THERE IS NO REASON WHY POE shouldn't have a CASUAL league
I find these threads interesting. More because of the fact that one can clear high lvl maps without trading (harder for phys users).
While im not saying an increase in orb drop rates wouldn't help, I dont believe thats necessarily the problem either. Its a weirder situation than inferno in d3, pre nerf. Where the gear that one needed really didnt drop til the next act. Here, its not even really an issue with surviving, at least to me, but more to do with the *feeling* of item progression. Balancing item rate acquisition and difficulty is no easy task. |
![]() |
" Agreed - but I think that feeling is really important to any loot-based arpg. I am happy to have PoE not puke that shit at me the way that TL (for example) did, but the drop rate I have had across many builds since CB would feel subpar for even one character over a few difficulties. |
![]() |
" This is essentially me as well. I want to love this game and obsess over it like I have a few other games but tonight it felt like the game ultimately isn't what I want. The more I level the more that truth comes out. I'm also getting this feeling that as long as you have a totem, bear traps, the right flasks, and enough portals, your build doesn't matter nearly as much. |
![]() |
" After reading some of GGG's comments in the forum tonight wrt the idea of self-made-like lagues, I am out. that's the final nail... TL2 mods, D3 console and Grim Dawn are all more than enough to make this game completely irrelvent. When the major review sites get their hands on this game, GGG is in for a rude awakening! |
![]() |
+1 OP. right now ppl get bored because nothing drops unless you have an Mf build.
with the possibility to play around with your build (free full respecs) and be able to craft something to support your builds, to test them properly, the game population would raise and not stagger. |
![]() |
" I don't care too much about the respec thing. I like the system they have now with the tree because in reality, when you want to "respec" usually you just spend 10 hours or so leveling a new toon with low level uniques in every slot, which isn't a big deal and is pretty quick usually. For minor changes we've already got the system in place. What really DOES suck though, and the point in your post I agree with is that I can spend thousands of fusings and never get a 6L or use a hundred alterations/alchs and never get the mods I want. I think you should have some control over the results instead of just spamming currency on gear until it RNGs good and you trade it/get what you want. Imagine if you could spend 10 transmutes on a weapon via vendor recipe and guarantee both of the phys and phys% mods, or on a wand and get spell damage and elemental damage mods. Or if youre a wander, use it and get phys and phys% on your wand, just picking the mods you want when you use 10x the currency. That would make a lot of people happy. Then 10 chaos orbs would allow you to pick the new mods on a rare, 10 alts would allow you to pick the mods on a magic, and 10 fuses/jewelers would just add a link/socket. 10 chromatics would allow you to pick a color for a socket and 10 divines would just give you the max rolls. Wishful thinking I guess but man... I could really use a new dagger yo :P 2 mightflays at level 60 wtf, and all I need are phys and phys% mods on a level 60 dagger. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Sep 2, 2013, 6:43:15 AM
|
![]() |
" My three thumbs up m8. I would also see a change in the game where you actually can play solo without greatly minimized drop chances. And nerf some auras like vitality (and rejuv totem) and make life more valuable from start. IGN: Hydralin
|
![]() |
" you misunderstand me. Im not dictating what GGG can and cant do, Im telling you a fact and that is dividing the player base over yet more leagues will be bad for the games longevity. 4 permanent leagues up all the time is a stetch as it is, by all accounts hardcore is already a ghost town. You dont want a new league, thats not what you want at all. You want less bullshit crafting, less bullshit drop rates, you want the game to not completely cockblock you at every turn and shit on your face with RNG. I think you are asking for a new league because you feel it will be impossible to get GGG to see sense and calm down the sinks in the existing game, not because you actually want a new league, you just think a new league is only way to get what you want. Yes I virtually no life this game, yes I call for it to be harder, harder because Im facerolling lvl69 content with lvl89 characters and Id like to be shitting my pants getting beat up by lvl79 content, regularly. I don't play in hardcore and if you look you'll find my preaching all day every day about how bullshit fusing things is, I have a post in the suggestions forum about giving us vendor recipes for getting 5 links and 6 links because I proably agree with all the things that drive you mad. Its not just me, I may be a no life casual scrubcore player but look at a true no lifing hardcore player like kripp, he wants a 6 link, he runs a 6 link lottery because the fusing situation is such utter bullshit that he wont even go there. Same with nugi, same with all of them. Most people agree with how you guys feel about the crafting/drop rates etc, otherwise they wouldnt run lotteries, I wouldnt be posting every single day about the crafting problem. What I am saying is if the game needs 'fixed', and its fairly obvious a lot of people think that way, then lets actually make a case for fixing the game, lets not presume its a lost cause and beg for something we dont actually need as an alternative that will damage the community that is essential to a long grind arpg. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
" your suggestion on crafting is WAY too OP. |
![]() |
" I need to know more about self-made leagues before I can form an opinion about them. If the makers of Grim Dawn learn their lessons from Titan's Quest, the game could be amazing. My biggest issue with TI was the unique encounters that happened in the higher difficulty settings. They felt more like a mouse test versus an actual fight. I like the system PoE offers better, but the leveling experience TI offered for a solo player beats PoE like a read head stepchild. I have a build that's still waiting to get some items 4L. Yep, 4L. Most reviewers don't play a game that much. I bet a number of them will play through Normal, find it to be amazing, and that's all they will do. |
![]() |