It's so BORING to do storyline all over again
Initially I hated the idea of an "adventure mode" in PoE
Now after years and years of playing.... Im starting to grow very open to the idea I dont see any any key!
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Totaly agreed
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" Diablo 3. You're looking for Diablo 3. I personally strongly hope that PoE never goes down that route. Because honestly, if it does, it'll become mandatory--there's no doubt that pick-and-choose maps are the most efficient way to play, so I'll do it too if it becomes an option. I just don't want it to be an option. |
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'special' in the sense that of an achievement.. Eerrm I still enjoy the 1 to 10 act run though because its about the build progression for me. Is a part of the full experience in my opinion, it would be worst off without it.
I don't know even why this is an issue , I mean its only 20 to 30 hours ( not rushing ) compare to the 100s of hours of mapping and some people can get to maps in 5 to 6 hours esp if you got leveling gear so when you reroll it doesn't take that long .. Such a short space of time its not even worth mentioning and its not that terribly different from mapping, you are still clicking on things, and things die and you gain loot for your level and make progression, its a bit more structure but I still get that 'glow' when I acquire some awesome loot. Hopefully they don't change it since I think by making such a system will cause more issues than it solved and I don't think the majority of POE fans feel the same way as you. Maybe an idea it only opens up after you completed act 10 at least once in that league that i would be ok with. Last edited by ninedeadeyes#2466 on Dec 19, 2017, 11:25:40 AM
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" Pretty much. I haven't played D3 in a while, so if i'm incorrect, forgive me - but if i recall correctly, nobody, or, okay, almost nobody bothered\bothers with D3's story mode. Everyone just levels in adventure mode from the start. So yeah, while it's "optional", the campaign is essentially rendered useless, it's not removed from the game - but it easily could get removed and very few people would even notice. And that outcome is pretty much inevitable, because leveling in diablo-like ARPGs is always about being efficient. If you introduce a new leveling method and make it more efficient than the campaign - the vast majority of the players will forget about the campaign forever, because, let's be honest, very few people play this game for it's lore. Even though it's kinda nice and interesting at times. And you know what...i don't mind current leveling. It was rather tedious in pre 3.0, by the time i got to merciless with a new character i was rather annoyed with having to go through the same 4 acts for the third time. However, with 3.0 campaign, i don't actually feel that way. Everything's much more streamlined, straightforward, and the repetition is way less annoying when you only do it once per character with intervals inbetween (for me, it's about 5-6 times a league). So yeah, personal opinion - lvling in PoE, right now, is more or less okay. Sure, it's somewhat repetitive, but then, the entire game is. Last edited by nskLantash#4654 on Dec 19, 2017, 11:21:55 AM
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" D3 was just as bad. You either ran the story or you ran rifts/do daily quests, which is worse because that ALL that you do come end game anyway. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Fundamentally, yes leveling new characters (after the first one or two in a league) is kind of a chore. But much like the philosophy towards trading, that's kind of the point.
I only played vanilla D3 and I don't know if things have changed, but back before Paragon or anything like that once you go to lvl60 you no longer had any progress besides gear. You could respec all of your skills at any time. This was immensely convenient sure, but it also took away any sense of identity you had invested into that character. Some people don't care about this and love that you don't have to go through the rerolling process. Some people like me hated it and came to PoE because they like the idea of investing into a character for a specific build and being able to say 'this is my BV character' or whatever. Making leveling optional is really not without consequendes either. It's exactly the same as the whole 'well you could always play SSF in the non-SSF' league debate - if you make leveling optional then it would just be purely gimping yourself to ever go through the leveling process, so there would be no reason to do it. Also keep in mind that part of what makes D3 adventure mode 'better' in this regard is not that you're not bound to the story, it's that you can level up ridiculously fast especially if you get someone higher level to boost you. If the amount of time it took to level through farming super low level maps or whatever were the same as it did to run through the acts now that wouldn't be any better than what we do now. |
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Introduce a negative tier series of maps. Tier -15 through -1.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" Maybe because replaying storyline (same quests over and over again) is... boring? Yeah, you can do story mode one time, two times if its great or even several. But its boring because its the same quests with zero replayability with no fun involved. dead game
bring back 3.13 |
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As has been discussed before, I wouldn't mind them making an endless ledge or something like a decent dungeon that you could do in lieu of going back through the acts AFTER you run the story line once per league.
You of course would still start at level one, just no stopping to talk to NPC's. The skill books would simply be rewarded after killing bosses. I'd still like to see all the bosses in pretty much the order you see them in the storyline so you could sorta judge how your build is coming along. A few problems I see... How much time and $$$ has GGG spent making all of these acts? Isn't that one of the main reasons they extended the storyline to 10 acts? So the leveling process wouldn't be doing the same 4 acts over and over again? What about power leveling? What would the guidelines be on joining other people? Would it be like D3 used to be where you'd simply just party with an OP character and in no time, your at level 70? I never liked that... At what point does the leveling end, and you are put into maps? |
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