What's wrong with deterministic crafting?
" +1 Bring me some coffee and I'll bring you a smile.
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Isn't balancing around top players always how it's done for every game ever? Master yi terrorizes bronze players in league of legends and has been for a decade, but he's never nerfed for it because he's fine in higher level play. Wow devs balance classes for raid and even the raid itself around the highest performing players. Poe isn't anything different. It's so much easier to balance a game around the best players, a demographic that makes the least mistakes and for the most part are optimizing their gameplay the best, than to balance for average/bad players where every person struggles for completely different reasons than the next guy. |
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Yeah but how much of WoW is raids and specifically Mythic?
Mythic is balanced for the top, the rest is balanced for everyone its a tiny piece of ringfenced content available for those who want to put the effort into getting there. Balance is an arbitrary construct they choose a general idea of where they want it to be and that is the level no better or worse than any other, but PoE would look completely different if it was balanced for the top %. Instead the top % make all of the games content look positively a joke. so I'd argue no yamface I think very few games are balanced around the top players and the ones that are tend to be pvp focused ones as its impossible to balance around another demographic in a pvp game. Last edited by Draegnarrr#2823 on Jun 25, 2021, 11:52:05 AM
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I guess there should be a distinction made. Devs will balance around the top 1% but not the top 0.000001%. Poe will never balance around darkee, and coincidentally wow will never balance mythic raid around darkee's wow guild either. But they still balance the game around the top players.
Wow has pvp and m+ but raiding is still the dominant form of content. If anything the devs doubled down on it by giving raids the best gear available. Pretty much all of the balance changes to the raid itself in the first few weeks is done for mythic raids and afterwards mythic raid tuning is still >80% of the raid balancing they do. The devs basically could care less how much or how little everyone struggles in heroic/normal. It's a lot less straight forward for class balancing but the overwhelming majority of balance changes line up with that class's mythic performance. In poe, most people can't do the feared. Most people don't even reach the point to even be able to do it, let alone beat the prerequisites, and then beat the feared itself. This thing is obviously not balanced for the average player, and the only people that make this look like a joke are the outliers, which again, is not the target of balance. Realistically this invitation is something only veteran players even think about trying. |
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trialmaster is where their base balance level is at because its expected content for regular players that is the key thing here, just cherrypicking here but the league specific bosses tend to be a good bar because they expect everyone to experience them (RNG aside)
its for players that know some game systems and how to either play or create a build, you can set whatever % you like for that based on how many players drop out before maps etc but it is not streamers is my point. You can't be a complete pleb... well you can if you follow the right guide but anything above that is going to get on just fine for a vast majority of content. Last edited by Draegnarrr#2823 on Jun 25, 2021, 12:43:25 PM
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" Why craft your own items? Just farm currencies, sell it and buy what you need from trade with no RNG present. Just like GGG intended. We're not supposed to craft our items. We're supposed to buy our equipment from dedicated crafters. It's like real life. You don't make your own clothes. You do the rat race everyday to get money so you can buy your jeans from end game crafters in china. |
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" I don't believe so.... I been playing 6 years, and 3k hours. So I consider myself a casual player, although over the years I have build up a very good understanding of the game mechanics and the bosses. I can follow a guide etc. No problem. Just a poor connection with some lag spikes, and I can forget about end game content. Regardless of builds or practice. Believe me, I try every league. Sirus 4/ T16 not juiced and 10 passive points / region is how far I can get. So, from that perspective I honestly think the game is definitely not close to balanced for regular players. You need to be skilled, experienced, have no hardware or internet set backs and need vast amount of knowledge on crafting and time for grinding to get anywhere near end-game, and they been raising that bar consistently over the last 4 leagues, with both nerfing player build diversity and crafting options and by raising boss and mob life and difficulty, with most significant jump this league, to the point where no one is playing anymore after just 2 months. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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" My man you are right where they'd expect you to be, but you are doing 99% of the content available then saying the game isn't balanced for regular players. Can't define it by the tiny portion you aren't doing, especially when that portion is the part designed to give the hardcore something to do they deserve to have fun as well. I think people instinctively do definitions for content based on what they can't do rather than what they can, which is a problem with challenging content because one mans hard is another mans easy. I never killed Yiazmat in FF12, does that make FF12 balanced around streamers and tryhards? I understand there is an endgame quest for Maven which makes it feel like required content but its just a distribution mechanism. The super boss gauntlets and Maven are the current final objective, they will power creep us 4 leagues in a row then introduce a new set of endgame bosses at which point Maven & pals will become accessible like guardians/elder/shaper are to you right now. They balance for everyone its all over their design Edit: Except drops/crafting which they balance around whoever has lots of time ^^ not called GGG for nothing. Last edited by Draegnarrr#2823 on Jun 25, 2021, 1:25:09 PM
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" Well, that sucks then hahaha, because what is left, is the bosses and juiced maps. The creme de la creme. The fun stuff after all the grind. The reason you put so much time in to the game. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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I disagree look how far you've come, PoE isn't a shallow game there is a great deal to learn and the tutorials are frankly offensively bad.
Its a hell of a journey in game terms to get to T16s and 10 ways successfully and every league or new build is another opportunity to get slightly further. Or just get the in-game wallet out and buy a build you can't lose on if you really want to zzzzz through, good old HoWA Jugg etc. |
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