It's so BORING to do storyline all over again
" Diablo 3 only got rid of the difficulties because Inferno was too hard. Their 'solution' was to add semi-random (but not really because you see the same exact map layout three times a day) adventure mode with endless power creep, endless difficulty progression, and endless leveling, none of which belong in an ARPG. Those belong in an MMO Hopefully GGG never changes this. The fun in these games should be trying new characters. It's pretty easy to skip all the story content and pretend it's just a weak map. |
|
|
Sure. But that is also what tabula etc are for. Goes way quicker
|
|
|
Here's the way I see it (YMMV)...
Story mode is testing ground. You start a new League with a build you KNOW can do most content reasonably well, and fairly smoothly and quickly. This is the one you make fast first week or two progression with, getting all those low level leveling uniques, and stacking mats as much as possible. Then, you go and start a new toon, presumably with unfamiliar/untested/new-to-you skills, with your already acquired leveling gear for the bumps, and use story mode to test the viability of your new build. You know approximately how much defense/offense you need to do each part of story mode, you know where most paths lead, you know the quests, you know the bosses, you know the ways and means of progression (this is the part you find "boring", but, in my opinion, you're just looking at it wrong). Having this "controlled" atmosphere to level a new build in is kinda core to the development of self-built characters. It allows you to test, in an environment and against monsters that you know reasonably well, just how good/weak/capable/OP your new build is. And, by the time you get back to maps, hopefully with a build that has the weaknesses bolstered and the power amped, you will know which maps are good for your build, or NOT good for your build. Story mode is there to be used. It is there so that with each build you decide to run, you know not just the gear you need, but the rhythm of the stroke for how to PLAY each build, so that when you get to maps, you can really cut loose and stomp mudholes in some monster ass. This is the GGG idyll for the game. Of course, none of this matters if you are just doing the "meta", just running some random build that you saw work on youtube. If that is you, then yeah, story mode is just something you have to wade through so you can go buy the maps you want to run, and grind the maps/bosses/treadmill that you have fun with. And there's nothing wrong with that. BUT, trying to have the game changed to solely fit this play style seems... selfish. My 2p. I am quite frequently not so miserable as it would be wise to be - T.H. White
As playtime approaches infinity, access to content approaches unity. - Azraeil (2014) |
|
|
This is one of the areas diablo excels in
|
|
" Yes, this exactly. Further, story mode exposes you to an array of boss mechanics and you are more-or-less forced to make a character that can deal with all of them while leveling. This is one of the huge advantages of PoE over D3-as-it-currently-exists. |
|
|
Aw, geez, it's not like you have to do Acts 1-4 in 3x difficulty levels, so it's not that bad.
(Seriously, I can hear D2 grognards telling their grandkids about how they had to do all acts, and then do them again, and then do them again... in three feet of snow... uphill... both ways.) [quote="Lovecraftuk"]I think the new meta is everyone bitching about the new league. [/quote]
|
|
" Okay ... I gotta comment on this one. Those three difficulty modes predate D3 considerably, PoE is based on D2 not D3. 'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
|
|
" Now from the POE-shop, instant lvl 80! Get an instant lvl 80-character of your chosen class with all quests already completed (Killed all Bandits as default) for only 100 USD! Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
|
" Agree, Many "ARPG's" have used that same formula of multiple playthroughs on different difficulties and it's worked quite well e.g. Titan Quest, Grim Dawn to name a couple (there are many more). I think people tend to mistake ARPG's for MMORPG's. I will say GGG has kept the new content coming on a fairly consistent basis, but you're still going to play the same content over and over. If anything perhaps they could add a difficulty modifier to the storymode that could give more/better currency drops with a higher difficulty, more rares with modifiers etc.. |
|
" I think you forget what day or two mean in hours. If you have for example 2-3 hours per day, that's two to three weeks of dragging through content that you already played. Basically the first month of a league, you spend your time only getting into actual content, that was advertised as leauge main expansion. Where is logic in that? Also halfway through, you might find your build boring or not good enough (or GGG kill it with balance changes) so you have to start AGAIN from the beginning. On the topic of alternatives. Why we just don't have "story" based acts in form of the D2 dungeon. Each lvl will work as an act (or zone) but without tedious backtracking and pointless zones (I'm looking at you act 8). Each boss defeated will grant you one passive skill point (the one you would get for quets). Last edited by Sixtysan#6617 on Dec 20, 2017, 3:28:17 AM
|
|








































































