It's so BORING to do storyline all over again
" Maybe you will learn to read more then topic's name? Question is what is your purpose of being in this thread if you have your storyline that you enjoy, what feedback are you giving if you are already have what you enjoy? Its not boring for you to do the storyline - but somehow you are here. Go and play this awsome story mode, why the fuck are you shitting in my thread? I did quests in vanilla wow when you were in your mothers belly, kid, there are players that are sick of doing quests because they did tens of thousands of them. Thats why this game maybe needs alternative leveling system and I am giving my feedback to developers. dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Feb 3, 2018, 3:06:29 PM
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" Yeah you are lying. Unless you literally play only standard and have 5 characters total since you started playing, or you make just one character per league there is no way you are not getting bored of the same acts, same dialogue, same quests, same everything over and over again. You are arguing for the sake of argument. The question is, why? What are you gaining from defending something that is just bad design? I will never know I guess. |
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It's a hell of a lot better than doing 3-4 acts 3 times.
And I figure those who find the story boring race right through it and spend the vast majority of their time grinding the totally not repetitive, narratively-engaging Map system. But at this point, we could probably do with some sort of 'Adventure Mode'. I hesitate to call it that because we've been proposing some sort of levelling system extricated from the story mode for years now. But I'll call it that because everyone knows WoW was the first MMO. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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"Yeah it can't be that different people enjoy different things. I don't see how you could get bored of the story before getting bored of endless mapping. Especially since we just got the story mode refreshed with the edition of acts 6-10. |
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" Its very important to understand that storyline always must involve dramatic moments and something new to be enjoyable for player. Its like watching a movie. Story in PoE is ok, but if you watch the movie more then one time all magic disappears, because you already know the plot, and you dont feel the same feelings when things develop in the same direction as before. Yes movie can be entertaining and you can rewatch it if you want and it can be interesting, but if someone forces you to watch it before another process 10 times or 20 times, you will definently start to feel frustration no matter how good this movie is. Its basics, its dramaturgy. ARPG is all about killing mobs and trying different builds, I still think story is important, but its just a decoration for the gameplay, and, as I said before, main gameplay is killing mobs, creating new characters, experimenting with builds, finding ways to kill mobs faster and make your character stronger, defeating bosses etc. More important is free will, so player can decide what to do at all times of gameplay. If I want - I can go to lab, if I want - I can do certain map, I can roll mods, buy some new maps, trade other stuff, crafting. Obligatory storyline mode is hurting the game, there must be no doubt about that, same as obligatory things as labyrinth, but thats another story. Look at some other grindy game at steam that usually has 3 times more players online then PoE - Warframe. You need to do the storyline only once and players did not abandon the game, they always have tons of other things to do, so that developers found ways to entertain players without pushing obligathory gameplay down their throats. Just as exmaple, imagine if you need to do the storyline in warframe every time to level up each warframe to 30 level, how do you think how many players online would be there? I bet that would be disaster and its not because storyline is bad, its because developers must not forget what is the main reason players are playing their game for. So, to sum up, obligatory storyline should not have place in modern 2018 game. dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Feb 4, 2018, 7:50:44 AM
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Well, sometimes one dining table cannot hold everything for everybody, I guess.
The way bonus skill points + respec points are tied together with act (side) quests, I don't see this happening any time soon. And yes, I too view story acts as a necessity rather than source of enjoyment. Plus, it is keeping me away from trying different characters once my primary one feels "finished". I think that mandatory story is something GGG wants to keep - religiously. So there is that to consider. They can be pretty stubborn about how they envision their game. I approach it the same as the Lab. Take a deep breath, cover your nose, make it quick. But maybe Chris is, against all odds, reading through this forum and will give it a thought. Who knows. |
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" I play on this account since harbinger. So only 2 leagues. And I'm answering in this thread to show that opinions are different on the subject, not all the players find storymod awful. But whatever |
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It's important to have gameplay differing from mapping, if you had mapping gameplay right from the start it would just deduct hours from your endgame fun.
How long should adventure mode take to hit 70? 10 hrs? I bet the average player wouldn't even hit 80 let alone see endgame with that system. Perception is reality.
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" Why should it take 10h to reach lvl 70 in adventure mode? Is it because story takes that long? So the only reason why people would choose story mode and not adventure mode is because this is time efficient. If this is the only reason it's clear something must be changed about lvling process. New act system may be liked by many but also a lot of people leave league early because they hate running acts. This is true in my case, i run two different characters through acts and that's it. Sometimes i spam regret orbs to try something different but it doesn't help a lot to keep my attention. Last edited by karoollll2534#2874 on Feb 4, 2018, 4:39:24 AM
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Yet another topic in which the first post is totally missing the point. The problem is not the fact that in a new league someone has to start over again (hell that's the purpose of grinding game) - the problem is that Standard is an utter trash in POE.
Players should be able to get a continous interesting game also with already end game high level builds without the need to level again and again. And temp leagues would be an alternative, where players could compete and race in fresh economy. But currently competition in POE is pointless as its just about taking meta build and maxing DPS and HP, totally no rewards for any non-standard thinking. One of the things that could make the Standard interesting would be good, balanced PvP with ladders and rankings. Last edited by Fnts7#2833 on Feb 4, 2018, 1:28:54 PM
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