What's wrong with deterministic crafting?
That's the best I have been able to craft during 3.14. For the record I fucked it up it was yellow T1 life T1gem+cast speed 2 free prefix 2 free suffix xd. I did ALL content except feared, got burned off by that shitty league before. I still don't understand how GGG moved from a 100c:1ex league ratio to that pile of junk that was 3.14. Yes Harvest crafting was strong, but it was boring as well and it was not strong enough for a vocal part of the playerbase who was crying about it on the forum. GGG said it was too OP but before that statement, there was a big portion of the community that had no business engaging with, a portion of the playerbase not knowledgeable enough about the game to use it well enough and a big chunk of the playerbase not using the TFT discord, so working 20 times harder than the others... I'm honestly happy for people if they enjoyed doing that harvest crafting. In 3.14 very few players elevated mods and even if it was still fun cycling some bases into the harvest rerolls it was not the same at all. Last edited by galuf#4435 on Jul 19, 2021, 2:11:27 PM
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" Harvest is still very strong for creating certain items: In fact, what you consider junk, I'm slightly afraid they're going to nerf in 3.15 because it was so incredibly strong in 3.14. Need game info? Check out the Wiki at: https://www.poewiki.net/
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man, they're really trying to bury this thread.
What's wrong with this people! Relax! There's a lot of valid points here. POE is about survival, and to survive you have to CRAFT stuff. If you can't control it, STOP.
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To answer the original posters question: There is literally nothing wrong with deterministic crafting. It made this game more enjoyable, made it easier to gear new builds, and gave people something to do after beating the season in the first 2 weeks.
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