What Iron Reflexes should be

As I stated in this topic: http://www.pathofexile.com/forum/view-thread/469465 I sincerely hope that GGG have enough common sense to do not nerf IR further (although I lost last hope about so regarding theorycrafters from those forums).

Maybe for trade chat warriors or patch of merchants fanboys it is not a problem to find good armor, but for players who tends to play self found, possibility to turn eva into armour for armor characters is invaluable. And I'm talking here mainly about ar/eva hybrids.

I dropped such boots yesterday:



If not for IR I would probably vendor them, with IR I can consider use them on my armor character...

Anticipation slowly dissipates...
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ScrotieMcB wrote:
Also, Granites are awesome, far more awesome than IR+Grace will ever be.



But IR + Grace + Determination + Enduring Cry + 5-7 Endurance charges are even more awesome than the 6 second Granites.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Real_Wolf wrote:
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nynyny wrote:
IR is a Keystone that is needed to make ES based characters viable in an Hardcore environment.

I would honestly love them to finally balance differently between Hardcore and Standard leagues. A change like that might be interesting for one, but definitely not for the other group of players since theres no point in turning a defensive stat into accuracy.

You would sacrifice survivability for "chance to hit", probably not even more than you could get from a single ring.

Talk about Softcore mentality.


Not true. ES chars played HC before IR, and will after

Sure, none of them was close range though.

Proper CI Crit Dagger in Hardcore leagues has always been played with either IR or Armour hybrid gear. Now with Onslaught there simply isnt a point in stacking gear anymore since you will most likely get US anyway. So why bother and pick up semi decent gear if can just run one of the cheapest auras in the game and invest a few points instead.

Same applies for FP, Incinerate and Discharge.

Cant really think of any other close range builds that were popular in a Hardcore environment. Sure you could skip it on HC but it simply doesnt make any sense since its just a 10 point investment and gets rid of you DEX issues on top of that while providing you incredible defenses.

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<Charan> People who think that GGG are going to start making the game uber casual because of a shift in death penalties haven't been paying attention to how GGG work.
<Charan> Every big change is the result of a *lot* of consideration.
<Charan> Sometimes, too much.
<Charan> But give me the certainty of a glacier over the madness of a blizzard anyday. ^_^

I like these quotes by the way. They are showing very well how blind some people are.
Last edited by nynyny#3398 on Jul 26, 2013, 3:46:04 AM
IR is required for ES characters on HC.

OK, errr, ES characters that are not dual spork, on HC.

I mean, ES characters on Onslaught, HC, that are not dual spork.

What I'm trying to say is ES characters on Onslaught, HC, that are not dual spork, who are close range.

That is, ES characters on Onslaught, HC, that are not dual spork, who are close range, in 74+ maps.

Well, I mean, ES characters on Onslaught, HC, that are not dual spork, who are close range, in 74+ maps to certain bosses.

Pretty sure I made myself clear to begin with, Softcore mentality, lols.
Casually casual.

The funny thing is that I said Hardcore environment. You assuming that I was specifically speaking about the Hardcore league and not about both Hardcore leagues is not my fault.

Let alone that it should be pretty obvious that the focus is on close range characters. But I guess its too hard to add up 1+1 since theres no way in hell you could ever predict that characters that run around in melee range are more vulnurable to physical damage than characters that stand behind totems or throw off screen Fireballs.
Last edited by nynyny#3398 on Jul 26, 2013, 3:57:00 AM
Yeah, i don't think anybody in this thread will take you seriously anymore. You're changing your argument, making assumptions about people (I have over 2k hours of playtime and a ridiculous amount of forum time), and being condescending.

This is what you said:

"
IR is a Keystone that is needed to make ES based characters viable in an Hardcore environment.


If you want to make amendments to specify onslaught (HC is a hardcore environment. You didn't say every hardcore environment.) and close range, do it in a normal fashion instead of attacking everyone and defending yourself claiming that "obviously this is what i really meant".
Last edited by Xendran#1127 on Jul 26, 2013, 4:04:38 AM
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tmaciak wrote:
If not for IR I would probably vendor them, with IR I can consider use them on my armor character...



first off, you would be an idiot to vendor those even if IR wasnt in the game. Secondly, whats the problem with an item becoming useful thanks to a keystone?
The problem is not IR, IR is fine, stop asking for nerfs and l2p

The problem is evasion, it still is garbage
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CharanJaydemyr wrote:

Oddly enough, one is much more likely to be blinded in a blizzard than by staring at a glacier.

PS If your Ruler is blind, you're kinda fucked.

Spoiler
But I guess most people feel that way in real life anyway.


Rather looks to me that youre blinded by your loyalty and arent even capable of reading recent patch notes.

The current developements are only going into one direction and that is making the game more casual. The changes that will get patched next week are far from being the first ones, they are only the next steps.

The patchnotes of the last 2 months show that pretty well.

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Xendran wrote:
Yeah, i don't think anybody in this thread will take you seriously anymore. You're changing your argument, making assumptions about people (I have over 2k hours of playtime and a ridiculous amount of forum time), and being condescending.

And?

Makes it look even more sad that you cant come up with the conclusion that close ranged ES character are more vulnurable to physical damage than long ranged ones by yourself but, eventhough spending all that time on the forums, still need to get spoonfed.
Last edited by nynyny#3398 on Jul 26, 2013, 4:25:44 AM
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nynyny wrote:


Makes it look even more sad that you cant come up with the conclusion that close ranged ES character are more vulnurable to physical damage than long ranged ones by yourself but, eventhough spending all that time on the forums, still need to get spoonfed.


That is NOT what any of us were debating.

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IR is a Keystone that is needed to make ES based characters viable in an Hardcore environment.


This is what you said. Don't like what you said? Then ammend your argument instead of being an asshole to people, and insulting them.
Last edited by Xendran#1127 on Jul 26, 2013, 4:30:17 AM

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