THERE IS NO REASON WHY POE shouldn't have a CASUAL league
Ah, yeah.. that's nuts. 10 is far to few but spending over 1k is far to much. I figure since GGG devoted so much time in making this interesting crafting system, they'd like us to (a) participate and (b) enjoy it. At present, most people will tell you to avoid it and just buy items with currency instead - if that isn't a sign the system is broken I am not sure what else could be, nobody told me in WoW not to craft items, crafting in TQ was a lot of fun as well. People who can't afford to buy items are then only left with the horrible RNG in this game, which prevents them from (b) as well - so they really have no option at all, and whenever they ask for a change people tell them to stop crying or asking for handouts. It's a crazy situation.
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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^Completely agree. Left with RNG or farm alts for life -> Boring for life.
IGN: Hydralin
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" I don't really understand where you're coming from here. In order to get a "perfect" item in a casual league with the suggestions I used (although obviously the number can be changed anyways) you basically would alch/scour or chaos your choice base item until it rolls 6 mods, then use 10 chaos on it. After that, you use 10 divines to max the rolls and you have a perfect item. Here's the problem with your logic about how "op" this would be: most people COULD take a base item, alch it and if its good they sell it, if it sucks they scour or vendor it. How many alchs does it take to get a "good" item or in other words, at least good enough of an item that you can get your alch back. I'd say the odds of that happening are about 1/4 or better, because so many people are looking for so many different mods on so many different items that MOST of the mods you get are good or at least useable to someone as long as they aren't LOW TIER mods. Sure, there's probably people who just alch/scour or trans/alt/regal/exalt hundreds of times to get the exact mods they want, but that's because they're trying to roll specific mods, not because the value of the rolls they get are all useless and have no value 99 times. They could have probably sold the item for value 80 out of those 90 times and made back their currency and/or bought the item they wanted anyways. I can see how people would think this would be "op as hell" but what they're missing is that the reality is if people are maximizing their trade value they could easily do similar things themselves right now in the game's current state. All this really does is eliminate the need for trading. They're also missing the point that a "perfect" item is so marginally better than a "godly" item that basically all this would do is give casual players the same gear with 10% better stats as someone who has sporked for about one week. And let's be honest about it: nobody who plays even in hardcore is necessarily happy with the results of the 1k fusings they used to get their 6l currently anyways. TLDR: this would likely no more than double how good the currency is per use, and allow players to get "perfect" items with a number of alchs, 10 chaos and 10 divines, the thing you're missing being that "perfect" items are only marginally better than the godly items that people are using anyways. It wouldn't be op in the least, even in hardcore, and certainly not in a casual league that is being suggested. And the numbers and recipes can be modified as needed to balance the game out, if 10 chaos really is too few than it can be 100 or whatever is necessary. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Sep 3, 2013, 4:45:49 AM
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dude it would be ridiculously op, I can only presume you know very little about items and crafting from what you are asking. You think you have a 1 in 4 chance of getting something you want from an alc? lol. If you alc something 100 times 80 of them would be sellable? No, not even close, thats so far off the reality, if you implemented your idea it wouldnt be worth farming gear at all, I had ever slot maxed out on every character I have by now from crafting.
To say 80 out of 100 alcs will get you something you can sell is the same as saying 80 out of 100 items that drop can be sold. I think its closer to about 1 in 400 items is even usable. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Sep 3, 2013, 6:10:47 AM
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It seams that we're mostly in agreement that what GGG passes off as "crafting" is a load of RNG crap. That's definitely a part of PoE that needs to be reworked. There are many ways to make crafting better and hopefully GGG will process all our feedback and make significant improvements on crafting. There also needs to be more vendor recipes to make farming more lucrative/desirable and give us a better reason to pick up the blue items. Who knows, maybe GGG will pleasantly surprise us with a browser based trading system that is worth using. Maybe they are looking at the 2 base leagues and taking the info obtained from the two 4 month experiment leagues and using the knowledge gained and our forum feedback to create new leagues to increase diversity and player satisfaction. Or they could be reacting just like the D3 devs did last year and stubbornly and stupidly refuse to admit there are any problems that need fixing with crafting or difficulty balances.
I remember cruising through the D3 Inferno mobs only to get one or two-shotted by the rare mobs that moved so fast that you couldn't react quickly enough most of the time to stay alive. The D3 forums were absolutely flooded with flaming post after flaming post on play balance issues and the devs ignored all of them (we were treated like mushrooms). The arpg flip side is TL2 with it's throw away story line, the overload on great loot (even the blacksmith had a set item to sell once in a while), and the colorful, cartoony art style. The one great feature that TL2 got right were the boss battles. As an engineer they were super fun because I/we (solo or trio play) could move fast, hit and run, the action was fast and furious, and we weren't getting one or two-shotted right and left. We weren't needing to be way higher than the map level to survive, and some of the tougher boss battles would last for upwards of 20 minutes. While I think no one would ever want that kind of colorful artwork or op loot drops, you do have to admit that the play balance was very good in TL2 (I guess if you are a hardcore player you would consider it too easy, but then it did let you set the level of difficulty). Anyway (not to get too sidetracked here) the play balance and other issues and what I have referred to as the "goldilocks" solution is something that GGG can best address with additional permanent leagues to take the place of an off-line arpg that let's you set the level of difficulty. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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The problem many of you have is really with magic find. If you don't have high magic find it takes much longer to farm currency (alts to change into fusings). If you are MFing then you can make a good amount of currency in a reasonable amount of time.
Standard Forever
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" If we have to invest everything in items with high MF to get it up to 300% to actually get any descent return on our time investment to aquire better quality items then that just adds more credence to our desire to have a casual league to lower the time sink currently required. Forcing us to have super high MF gear also supports the posters that think MF should be eliminated (or at least only have minimal effect) and we all have an equal RNG shot at getting high level rares and uniques. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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All I know is this. As you level in most games the cost of items go up, and the game gives you the additional resources to keep pace. In PoE, I feel poorer as I level and feel the need to farm more and more merely to keep up. People talk of needing 900-1,000 fusings to six link. I think the most fusings I have had at one time is 15 or so, maybe 20. I currently have 2. Why? Because I'm trying to 4L an item. Yep, 4L. In other words, I'm farming and going broke to try and 4L an item, which is "all that is really required to play the game versus a 5L or 6L" and keep failing to do so over and over again. I also burned through all of my initial Chromatic orbs and more just to get the right colors as well. Again, I'm doing this for a single item. I don't want to think about trying to replace the rest of that character's gear or what it will be like to update my other characters.
As someone who prefers to solo, hearing that there is no end game for me unless I make a MF build isn't the most welcoming thought either. |
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" The very low drop rate of fusing and jeweller orbs and the fact that there is no vendor recipe for them has been discussed at length in many other threads. Those that argue the point that the drop rate is way too low are always told to buy them from a vendor. That isn't a real solution to the current problem of needing 100s or 1000s of fusings to 5L or 6L a piece of gear. It's rare enough to get a 6S item to begin with and then to need that many fusings is just adding insult to injury. Unfortunately for all of us, only the no-lifers have the time to burn/sink into playing PoE to the extreme that is needed to amass enough jewellers to get a 6S item and then amass enough fusings to try to 6L it. There has to be a better way to work to get this without it being too easy and the market flooded with 6L items. Maybe GGG has a Kobayashi Maru situation on its hands. The fact that I currently have 123 Chromatic, 258 Armourer's Scrap, and 251 Blacksmith Whetstones, but only 7 Jewellers and 13 Fusings in Anarchy league is clear proof to me that a good vendor recipe is needed. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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I don't like Magic Find either, but a casual league is not the answer.
Standard Forever
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