"
12013 wrote:

Diablo 3 is listening to its players and addressing many of their concerns in its expansion


AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA OMG AHAHAHAHAHAHAAHAHAHAH

No wait, you were serious? :/
"
Hodari wrote:
"
12013 wrote:

Why do you and others presume that low drop rates will keep people playing


Because a game is only fun when you have some sort of goal or challenge to work towards. One of the biggest goals people work towards in this type of game is getting that ultra-rare and valuable unique or that rare with absolutely perfect mods. As soon as you reach the point where your character has perfect gear, what else is there left to work towards? Max level? I'm sure the people wanting a casual league will want that to be made easier too. A new character with a different build? Ok, that might work for a little while but if there's no challenge in making that one either, then how many times will remaking new characters really be fun?

Theres PvP.

Diablo 2 had a pretty short game and endless Baal runs are NOT WHAT KEPT IT ALIVE for 10 years.

PvP did.

It required more than farm time. D2 PvP required skill, knowledge and reflexes as well as good gear. A Boner necro could beat one with gear 10x as valuable (ie empty inventory vs full inventory of life/res small charms) if he was skilled enough and the rich one newb enough.

showing off your wealth and skill in Pvp was pretty fun, more fun than beating up innocent and mindless AI units






I always thought the grind in ARPGs was only the prelude to real endgame - PvP in D2.
ㅋㅋㅋㅋㅋㅋ
Last edited by Hell_Bovine#7746 on Aug 29, 2013, 4:38:20 AM
These walls of text are borderline hilarious at this point,

You're assuming that your opinion is both the correct answer and the majority's.

It may be correct to you, but for every one person on the forums complaining about whatever intended design they don't like, there are hundreds enjoying the game right now.
"
Hell_Bovine wrote:
Theres PvP.

Diablo 2 had a pretty short game and endless Baal runs are NOT WHAT KEPT IT ALIVE for 10 years.

PvP did.

It required more than farm time. D2 PvP required skill, knowledge and reflexes as well as good gear. A Boner necro could beat one with gear 10x as valuable (ie empty inventory vs full inventory of life/res small charms) if he was skilled enough and the rich one newb enough.

showing off your wealth and skill in Pvp was pretty fun, more fun than beating up innocent and mindless AI units

I always thought the grind in ARPGs was only the prelude to real endgame - PvP in D2.


What you're saying is true, but only in part. When Diablo 2 came out, I enjoyed good 1 year of playing non stop playing the actual game, making experiments and new ideas for characters, examinating every skill, every item I could find and every Horadrim recipes (runes weren't even there in the original). Only after a while (a big while lol), I went for the first games online, etc etc
i like this game. i mean have you seen how powerful is the barbarian
There is a casual league - it's called Standard. You should check it out some time.
"
RandallPOE wrote:
There is a casual league - it's called Standard. You should check it out some time.
im looking for a casual casual league.

our current casual league would be more appropriately called 'famine league'. As a i recall there was a halo game mode there less of everything spawned and appealed to hardcore players a lot. Famine sounds COOL and fits our current normal league as a better name
ㅋㅋㅋㅋㅋㅋ
casual league for game that is made by hardcore players for hardcore people? lol.
My Craft Logs-thread/359202
"
Galneryus wrote:
casual league for game that is made by hardcore players for hardcore people? lol.

Think of it as a way to hook people scared of POE's difficulty. Once they finish casual theyll join hardcore for more challenge.

and GGG makes more $$$

thats whats important
ㅋㅋㅋㅋㅋㅋ

Report Forum Post

Report Account:

Report Type

Additional Info