THERE IS NO REASON WHY POE shouldn't have a CASUAL league
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Arrowneous wrote:
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Jackel6672 wrote:
It actually is unreasonable. As you are demanding things that just can't happen at this stage of the games life. Let alone the slew of balancing and bugs that would come with the new leagues. Less populated overall leagues, and on top of that much more work for the devs at a time when they are trying to iron out the base leagues already in place. I still think this game went OB too early, The player base it drew just was not ready for this style of ARPG, let alone the lack of actual bug testing and people acting like its a released game.
When all of their content is released, or as a special race maybe. Actual permanent alternate leagues? not at this time.
I do recognize that GGG is an indie game company with very limited human resources so at this time they are heavily focused on content creation with Act 3x for the October release and Act 4 for next year. But that does not mean that we only have 2 permanent leagues forever and if we don't discuss these important topics now then GGG won't know how important league expansion is to the long term survivability of PoE. It certainly is pointless for GGG to want a 5 to 10 year PoE useful life and talk about getting all the way to act 10 if they financially fail and go out of business. So for now GGG is focused on Act 3x and other critical problems such as de-sync but sometime in the near future the leagues need to be expanded to increase the PoE player base.
edit: GGG does state it in one of their tips while loading a zone, "there will be bugs". No one should be treating PoE in the same way as you would with a full game release. The polish (bug removal and detailing) takes time and so I expect beta PoE to have flaws and glitches. That doesn't prevent me from expressing my view of using the league system to increase play choices for the future. It's always good to know what the devs are working on now and for future releases and player feedback is integral to the devs future plans for PoE.
If you're ok with purchasing it, I am ok with you having it.
The way they have things setup, we have two Parent leagues. Every other league is based on those two, but harder in some form. They follow what they have stated on the Leagues page to the letter, not sure if they are willing to go back on that part of their core philosophy to make an easier league.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Sep 2, 2013, 2:32:38 PM
The way they have things setup, we have two Parent leagues. Every other league is based on those two, but harder in some form. They follow what they have stated on the Leagues page to the letter, not sure if they are willing to go back on that part of their core philosophy to make an easier league.
Only time will tell if this philosophy will provide GGG with enough revenue to bank roll them all the way to act 10. The first real test will come in October when PoE is not beta anymore. Will it be received like D3 was last year or will the players rate it as high as the game critics did? We'll soon see.
A user score of 3.8 out of 8387 votes is a direct statement that players (me included) hate what Blizzard came out with. Yet the critics who only superficially played it for revue purposes gave it an 88 out of 100 score. Just proves that there was/is no long term play value in D3.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Sep 2, 2013, 3:09:03 PM
+1 OP. right now ppl get bored because nothing drops unless you have an Mf build.
with the possibility to play around with your build (free full respecs) and be able to craft something to support your builds, to test them properly, the game population would raise and not stagger.
I don't care too much about the respec thing. I like the system they have now with the tree because in reality, when you want to "respec" usually you just spend 10 hours or so leveling a new toon with low level uniques in every slot, which isn't a big deal and is pretty quick usually. For minor changes we've already got the system in place.
What really DOES suck though, and the point in your post I agree with is that I can spend thousands of fusings and never get a 6L or use a hundred alterations/alchs and never get the mods I want. I think you should have some control over the results instead of just spamming currency on gear until it RNGs good and you trade it/get what you want.
Imagine if you could spend 10 transmutes on a weapon via vendor recipe and guarantee both of the phys and phys% mods, or on a wand and get spell damage and elemental damage mods. Or if youre a wander, use it and get phys and phys% on your wand, just picking the mods you want when you use 10x the currency. That would make a lot of people happy.
Then 10 chaos orbs would allow you to pick the new mods on a rare, 10 alts would allow you to pick the mods on a magic, and 10 fuses/jewelers would just add a link/socket. 10 chromatics would allow you to pick a color for a socket and 10 divines would just give you the max rolls.
Wishful thinking I guess but man... I could really use a new dagger yo :P 2 mightflays at level 60 wtf, and all I need are phys and phys% mods on a level 60 dagger.
your suggestion on crafting is WAY too OP.
Why do you think that? How many orbs usually go into making an item? I typically spend less than 10 orbs and trade it off after I find a good roll of some kind.
And the amount of orbs going into such a thing can be debated as well. Feel free to suggest 20 orbs. I'm confused why you think 10 orbs to choose the outcome mods would be op since most people wouldn't use, IE, 10-20 chaos to choose their rolls on a rare.
And this is being discussed as a method to make a more "casual" league, I don't think using 20 chaos orbs to pick your mods on a rare item in a casual league is by any means op at all. 20 chaos orbs is not a joke for casual players. I still don't have 20 chaos and I've got characters above 70.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
you misunderstand me. I'm not dictating what GGG can and cant do, I'm telling you a fact and that is dividing the player base over yet more leagues will be bad for the games longevity. 4 permanent leagues up all the time is a stretch as it is, by all accounts hardcore is already a ghost town.
Spoiler
Are there any stats posted that show the number of players in each league on a daily basis? Is the Hardcore League a ghost town right now? Does make some sense as I'm mostly playing Anarchy League and have only played my HC character a couple of days out of the last 12 weeks. But then I'm unique in my PoE playing time as I started last November playing self-found HC and in June I finally talked up PoE enough that I got my two best friends whom I live with to try PoE for the summer so Anarchy was a logical choice.
Here is something that GGG needs to consider. My 2 friends and I have played arpgs together since 1998. We have Baldurs's Gate, D1, D2, D2LoD, Dungeon Siege 2, Titan's Quest and TQIT, D3, and TL2 as arpgs we've played together. And now as of June 7th the 3 of us are playing the 4 month Anarchy League of PoE. We have a 15 year history of playing arpgs (both good and bad times) and it took a lot of me talking up PoE to get them interested in another arpg after the severe burnout from D3 last year. TL2 lessened the pain of D3 with loot overload but the lack of a meaningful story line and the over the top cartoony art style didn't work too well for us. I was the only one to finish and get to the end game maps. Here's my point. The primary reason my 2 friends are playing PoE at all is:
A. I was playing PoE for 4 hours a day and talking about how much better than D3 it is.
B. With summer reruns on tv my best female friend was looking for a group activity to fill the time.
C. We've always played arpgs the most in the summer when there are fewer real life time demands.
D. Come holiday season (November, December) we will be playing PoE very little as a trio.
The last 2 statements are significant, playing an arpg when we have the free time to do so. I know that grinding is a part of all arpgs (it wouldn't be a real arpg without some grinding). The major reason we are having this discussion is that we all have differing views of what amount of grinding time is necessary for an arpg to hit our personal "goldilocks" zone, not too little, not too much, but just right. That varies from person to person but the fact that we all have different views on the time/loot ratio and amount of time it takes to get through Merciless and to the endgame maps should be loudly suggesting to GGG that 2 permanent leagues is woefully inadequate to satisfy us. We all have different playing styles and thus we are asking that GGG increase the number of ways to play PoE. So a less time demanding casual league is not an unreasonable request, where we can advance are characters with less grinding time required to reach the endgame. To offset this and satisfy the hardest of hardcore players there should be an Extreme HC league that not only ramps up the difficulty, but also ramps up the number and quality of item mods. For the D3 auction house haters, we ask for the SFL for the solo player in all of us.
Since PoE is positioned as the arpg that D3 should have been then GGG should accommodate our differing desires to play by providing new permanent leagues that give us more ways to play.
I hear what you are saying, you dont have enough time to grind this game for long enough to get anywhere. but you are not hearing what I am saying, I dont have enough time either and Ive clocked 1000s of hours, Kripp and Nugi played all day every day and they didnt have enough time to even risk crafting. To spend 3000 fusing on something and end up with nothing, its an unthinkable amount of time to grind that many back and just fail again. These guys have access to instant trading through their streams, access to high level mapping groups, things way beyond what I have access to and they still wont even go there. Nugi was mfing for a while before he just took a break from the game, its pointless. I rarity farm, too boring takes too long and you just don;t drop enough cool shit to justify it, yet its the only way forward.
The streamers use lotteries because the time involved to get a 6 link sick character they want to play is potentially ridiculous. I tear my hair out just trying to get 5 link armours fused, to have multiple characters with mostly self found gear, the way I want to play, a lower bar than the streamers, it gets ridiculous. Your bar is lower again still I think with what you want to achieve, and you are saying its ridiculous.
We all have an amount of time we are willing to devote and a goal we would like to achieve, and you are right it differs, but across the board from the top to the bottom the time involved/sinks are more demanding than a lot of people can give. Its not a case of a divide where someone like Nugi really enjoys grinding out 3000 fusing, failing to 6 link, then grinding another 3000, and you are left out while the game caters to him, its a problem that scales no matter how far into the hardcore no lifer circles you look.
Those guys have the option to put 600 fusing in exalts down on the table and say hey, fuse my shit for me and theyre yours. Thats the only reason they dont have to be honest about the fact that the situation is completely fucked and come on here saying the same things you are saying, the same things I am saying.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Legatus, its OP because because youre suggesting perfect items should be had in a couple days farming time.
The entire point of a casual league is that it is casual. If it is a separate league, with rules which fit the player who does not want to grind for weeks and weeks or 'compete' for ladder positions, there is nothing OP about it. If you could go from the suggested casual league to the standard league - yes, it would be op'd.
"the premier Action RPG for hardcore gamers."
-GGG
Imagine if you could spend 10 transmutes on a weapon via vendor recipe and guarantee both of the phys and phys% mods, or on a wand and get spell damage and elemental damage mods. Or if youre a wander, use it and get phys and phys% on your wand, just picking the mods you want when you use 10x the currency. That would make a lot of people happy.
Then 10 chaos orbs would allow you to pick the new mods on a rare, 10 alts would allow you to pick the mods on a magic, and 10 fuses/jewelers would just add a link/socket. 10 chromatics would allow you to pick a color for a socket and 10 divines would just give you the max rolls.
Wishful thinking I guess but man... I could really use a new dagger yo :P 2 mightflays at level 60 wtf, and all I need are phys and phys% mods on a level 60 dagger.