What Iron Reflexes should be

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jsn006 wrote:
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tmaciak wrote:
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jsn006 wrote:

complete and utter stinky horse dung pile right here. On an ES character without any % nodes it gives like 1400 armor? wow big deal


My friend has CI EK witch who has 10K of armor and 6K ES. Probably not big deal, yes...


I dont think you understand. (and that 10k is prolly after granite)



Thats with IR Grace in full ES gear and a Granite. I have 7000 without.

Not a single piece of hybrid gear in use. All pure ES.
Last edited by nynyny#3398 on Jul 26, 2013, 11:39:35 AM
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nynyny wrote:
Thats (22,953) with IR Grace in full ES gear and a Granite. I have 7000 without.

Not a single piece of hybrid gear in use. All pure ES.

I've got a theory craft saved in a txt file somewhere, that runs around with something like 45-50k armour on top of above-average CI ES (gear depending, obviously). Nary a DPS node taken, so mind you its nothing more than a theory craft. Just saying, nynyny's 22k doesn't sound terribly unreasonable.
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jsn006 wrote:
And there is nothing wrong with IR. You are not just converting one defense to another, you are completely removing the former defense. (Okay, 5% and 10% with ondars evasion is still fuck all) It would be sick if it were 50% conversion.
Converting a defense means removing all of one defense and adding another. And yes, there is something gravely wrong with it; you should be able to gain the appropriate effect simply by removing evasion gear and putting on actual armour gear (with the word "armour" on it). Only obvious imbalances could keep such a keystone alive, since the core of what it does is truly not special at all.
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Xendran wrote:
Iron Reflexes
Evading an attack grants 50% damage mitigation for two attacks rather than 100% damage avoidance for one attack.
Dexterity bonus no longer applies to evasion.
Evade is rolled before all other defenses. (Just in case it isn't already. This is very important as it's what keeps it in check, as well as makes it interesting when stacking it with block or dodge.)
Evade isn't even rolled. Evasion entropy, remember?

Once you realize Entropy exists, this pretty much turns evasion into flat armour. So no. The whole problem with IR is its insistence on converting one defense to another.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 26, 2013, 5:50:00 PM
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ScrotieMcB wrote:
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Xendran wrote:
Iron Reflexes
Evading an attack grants 50% damage mitigation for two attacks rather than 100% damage avoidance for one attack.
Dexterity bonus no longer applies to evasion.
Evade is rolled before all other defenses. (Just in case it isn't already. This is very important as it's what keeps it in check, as well as makes it interesting when stacking it with block or dodge.)
Evade isn't even rolled. Evasion entropy, remember?

Once you realize Entropy exists, this pretty much turns evasion into flat armour. So no. The whole problem with IR is its insistence on converting one defense to another.


Cmon scrotie, i thought you were above purposely quoting older versions of something making it look worse. Look 3 posts above yours. Also, mine is not for physical damage only.

Think of mine as your reflexes being turned to iron, slowing you down so you get clipped by attacks instead of fullyt evading them, but have large mitigation on the ones you successfully evade.

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Xendran wrote:
Tweaked in a big way.


Iron Reflexes
Evading an attack grants 50% Less damage taken for two attacks rather than 100% damage avoidance for one attack.
All armour is removed.
Dexterity bonus no longer applies to evasion.
Damage mitigations from evasion will stack with eachother multiplicatively.
Entropy no longer applies to evasion.

This means that with consequtive evades you'll be taking 25% instead of 0% like a regular evade, or 50% like a first mitigation, but the important part comes when you fail an evade: Your previous evade is still in effect, meaning you're gonna get hit for a 50% before you ever get hit for a 100%. This means you can always predict when a oneshot is going to come.

You'll take more damage overall, but less damage at once. This is another reason entropy should be removed, entropy would make it too predictable as to when you're going to lose an evade, and it makes it so that past certain evade numbers you never fail two evades in a row, meaning you never see that 100% damage.


Example:
Last edited by Xendran#1127 on Jul 26, 2013, 6:15:48 PM
The point of Xendran's suggestion is: 50% evade = 50% attack mitigation. Which isn't really any different from armour, except it also helps against elemental and chaos; you're still hit just as often, triggering on-hit effects like chilled and the other elemental statuses, Viper Strike, et cetera. It's just another way of doing what Iron Reflexes does now.

Which is missing the point entirely.

Iron Reflexes shouldn't exist because it makes Evasion into Armour. Making it into Armour in another way is still epic fail. The proper mindset is: if you want Armour, wear Armour gear instead of Evasion gear.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:


Iron Reflexes shouldn't exist because it makes Evasion into Armour. Making it into Armour in another way is still epic fail. The proper mindset is: if you want Armour, wear Armour gear instead of Evasion gear.




But but but.......


Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jul 26, 2013, 6:29:01 PM
I love that helm, but hey, it does have the word armour on it, and you can wear other armour pieces (but not chest) in addition.

Also: Life Gain on Hit is likely better than Life Leech in that setup. I'm serious. I mean, aren't you getting something like 15-20 APS? That's 900-1200 life per second (with quality), which is more than 20% of your life.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 26, 2013, 6:34:35 PM
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ScrotieMcB wrote:

Also: Life Gain on Hit is likely better than Life Leech in that setup. I'm serious.


Only if you have below 2kish hp.

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mean, aren't you getting something like 15-20 APS?


I'd guess it's around half of that, 8-10aps. Unless you have a max speed rapier and build heavily into speed.
Last edited by Xendran#1127 on Jul 26, 2013, 6:36:56 PM
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When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 26, 2013, 6:37:56 PM
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ScrotieMcB wrote:
I love that helm, but hey, it does have the word armour on it, and you can wear other armour pieces (but not chest) in addition.

Also: Life Gain on Hit is likely better than Life Leech in that setup. I'm serious. I mean, aren't you getting something like 15-20 APS? That's 900-1200 life per second (with quality), which is more than 20% of your life.



I get a lot more with life leech than life gain on hit ever does. I get roughly 2.5k HP per hit with about 25k dps, and 10.5% life leech. Sadly, since I got a lot of life regen, I mostly do not get all the life leeches back since I would already be at full health since I get almost 8.0 APS.




Iron = Armour
Reflexes = Evasion



Iron Reflexes = Evasion becoming armour


Make sense now.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jul 26, 2013, 6:49:25 PM

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