It's so BORING to do storyline all over again

hate leveling. i never try builds i want cause i dont want boring lvling again. :( same reason for years.
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.
Censored.
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kolyaboo wrote:
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.


You might also realize PoE ripped this off Diablo 3. D3 had the normal, NM, hell and inferno difficulties before streamlining them into one playthrough.

I think people need to be more objective when it comes to improvements. Sure, D3 isn't the game many hoped for, but it's not all crash and burn. Just because D3 has a feature, doesn't mean that feature is bad. Some people played D3 once in 2012, hated it and left, and continued to slag it for the next 5 years without knowing what has been going on.
Last edited by Hayrich#0469 on Dec 19, 2017, 2:08:50 PM
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Shagsbeard wrote:
It's not mandatory. You can play other games.




thats totally you in a few years shags lol

I dont see any any key!
"
Hayrich wrote:
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kolyaboo wrote:
What did you do before the new acts? Now, that was boring doing same stuff over and over 3x. We were used to it but the new acts with one pass through is so much less boring.


You might also realize PoE ripped this off Diablo 3. D3 had the normal, NM, hell and inferno difficulties before streamlining them into one playthrough.

I think people need to be more objective when it comes to improvements. Sure, D3 isn't the game many hoped for, but it's not all crash and burn. Just because D3 has a feature, doesn't mean that feature is bad. Some people played D3 once in 2012, hated it and left, and continued to slag it for the next 5 years without knowing what has been going on.

When this so-called improvement (adventure mode) is part of what made some of us quit D3... yeah we have reasons not to want this in PoE.
Last edited by AsbelFar#6192 on Dec 19, 2017, 2:36:05 PM
Well, one play through is in PoE whether you like it or not. I think it's an improvement. I didn't play D3 way back when (but of course I did D2).

In any event, it is NOT going back to norm, cruel, merc. That I can promise.
Censored.
Last edited by kolyaboo#7295 on Dec 19, 2017, 2:41:58 PM
If you learn to rush and stay 2-4 levels ahead of zone, and you start with 10c or so of currency for trading, you can reach endgame in a couple hours solo.

So while I concur with your initial statement, maybe try completing the storyline as quickly as possible?
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Dec 19, 2017, 2:41:21 PM
if It's so BORING to do storyline all over again, how about It's so BORING to do storyline all over again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again
and
again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again








and
, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again
It's so boring doing the same shaped maps over and over and over. I want more content developed so I can level through a story arc with quests and lore all the way to 100.
Spoiler
Kappa?
"We were going to monitor the situation but it was in the wrong aspect ratio."
I dont have any propositions. I'm not some game designer or game developer, so I cant say how this problem should be solved. I am a player and I go to forums and give a feedback to developers, just saying that doing same storyline is boring. Thats all I can do as a player. I see that many players act like they are hidden talents but I dont think I can do better job than some qualified game designer, its up to them how they fix things, my mission is to tell what I am expiriencing and my feelings.

Story is good when introducing players to the game's universe and as some basic tutorial. Its not good as a repetitive thing, and guys who tell here in topic that they grind 3 acts some time before and they enjoyed it, I must say, no, you've enjoyed PoE DESPITE bad game design, thats it.

First what players should ask themselves is "what I like to do in PoE the most?". Certainly its not doing same quests over and over because you cant move on and proceed without doing them. For me its creating character, messing up with the huge passive tree, choosing classes and builds to create, killing mobs and figure out more interesting ways to killing them, leveling, getting loot, gearing up, combine gear with build. Forcing to do storyline repetitevly imo is just spoiling all precious things this game has and majority of people play PoE despite this messed up obligatory storyline thing.

Passive tree, gear, classes - players already have some room to improvise inside their characters, Atlas gives an option to improvise "outside" of character, modifying outward things. Obligatory storyline is unnecessary here, all whats needed is to expand borders: more skills, passives, classes, items, mods, mobs and, of course maps.

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nskLantash wrote:
Or have i missed your point, and you're actually arguing for the removal of the leveling process altogether?

No way. Boosting as in D3 is the worst thing could ever happen to PoE. I love leveling. Question is, HOW you level up. If you level up while you are doing what you decide and while you enjoy the process (like leveling during Atlas), or while are doing obligatory things that you already done many times and sick of it (storyline). Playing storyline over and over again is like walking a very narrow coridor with all doors closed.

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MBQ wrote:
People complain about everything these days, so the forum will be flooded with posts saying that someone had the chance to get better gears way earlier than them. How will your gears and skills look like? Does your character start at level 68 and your selected skill gems at level 15? Or 16? How do you decide that? Or if you start at level 1 and go to atlas, how do maps adjust to that? And I'd like you to be very specific on that last one, because the way I see it, finding balance in 160 maps is pretty hard right now already, with people running literally thousands of spider forests in a row.

Why D3 nephalem portal idea is bad? Players start at chosen personal hideout and at level 1. They receive not a Map Device, but Map Research device. When you enable it, it generates map for your character depending on your level and you can use orbs on it, maybe it will spend some kind of resource, maybe not. Yes, this would look like nephalem portal from D3 (im not D3 fan, but its not a bad thing to admit some good decisions). Anyway, guess what game designers who get payed on full-time work can invent? I think they can invent much more.
dead game
bring back 3.13

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