It's so BORING to do storyline all over again

Introduce a negative tier series of maps. Tier -15 through -1.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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nskLantash wrote:
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codetaku wrote:

Because honestly, if it does, it'll become mandatory--there's no doubt that pick-and-choose maps are the most efficient way to play, so I'll do it too if it becomes an option. I just don't want it to be an option.

Pretty much.
I haven't played D3 in a while, so if i'm incorrect, forgive me - but if i recall correctly, nobody, or, okay, almost nobody bothered\bothers with D3's story mode.
Everyone just levels in adventure mode from the start.

Maybe because replaying storyline (same quests over and over again) is... boring? Yeah, you can do story mode one time, two times if its great or even several. But its boring because its the same quests with zero replayability with no fun involved.
dead game
bring back 3.13
As has been discussed before, I wouldn't mind them making an endless ledge or something like a decent dungeon that you could do in lieu of going back through the acts AFTER you run the story line once per league.

You of course would still start at level one, just no stopping to talk to NPC's. The skill books would simply be rewarded after killing bosses.

I'd still like to see all the bosses in pretty much the order you see them in the storyline so you could sorta judge how your build is coming along.

A few problems I see...

How much time and $$$ has GGG spent making all of these acts? Isn't that one of the main reasons they extended the storyline to 10 acts? So the leveling process wouldn't be doing the same 4 acts over and over again?

What about power leveling? What would the guidelines be on joining other people? Would it be like D3 used to be where you'd simply just party with an OP character and in no time, your at level 70? I never liked that...

At what point does the leveling end, and you are put into maps?
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Kiro_TaintedFate wrote:

Maybe because replaying storyline (same quests over and over again) is... boring? Yeah, you can do story mode one time, two times if its great or even several. But its boring because its the same quests with zero replayability with no fun involved.


Leveling in D3-like adventure mode would not be different for you, then. It would be the same daily quests with zero replayability and no fun involved.

Or have i missed your point, and you're actually arguing for the removal of the leveling process altogether?
Last edited by nskLantash#4654 on Dec 19, 2017, 11:40:11 AM
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Kiro_TaintedFate wrote:

Maybe because replaying storyline (same quests over and over again) is... boring? Yeah, you can do story mode one time, two times if its great or even several. But its boring because its the same quests with zero replayability with no fun involved.


I'll give you that D3's story is much worse than PoE's or D2's, but, no, it's definitely 100% because it's more efficient to play adventure mode. It's only about speed. If they buffed monster density by 500% in the story mode, the story mode would be everyone's leveling choice... except that they'd hit level 70 by mid-act-2 and then go play rifts (important thing to remember: the level of _everything_ scales with you in D3, not just in adventure mode). Because that's how long it takes to level in diablo 3. Ew.

And if they nerfed monster density in adventure mode by 80% instead... some people would switch to story mode for leveling (which is balanced to the point so if you play on expert all the way through, you hit 70 right around the end of act 5), and others would just quit because blizzard has made them addicted to instant gratification.

It makes me want to vomit.
Last edited by codetaku#0468 on Dec 19, 2017, 11:46:00 AM
While I don't mind trudging through act content every league. I do mind the fact GGG spent the better part of an entire on an expansion that did nothing but recycled existing acts and then called it their biggest expansion ever.

Comparing 3.0 to 3.1 is a joke despite the latter taking far less development time.

With that said, I think ggg 'thinks' the fleshed out act content would lead more players to stay around and grind maps which is their ultimate goal. "Once the players reach end game maps, their wallets are tied to us" - or something similar.
IGN: Arlianth
Check out my LA build: 1782214
I've been saying this for a long time: there needs to be an alternative to campaign for leagues. It's plain nauseating at this point.

Whenever I bring it up, some fanboy will jump in and say "We like it this way, go play Diablo 3". Look, I never used D3 as a comparison, but even then that game has some good qualities to it. Why not introduce an adventure endless mapping mode for leveling? I want to play maps, I don't ever want to run campaign again. Even if you string all the campaign Acts together, remove all that fetch quests, it's still better than what it is today.

Another thing is leveling masters every league, this and campaign turns me away from leagues.

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Hayrich wrote:
Whenever I bring it up, some fanboy will jump in and say "We like it this way, go play Diablo 3". Look, I never used D3 as a comparison, but even then that game has some good qualities to it. Why not introduce an adventure endless mapping mode for leveling? I want to play maps, I don't ever want to run campaign again. Even if you string all the campaign Acts together, remove all that fetch quests, it's still better than what it is today.


We jump in and say that because you are literally exactly asking for D3's adventure mode. And the reason we don't think it's a "good quality" is because for those of us that care about efficiency, it would become mandatory.

Unless you'd be a-okay with monster density in this endless ledge mode being absolute garbage?

Because if you would, awesome, have fun spending twice as long getting to maps as those of us playing the story.
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"We were going to monitor the situation but it was in the wrong aspect ratio."
Last edited by Garr0t#3474 on Dec 19, 2017, 12:15:52 PM
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codetaku wrote:
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Hayrich wrote:
Whenever I bring it up, some fanboy will jump in and say "We like it this way, go play Diablo 3". Look, I never used D3 as a comparison, but even then that game has some good qualities to it. Why not introduce an adventure endless mapping mode for leveling? I want to play maps, I don't ever want to run campaign again. Even if you string all the campaign Acts together, remove all that fetch quests, it's still better than what it is today.


We jump in and say that because you are literally exactly asking for D3's adventure mode. And the reason we don't think it's a "good quality" is because for those of us that care about efficiency, it would become mandatory.

Unless you'd be a-okay with monster density in this endless ledge mode being absolute garbage?

Because if you would, awesome, have fun spending twice as long getting to maps as those of us playing the story.


Basically you don't wish to be compelled to play adventure mode, because it is more efficient than campaign.

On the flip side, have you ever considered players who don't wish to play campaign mode again, but have to? Not even about efficiency or time, just the pure doldrum of doing quests and endless quests again and again.

Like I said, I would even prefer a modified campaign mode without all that side quests. But it seems like pro-campaign players would never accept any form of compromise, because they want everyone to be playing on their level of efficiency. For me it was never about the efficiency; I just hate running story mode again and again, find Victario's bust, find Chitum plum, ribbon spool, run back and forth repeatedly. Just let me kill monsters and level up without all that please.
Last edited by Hayrich#0469 on Dec 19, 2017, 12:23:10 PM

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