What Iron Reflexes should be
IR is a Keystone that is needed to make ES based characters viable in an Hardcore environment.
I would honestly love them to finally balance differently between Hardcore and Standard leagues. A change like that might be interesting for one, but definitely not for the other group of players since theres no point in turning a defensive stat into accuracy. You would sacrifice survivability for "chance to hit", probably not even more than you could get from a single ring. Talk about Softcore mentality. |
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" i don't even |
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" Let me rephrase. ES characters that arent Dual Spork which by now probably is 5% of the playerbase. |
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" If you can't make an ES character without IR, you really need to practice theorycrafting more. Last edited by Xendran#1127 on Jul 26, 2013, 3:20:34 AM
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You don't need IR+Grace to be an ES character. If anything, you'd probably be a stronger character not splashing a keystone halfway across the passive tree; doesn't seem that hard to take enough additional ES (or even just Intelligence) nodes to compensate for the armour loss, saving points and an aura reservation in the process.
Also, Granites are awesome, far more awesome than IR+Grace will ever be. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jul 26, 2013, 3:17:21 AM
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" Once again I am talking from a Hardcore perspective, Onslaught to be precise. And if you dont realize how big the survivability is IR provides you in combination with Grace, Nulification and Body&Soul theres no really a point in arguing. Sure you can create ES based characters without IR, it simply is incredibly retarded to do so since you have to go all the way down to US anyway unless you want to specifically invest into stun recovery. As I stated before, they should start to balance differently between standard and hardcore. They can give you all the changes you want, I really dont care, but a change like that would, once again, make a lot of hardcore builds unplayable since the risk of dying would increase. Why not remove reflect from Standard while they are at it? Its a retarded concept anyway right? Last edited by nynyny#3398 on Jul 26, 2013, 3:21:36 AM
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" 1. I play hardcore 2. You'd be surprised at what you can pull off with evasion + es on its own 3. Chayula. Onslaught and HC are not the same. You didn't specify onslaught before, which changes things. 4. You only said viability, not which is better. If you can't make an ES character viable without the keystone, you need to practice your theorycraft. Last edited by Xendran#1127 on Jul 26, 2013, 3:22:42 AM
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" Even if the mechanic is pseudo rng its still not reliable, so completely unviable for end game maps since I honestly wouldnt want to hope that Lady Stormflay doesnt hit me but rather negate some of her damage for sure. " I was assuming that its obvious that I mean Onslaught since barely anyone still plays Hardcore. " Coming from the guy who has a single character, a Marauder to be precise. In the long term theres no way you can play close ranged CI/ES characters without either using IR or stacking ES/AR Hybrid gear which most of the time will simply result in less survivability than a pure ES chest and a pure AR item. Physical damage in 74+ maps is dangerous and you need to find a way to negate it, simple as that. If you dont do that youre dead pretty fast. Last edited by nynyny#3398 on Jul 26, 2013, 3:34:09 AM
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" Not true. ES chars played HC before IR, and will after |
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" Once again, Onslaught. I personally dont care what you play on Standard thats why my first point was that I want them to balance differently between Standard and Hardcore leagues. |
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