What Iron Reflexes should be

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JohnNamikaze wrote:
I get roughly 2.5k HP per hit with about 25k dps
So 10 APS then. Weird: 1.7 (rapier) x 2.06 (Multistrike) x 3.03 (203% increased attack speed from Level 18 Faster Attacks and 23x7 for Frenzy charges) = 10.6 APS, so I figured higher than that since that takes 0% from passive tree (other than the Frenzy charges).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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nynyny wrote:
Thats with IR Grace in full ES gear and a Granite. I have 7000 without.

Not a single piece of hybrid gear in use. All pure ES.


Determination, Granite, IR, Body and Soul nodes. Less than 1/3 of that is coming from IR. ''IR is necessary for CI to survive'' is just plain wrong.

Thanks for furthering my point, sir.

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ScrotieMcB wrote:
Converting a defense means removing all of one defense and adding another.


Exactly, there is a downside to IR. Its exchanging evasion and armor for just armor. I think this is perfectly fine.

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ScrotieMcB wrote:

And yes, there is something gravely wrong with it; you should be able to gain the appropriate effect simply by removing evasion gear and putting on actual armour gear (with the word "armour" on it). Only obvious imbalances could keep such a keystone alive, since the core of what it does is truly not special at all.


Your subjective sentimental thoughts about a keystone are not a valid excuse as to why it should be removed / altered, and will not help your case. Try again with logical arguments and facts.


Iron Reflexes shouldn't exist because it makes Evasion into Armour. Making it into Armour in another way is still epic fail. The proper mindset is: if you want Armour, wear Armour gear instead of Evasion gear.

More sentiments. I want facts.

Saying something shouldnt be ''because i dont like it / it simply shouldnt be'' makes as much sense as putting vinegar in your cereal.

How is IR OP? How is it making the game / certain classes imbalanced (unbalanced? lol) ??
Last edited by rhoasjustkilledmybaby#4065 on Jul 27, 2013, 2:47:47 AM
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rhoasjustkilledmybaby wrote:

Exactly, there is a downside to IR. Its exchanging evasion and armor for just armor. I think this is perfectly fine.


You aren't "Exchanging" evasion and armor. You're exchanging evasion. The armor you had already is still there. The 'downside' is the lack of dexterity bonus, which is a pitiful downside.
Just my opinion.and it's coming from playing melee builds (dualist) that before my current one,never took IR,is that if IR was to be taken out of the picture,then I'd advocate that heavey armours (str based) should be have its base armour values higher as well as strength requirements.

As the game plays out for myself as melee dualist since open beta,I feel pressured into navigating the dex side of the passive tree to get things like steel skin (because I wont play without armor mastery) and if I'm spending so many poits there,it's a waste not to take IR (it's only four points away from the elemental resist (bottom right).

If I were to focus more on just the armor nodes/shield nodes in the dualist and marauder area I'd miss out on the perks that so many dex side passives offer.

Beside that,IR opens up evasion gear as a viable alternative to currency poor self found players struggling to find worthy wearables with their first characters.
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Xendran wrote:
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rhoasjustkilledmybaby wrote:

Exactly, there is a downside to IR. Its exchanging evasion and armor for just armor. I think this is perfectly fine.


You aren't "Exchanging" evasion and armor. You're exchanging evasion. The armor you had already is still there. The 'downside' is the lack of dexterity bonus, which is a pitiful downside.


You are exchanging having both defenses for just having one. Cant you read?

Now, let me get this through your head once and for all, NOOBS

Evasion chests, armor chests, and armor + evasion chests / shields / armor will ALL have the same value with a perfect roll, actually with hybrid chests you get less.

Dex bonus never made sense, since str =/= armor bonus. Get over it, and the bonus was PITIFUL for most builds that have dex for gem requirements only.

There is evasion % bonuses, which stacks with armor % bonuses for the evasion part only, (NO im not talking about leather and steel and YES i know that is just counted once) and is giving some extra armor, but then that means you are spreading points in the right side of the tree, where there is NO armor points. So you still get the same, or less overall, armor.

The ONLY armor IR guarantees that armor only build CANNOT get is the grace and level up evasion flat increases, which are then further multiplied by % and more modifiers. Thats it, and most builds wont run determination or lots of %armor / evasion nodes. So it wont be a lot of armor. And you lose evasion for this. Which sucks major DICK anyway, but thats besides the point...

IR is not broken, its fine. Stop whining and use your energy elsewhere.

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rhoasjustkilledmybaby wrote:

You are exchanging having both defenses for just having one. Cant you read?


Not only is that factually incorrect, but it doesn't mean anything. It's not a drawback when it's a 1:1 conversion. You also retain your base 5% evasion.

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Now, let me get this through your head once and for all, NOOBS


Just like i did, everybody else will stop reading your post right here.
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Xendran wrote:
Not only is that factually incorrect, but it doesn't mean anything. It's not a drawback when it's a 1:1 conversion. You also retain your base 5% evasion.


How is it incorrect? Because of 5% evasion? Lol, its like absolutely worthless and you know it. Hang on to irrelevant loopholes to save your 'argument', but you are still wrong.

And I dont think you understand, the drawback is you lose practically all your evasion. Now whether that is really detrimental to you or not, is immaterial. The same way CI cares for losing all their life.

And the only 'extra' armor it gives is IR and level up evasion, nothing else. Evasion , armor, and eva / armor gear is all providing the SAME value of armor.

This keystone was intended for someone with sick eva gear who finds eva shit (cuz it really is, devs knew this it seems looool) but dont want to throw it away, and can convert it to an armor piece. What part of this is OP / gamebreaking?

''Whiners gonna whine''

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Xendran wrote:

Just like i did, everybody else will stop reading your post right here.


Yes, of course you did. Lost for words after reading my factual presentation? I understand.

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