This is one of the areas diablo excels in
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Posted byWalrusky#0371on Dec 19, 2017, 9:00:05 PM
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cimmerian32 wrote:
Here's the way I see it (YMMV)...
Story mode is testing ground.
<snip>
Yes, this exactly. Further, story mode exposes you to an array of boss mechanics and you are more-or-less forced to make a character that can deal with all of them while leveling. This is one of the huge advantages of PoE over D3-as-it-currently-exists.
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Posted bycodetaku#0468on Dec 19, 2017, 9:05:55 PMOn Probation
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Aw, geez, it's not like you have to do Acts 1-4 in 3x difficulty levels, so it's not that bad.
(Seriously, I can hear D2 grognards telling their grandkids about how they had to do all acts, and then do them again, and then do them again... in three feet of snow... uphill... both ways.)
[quote="Lovecraftuk"]I think the new meta is everyone bitching about the new league. [/quote]
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Posted byEpicGoesXerxis#5466on Dec 19, 2017, 10:45:12 PM
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Hayrich wrote:
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kolyaboo wrote:
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.
You might also realize PoE ripped this off Diablo 3. D3 had the normal, NM, hell and inferno difficulties before streamlining them into one playthrough.
I think people need to be more objective when it comes to improvements. Sure, D3 isn't the game many hoped for, but it's not all crash and burn. Just because D3 has a feature, doesn't mean that feature is bad. Some people played D3 once in 2012, hated it and left, and continued to slag it for the next 5 years without knowing what has been going on.
Okay ... I gotta comment on this one.
Those three difficulty modes predate D3 considerably, PoE is based on D 2 not D3.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
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Posted byUnquietheart#1016on Dec 19, 2017, 10:46:04 PM
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Kiro_TaintedFate wrote:
My question is: I never understood WHAT FUN is in doing same quests over and over again? I though everybody did enough of this beginning from vanilla WoW and tons other games. This is not what I want from the game, yes it may be (!) interesting to do storyline once, and even at the second time it will be far less interesting, not to mention doing it 10 or 100 times. What is so funny or important in this? Doing same story quests on three difficulties was boring. Doing 10 acts is boring either. Doing same story quests for new char is boring, no way this needs to be mandatory in modern 2017-2018 game. There is no anything hardcore in this either. Bad design has nothing to do with hardcore.
Strange thing, because even when I was starting, my friend told me: "mate, just do this boring thing, real game starts from Atlas". And, indeed. I am fully working guy and I have several hrs before sleep to play some games, and when I want to play PoE now I just realize that I need to spent all week or even two weeks evenings just to get access to what I really want from the game and to do what I really enjoy. Do I need to explain why Atlas idea and design and gameplay is supreme and much better than story quests? Atlas has freedom or some illusion of freedom if you call it. It is so good because player feels freedom, you can roll some mods, you can do certain maps, you can trade them, you can change them, now, in Abyss, its even more interesting and exceptionally good with new monster density. Atlas gives variety and feeling of freedom. I dont care about streamers that go to maps for like 6 hrs, we are not talking about them right now.
I know many ppl hate D3 here, but there are some reasons why they did those decisions. I would so glad if PoE demanded to do storyline once per league or once per two leagues. So developers will design Atlas beginning from 1 (first) level, skill points will be rewards for beating certain map bosses. So if you already done storyline mode and start new character you have two options: storyline mode, and Atlas mode. I have so many builds in my mind that I want to try, but thinking about that I need to do storyline mode once again, to do all skillpoint quests, makes me sad and I ending up not playing at all.
Now from the POE-shop, instant lvl 80!
Get an instant lvl 80-character of your chosen class with all quests already completed (Killed all Bandits as default) for only 100 USD!
Alexis
*smiles*
=@[.]@= boggled
=~[.]^= naughty wink
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Posted byKwonryu#3444on Dec 19, 2017, 11:16:34 PM
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Unquietheart wrote:
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Hayrich wrote:
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kolyaboo wrote:
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.
You might also realize PoE ripped this off Diablo 3. D3 had the normal, NM, hell and inferno difficulties before streamlining them into one playthrough.
I think people need to be more objective when it comes to improvements. Sure, D3 isn't the game many hoped for, but it's not all crash and burn. Just because D3 has a feature, doesn't mean that feature is bad. Some people played D3 once in 2012, hated it and left, and continued to slag it for the next 5 years without knowing what has been going on.
Okay ... I gotta comment on this one.
Those three difficulty modes predate D3 considerably, PoE is based on D 2 not D3.
Agree,
Many "ARPG's" have used that same formula of multiple playthroughs on different difficulties and it's worked quite well e.g. Titan Quest, Grim Dawn to name a couple (there are many more). I think people tend to mistake ARPG's for MMORPG's. I will say GGG has kept the new content coming on a fairly consistent basis, but you're still going to play the same content over and over. If anything perhaps they could add a difficulty modifier to the storymode that could give more/better currency drops with a higher difficulty, more rares with modifiers etc..
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Posted by_BuNgLe_#5685on Dec 19, 2017, 11:25:48 PM
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I'm sorry but if you cannot spend a day or two
I think you forget what day or two mean in hours. If you have for example 2-3 hours per day, that's two to three weeks of dragging through content that you already played. Basically the first month of a league, you spend your time only getting into actual content, that was advertised as leauge main expansion. Where is logic in that? Also halfway through, you might find your build boring or not good enough (or GGG kill it with balance changes) so you have to start AGAIN from the beginning.
On the topic of alternatives. Why we just don't have "story" based acts in form of the D2 dungeon. Each lvl will work as an act (or zone) but without tedious backtracking and pointless zones (I'm looking at you act 8). Each boss defeated will grant you one passive skill point (the one you would get for quets).
Last edited by Sixtysan#6617 on Dec 20, 2017, 3:28:17 AM
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Posted bySixtysan#6617on Dec 20, 2017, 3:27:02 AM
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Totally agree.
The game relies on experimenting different builds, but running the 10 acts all over again make it less enjoyable.
There should be an alternative way of leveling (see the only good thing about diablo)
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Posted byrareshelu#3439on Dec 20, 2017, 3:40:03 AM
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Shagsbeard wrote:
You can literally type /passives into chat and it will tell you which quests you need to do to get skill points.
Then you can click on that quest from the portal menu and it will literally light up the path you need to follow to complete that quest.
You really use the "I can't remember" excuse after complaining that you've done it too many times?
I know about that passives command, but having to go back and pick up missing passive points you've missed? Not solving the problem, though I admit it alleviates it. And what about respec points?
Yes, I really cannot remember. You're saying everyone playing this game should remember offhand, which quests give points, and which don't? If so, why are so many happy that this /passives command was implemented?
That's the problem with the selective few. They expect every player to run by their elitist rules. Know this game by heart, remember every quest, do speed runs in 8 hours or less, reach end game maps in a day or two, full masters level 8 by one week (or less, if you spam prophecy and pay for chain rotas). I have never reached masters level 8, and I have been playing this game on and off since 2012 closed beta. Level 7 at most, and I try to give the league my best, when I can. With the limited hours I have, why do I want to spend them on the campaign I'd already done to death? It's not leveling I mind, it's the freaking campaign I'm forced to do again every league, together with master rotas.
Most of the player base don't, or can't. They have lives, they don't reach the level of streamer efficiency. GGG cannot just listen and cater to people who play this game 24/7 and make choices, because there's that larger player base out there, you call casual or whatnot. We work, we support this game financially, and we hope to get in some gaming time before we sleep. That's life.
Last edited by Hayrich#0469 on Dec 20, 2017, 5:17:31 AM
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Posted byHayrich#0469on Dec 20, 2017, 4:27:41 AM
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Unquietheart wrote:
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Hayrich wrote:
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kolyaboo wrote:
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.
You might also realize PoE ripped this off Diablo 3. D3 had the normal, NM, hell and inferno difficulties before streamlining them into one playthrough.
I think people need to be more objective when it comes to improvements. Sure, D3 isn't the game many hoped for, but it's not all crash and burn. Just because D3 has a feature, doesn't mean that feature is bad. Some people played D3 once in 2012, hated it and left, and continued to slag it for the next 5 years without knowing what has been going on.
Okay ... I gotta comment on this one.
Those three difficulty modes predate D3 considerably, PoE is based on D 2 not D3.
Yes, I know that. As shit as a game D3 was, it did make many improvements over the years, though I still believe PoE is the better successor to D2. D3 made that change to difficulties, PoE followed suit because it was the reasonable change to make.
Now we have to acknowledge playing campaign ad nauseam isn't the future this game has to go by. People are willing to return for leagues, but not for the campaign.
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Posted byHayrich#0469on Dec 20, 2017, 4:33:26 AM
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