Can't see shit, captain. [Low-life builds and vision radius]

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Rhys wrote:
Adding a light radius mod to Pain Attunement is not sufficient because we want to support low-life builds that don't use PA.


Then maybe this might work, i think its a ok solution that will also remove the problem for non pain attunment builds:

Just make the low life vision status disappear after 10(?) seconds, that way people who were briefly on low life will already be off it from popping flasks or already dead so it wont affect normal play style too much but it will improve the experience of low life builds by a massive amount
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on May 8, 2013, 6:38:19 PM
Someone said this earlier so i'll bring it up again:
Why don't you let the system handle "Healthpoints" and "Healthpoints after Reservation" differently? Is it that much of a programming problem?

If you just let the vision scale of "Healthpoints after Reservation" there shouldn't be any issues or problems of any kind :O
Patch 1.08 made this even worse.

I want to see what comes at me!
I don't want to be hit by invisible arrows, because everything is black.

Find something else but remove this stupid reduced light radius on low life.

Shooters do it and it sucks.
PoE uses it and it sucks.
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Dorlok wrote:
Someone said this earlier so i'll bring it up again:
Why don't you let the system handle "Healthpoints" and "Healthpoints after Reservation" differently? Is it that much of a programming problem?

If you just let the vision scale of "Healthpoints after Reservation" there shouldn't be any issues or problems of any kind :O


this one is good, really good.

but unfortunately i think the only thing they can do know is just buff the light radius mods more.. since i dont think they want more legacy items with useless mods like light radius%
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on May 11, 2013, 4:15:40 PM
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Xendran wrote:
Solution: Aura (Illumination) with +Flat Light Radius
Solution don't change the light radius on any life effect. The light radius mechanic is just horrible. Whoever suggested this change has zero understand between tense moments and horrible mechanics.



This is how low life looks like after 1.08.(yeah I died but before you saw at last a tiny red spot) but there isn't any difference between 10% HP and 0% HP.

Now you see NOTHING! No projectiles no mobs simply nothing.(and that's the reason I died)
Imo this will get the most negative feedback after desync got fixed and I will bash this terrible change every time.

Count the mobs and if you think it's 4-6 squids you are wrong.


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Rhys wrote:
The Light Radius change is less of a "fix" and more of a "quality of life" improvement.


Really, a p2 bug? Something that makes a totally valid build impossible to play in the majority of maps is a "quality of life"?

Also, the fix that has been suggested numerous times: low life vision radius should kick in on a percentage on non-reserved life rather than total life.
It is good that we know it will be fixed, and terrible that we don't know when... Reminds me of soul shard stacking problem in WoW that also was supposed to be fixed soon, dunno if it was, because i quit the game one year after. Come on GGG, we're all counting on you!
DO NOT farm for ONI!
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olegbl wrote:


Also, the fix that has been suggested numerous times: low life vision radius should kick in on a percentage on non-reserved life rather than total life.


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Xendran wrote:
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Xendran wrote:
Solution: Aura (Illumination) with +Flat Light Radius



Keeps some sort of investment drawback to LL without requiring ridiculous RNG rolling
Keeps the apparently intended low life aura light radius low.
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Keeps some sort of investment drawback to LL without requiring ridiculous RNG rolling
Keeps the apparently intended low life aura light radius low.


I think the main drawback of these builds, which is extreme chaos damage vulnerability, is more than enough. Sure, with Shavrone you can nullify that, but every other build is "OMG IMBA" when you pump 20+ Exalts in it, and rock even more with IIQ/IIR items.
DO NOT farm for ONI!

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