It's so BORING to do storyline all over again

"
ACGIFT wrote:
Since GGG has given (contradictory) statements on how Standard doesn't matter (And a lot of fans CONSISTENTLY say it doesn't matter) I feel that a solution offered years ago is perhaps even more valid than before:

It should be possible to create a new character on Standard (NEVER a league) that starts at level 68.

  • All quests Act 1-10 (including side-quests) would be finished.
  • Like with migrated pre-3.0 characters, the bandit quest defaults to +2 passives, with the respec option open.
  • 6 Ascendancy points are already earned, though a single lab run will be required to choose the class.
  • The character starts with absolutely zero gear or gems.
  • [/li]
  • This option is unlocked after you have finished the Eternal (Uber) Labyrinth on one character for Standard.

I mean, if Standard "Doesn't matter," such an offer wouldn't have any NEGATIVE effects, now would it?

"
Telzen wrote:
Or how about go play a different game if you don't want to play this one?

This is why you're just a supporter, only trusted to provide money, rather than actual decision-making for the game design.

In spite of being a less-crappy league than Harbinger, Abyss' launch failed to live up to it in terms of popularity... Or that of Legacy. Or even Breach. (and Breach's launch wasn't as hype because the idea of the breach-running meta had yet to become pervasive UNTIL everyone got to maps with them)

PoE is having severe player retention issues, having suffered a decline two leagues in a row.

Yes, it might make you feel proud of yourself to tell others to get off of "your" game, but it also means that Path of Exile is bleeding out. If nothing stops that, then you'll be able to sit there feeling elitist about a game that won't even exist anymore.


Lol severe player retnetion issues? All MMO are lucky to retain more then 5% of players, this is a widely known factor in MMO review sites. And Poe active numbers here on steam are very stable. The activity on the forums and in game is active and stable. I frequently personally encounter old friends every time I come back from a break. So your BS hyperbole is just that your BS opinion with nothing to back it.

This game is built on a competitive race league foundation. asking them to alter that because you dont plan well and just want to auto make a high lvl character to test out ideas rather then work them out via the established system sounds alot like entitlement issues.
"
karoollll2534 wrote:


Why should it take 10h to reach lvl 70 in adventure mode? Is it because story takes that long?


Why shouldn't it? Don't you like to play the game?

I suspected that this discussion isn't about not having to do story but actually getting a shortcut to godly powers since people aren't actually interested in the RPG of aRPG. (which is enjoying the process of becoming stronger)

Did you play PoE when we didn't have maps or would you today?
Perception is reality.
they should just make it so every new char on league after the first.
would have the option just to skip right to the bosses and kill them.
i mean the waypoints should be the same for all the characters in the league.
so it just make it x3 time faster to do new chars because instead of running as fast as possible just
use waypoint to the boss.
if you strong enought kill it.
progress.
easy.

i dont even think they need to implement alot for that.
make it so each quest.
opens the waypoints that can be reached.
just do it.

and i see no real reason why that would be good strategy.
make more mobs so you can grind low level zones.
make waypoints viable.

"
Perq wrote:
Omfg, I'm so tired of repeating the same thing over and over again!

Does same thing over and over again for 30 hours.

aRPGs are literally about doing same thing over and over again. Why people have such a big problem with leveling up while there is a story in the background, yet they have no problem doing the same fucking thing while there is no story. You don't have to read those story elements again. Just run forward and kill shit, the thing you like to do, no?

This has to be the pinnacle of 1st world problems of PoE, really.


Nail on the head.

I love how they complaining when they have to do different maps instead of running Shaped Strand 24/7 in Atlas, and then at the same time complain about having to do the story again on a new character.

Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on May 5, 2018, 11:24:33 AM
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Ornias wrote:
D3 got it right with adventure mode imo.


can someone kind explain how adventure mode works. i don't quite understand it.

Adventure Mode is a no-story, "open world" style of game, where players can move freely between the acts and jump between any waypoints without even returning to town. There are no sub quests or story elements in Adventure Mode, and all boss dialogue, cut scenes, and event stages have been removed. All bosses are available and players can skip from area to area killing just the bosses, grind through all the levels in sequence, clear out just their few favorite levels, or any other play style that's appealing.

how does it work with a fresh charachter? say you are level 1. can you really go to any area at that level?
@Kompaniet : You need to make the story at least one time too unlock all area then all new caracters have acces to all area.
Then you can level any new caracters with the story or with the rift (maps equivalent).

The area level is adapted to the level of your caracters and dynamically evolves.
There are 5 acts with increase difficulty but always scale to your caracters level.
Last edited by Toxus#3207 on May 6, 2018, 6:58:05 AM
"
Toxus wrote:
@Kompaniet : You need to make the story at least one time too unlock all area then all new caracters have acces to all area.
Then you can level any new caracters with the story or with the rift (maps equivalent).

The area level is adapted to the level of your caracters and dynamically evolves.
There are 5 acts with increase difficulty but always scale to your caracters level.


can you move to the last area in the fifth act with a lvl 1 charachter then if you wish to?
I agree. I don't play leagues or races too much simply because I don't have the time. That limits me to Standard, where I've already some progress done. I wish I could play in leagues without them ending with me reaching level 80 or so. When I start doing maps the league is about to end. A fast levelling system would be nice
Don't make new char.
I prefer leveling through acts over boring maps and endgame
Need more brains, exile?
I think the reason GGG doesn't bother with this is that story areas and maps are mostly reskins of each other.

So are bosses.

The only thing story mode actually forces you to do, compared to maps, is kill the bosses. But map boss suckiness is another problem, for another thread.

And the only thing maps offer which is new is
A. high-level loot, and
B. customization of difficulty.

GGG will rightly turn its collective nose up at a suggestion to "give us a fast track to better loot," so you can forget about buying lvl68 characters. But they might consider a suggestion to "give us more customization options to spice up the story areas." Especially compared to "please rework the entire atlas system to accommodate level-1 characters dropping in." That is a MASSIVE request, and will likely only be considered when all other options are exhausted.
Wash your hands, Exile!

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