What's wrong with deterministic crafting?

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sbowen223 wrote:
I’ll either get bored or mentally tired first. I can’t help but think many of the complainers on here who would rather spend 95%+of their time running maps are part of a very outspoken minority.


I could have clipped any part of your post but its a 9/10 it might even be a 10. top tier sir I can't wait to see how many you catch with this i've got my popcorn ready
Everybody's different, we can't always like/want the same thing.

For me, there is nothing wrong with deterministic crafting. Better than closing my eyes and exalt slamming, which is really, utterly stu... whatever.

GGG is like a racehorse with no peripheral vision. That's how i see it.

People will craft stuff to sell, use for their build, trying their luck or maybe bored.

Does GGG see it that way?

I don't really care at this point, game is free. I've done my share of supporting since open beta.

Again for me, there's nothing wrong with deterministic crafting.

Kampai!
If you can't control it, STOP.
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sbowen223 wrote:
Spoiler
First season player here. I quite enjoy the current high-end crafting system. It’s as one of the above posters said…you have to be willing to spend a few exalts in order to hit the mods you really want and at near T1 across the board. Early on when my bank was small, I’d just sell the item immediately if it missed (sell the bricked attempts). Even that was marginally profitable on the whole. Now with more banked up, I don’t mind throwing ~20 exalts into an item craft for a personal upgrade or at least until it hits high-sale value, which again often results in at least marginal profits. Crafting an item for minimum price and hitting big on the first try for a 1000% profit to the tune of 30-60ex is exhilarating for me, at least.

Judging by the remarks of times gone by, crafting superb items was way too easy and cheap. Everyone was doing it, so opportunity to win in the market was slim. I don’t know why players (even casuals) would want easy access to top-tier item. It’s counter-intuitive. Sure the crafting system as a whole could be better, but at least I’m quite satisfied. More profits for me if everyone else thinks it’s too expensive or cumbersome.

One more thing of note. I often see people championing the idea that “actually playing the game” is somehow superior than crafting, flipping (being a hideout warrior). Personally, I like being casual some of the time in the sense of relaxing in my hideout, monitoring the web for a few bases and or flips, alch-spamming a bit, doing a bit of “casino crafting,” albeit in the most intelligent way possible. I’ll spend 3 hours doing that and maybe 1 hour of running maps or whatever. It’s my preferred way to play. If I spend even 50% or more of my playtime mapping, I’ll either get bored or mentally tired first. I can’t help but think many of the complainers on here who would rather spend 95%+of their time running maps are part of a very outspoken minority.


You forgot the /s...

In another view, it's perfectly "legit" to "prefer" to be a "hideout warrior".

What you missed entirely in my reply, was the current asinine focus in being "ONLY THAT" IF YOU WANT THOSE "HIGH END GAME" ITEMS...

You don't have the "slim" chance to get a "working as intended" drop. Today is just base and slam away bazillion orbs.

PoE should still revolve around "evolution" and "perpetual progression", and sure, there are "better crafters" in the "hideout warrior" category that were, and still are "rewarded" with the "perfect items". It's also sad that the other 99.99% of the player base DOESN'T EVEN TRY TO CRAFT THEIR OWN (when talking about those "perfect items" as settling with something "good" is currently the case).

Maybe they should get more involved, as the purpose of those items is TO BE USED, especially versus that said "HIGH END GAME" content that requires them.

And the "hideout warrior crafters" will still play the game as they currently are, the only difference is that they will take more pride by default with their crafts when SELLING THEM, and it will actually make all those ITEM SPECIAL and have a lot more DEPTH and WEIGHT for EVERYONE ELSE - there are so many items that were the "stuff of legend" even in real life, as we all know about Muramasa's swords, Charlemagne's Joyeuse or Roland's Durandal, or the story of Excalibur and so on...

I'm sure PoE would thrive by having a better crafting system that would highlight a personal connection of the player and his items...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jun 27, 2021, 8:17:08 AM
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pr13st wrote:
Deterministic feels like cheating. It should be a help during early/ mid game but has no place in min-maxing.


Lol.. min-maxing, really?

At present it is impossible for 99% of the player base to craft an item that has 6 specific mods on it simply due to the sheer currency cost of doing so. That's also still very far away from min-maxing if I may add.

Unless ofc, min-maxing for you means getting a craft that has the mods you wanted, regardless of the rolls on said mods.

Would a more deterministic crafting system make min-maxing easier? Sure.. can this be fixed easily? Equally sure.. just make it so higher tier rolls are less likely than lower tier rolls and wham.. you are done.

Instead of having a system where you cannot tell what crafting will yield, you now have a system, where you can craft what you want, but will have a hard time and will need many tries to craft it with exceptional rolls.
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csebal wrote:
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pr13st wrote:
Deterministic feels like cheating. It should be a help during early/ mid game but has no place in min-maxing.


Lol.. min-maxing, really?

At present it is impossible for 99% of the player base to craft an item that has 6 specific mods on it simply due to the sheer currency cost of doing so. That's also still very far away from min-maxing if I may add.

Unless ofc, min-maxing for you means getting a craft that has the mods you wanted, regardless of the rolls on said mods.

Would a more deterministic crafting system make min-maxing easier? Sure.. can this be fixed easily? Equally sure.. just make it so higher tier rolls are less likely than lower tier rolls and wham.. you are done.

Instead of having a system where you cannot tell what crafting will yield, you now have a system, where you can craft what you want, but will have a hard time and will need many tries to craft it with exceptional rolls.


I guess what I meant to say is, harvest combined with that discord server feels like cheating. It has no place in any game.
Second-class poe gamer
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pr13st wrote:

I guess what I meant to say is, harvest combined with that discord server feels like cheating. It has no place in any game.


I understand your point and sincereley they are ways around this.

But even then: Why?

For a casual player even a little hop into discord to buy a craft is expensive enough, to fill enough farming until end of the league, while maintaining a feel for progress.
It is in some way nothing more or less than simple trading, which could also considered to be cheating. But crafting on your own is way more fun than just simple buying.

It also enables more fun to create multiple characters.

If i don´t want all of this, i would just play ssf.
Last edited by aeri0r#1856 on Jun 27, 2021, 11:31:33 AM
deterministic crafting made it too easy for morons like me to step into good gear or something like that so it's "bad"
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csebal wrote:
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pr13st wrote:
Deterministic feels like cheating. It should be a help during early/ mid game but has no place in min-maxing.


Lol.. min-maxing, really?

At present it is impossible for 99% of the player base to craft an item that has 6 specific mods on it simply due to the sheer currency cost of doing so. That's also still very far away from min-maxing if I may add.

Unless ofc, min-maxing for you means getting a craft that has the mods you wanted, regardless of the rolls on said mods.

Would a more deterministic crafting system make min-maxing easier? Sure.. can this be fixed easily? Equally sure.. just make it so higher tier rolls are less likely than lower tier rolls and wham.. you are done.

Instead of having a system where you cannot tell what crafting will yield, you now have a system, where you can craft what you want, but will have a hard time and will need many tries to craft it with exceptional rolls.


You don't need 6x t1 items be successful. Nor you need 6x specific mods. 4-5 wanted mods and 1-2 useless mods is plennnnnnnty enough to do all contents. Min maxing is supposed to be hard. Harvest made it a joke.
There's no defense making it OP and foolproof.

POES biggest problem is the accumulation of league mechanics that's just made drops and trade economy just a side note.

Basically you can SSF even in trade league because there's such little effort to make an end game crafted item. And no you don't need all t1s and perfect rolls types, you can make something quite easily that does everything for nearly no effort.

Harvest went way too far and those wanting it just want easy street.

ARPGs loot RNG is the whole point. You grind, you collect loot, you trade in a rich player driven economy.

I agree crafting has a place but it shouldn't replace the primary supply of progression - which is the loot.
Last edited by poeGT#1333 on Jun 27, 2021, 1:55:17 PM
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Krayken wrote:

You don't need 6x t1 items be successful. Nor you need 6x specific mods. 4-5 wanted mods and 1-2 useless mods is plennnnnnnty enough to do all contents. Min maxing is supposed to be hard. Harvest made it a joke.


I am sure GGG has stats on crafting. I am also sure that them trying to fix it has something to do with those stats. The rest is just people pushing their agendas. You say crafting is a joke, I say crafting is inaccessible for the majority of the player base. We have different vantage points and neither one of us has the power or numbers to convince the other. Have a nice day.

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