It's so BORING to do storyline all over again

Moving to a different country is a life-changing experience. It requires great sacrifice.

Playing a different game requires you to click one inch to the left of where you would click otherwise.

Faulty comparison is faulty.
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Ornias wrote:
D3 got it right with adventure mode imo.

That's why I keep my old Standard League builds. Every major patch we get a full respec so for example I took an old level 88 Scion and respec'ed it for a Spectral Throw along the lines of [3.1] Say_Ten's Double Strike/Spectral Throw Melee Scion and can just race through the old quests that I need for the passive and respec points and then go straight into maps to progress this build to 90+ and skip the drudgery of leveling a new build and having to run all 10 acts (the challenge league is for that). Many, many players say that Standard League is dead and only the challenge league is of intrerest. That is their view and ok. But having tons of uniques in my softcore stash I can try out many builds that are of interest to me such as playing a ST build since I hadn't played that skill in a couple of years. With so many skills available I will never ever run out of new ones to play so GGG made this part of their arpg better than any other arpg. I can play PoE build crafting forever and once in a blue moon get super lucky (the next blue moon is January 2018 but for me it came a month earlier as a Christmas miracle).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Shagsbeard wrote:
Moving to a different country is a life-changing experience. It requires great sacrifice.

Playing a different game requires you to click one inch to the left of where you would click otherwise.

Faulty comparison is faulty.


Pick fewer nits. Imperfect analogies can still be illustrative.
Initially I hated the idea of an "adventure mode" in PoE

Now after years and years of playing....

Im starting to grow very open to the idea
I dont see any any key!
Totaly agreed
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Excyis wrote:
Until I can skip acts straight in to mapping with level 1 char, I don't think I'll be that creative with builds in the game which gives less initiative for me to buy packs due to less amount of time being spent in the game playing.


Diablo 3. You're looking for Diablo 3.

I personally strongly hope that PoE never goes down that route.

Because honestly, if it does, it'll become mandatory--there's no doubt that pick-and-choose maps are the most efficient way to play, so I'll do it too if it becomes an option. I just don't want it to be an option.
'special' in the sense that of an achievement.. Eerrm I still enjoy the 1 to 10 act run though because its about the build progression for me. Is a part of the full experience in my opinion, it would be worst off without it.


I don't know even why this is an issue , I mean its only 20 to 30 hours ( not rushing ) compare to the 100s of hours of mapping and some people can get to maps in 5 to 6 hours esp if you got leveling gear so when you reroll it doesn't take that long .. Such a short space of time its not even worth mentioning and its not that terribly different from mapping, you are still clicking on things, and things die and you gain loot for your level and make progression, its a bit more structure but I still get that 'glow' when I acquire some awesome loot.

Hopefully they don't change it since I think by making such a system will cause more issues than it solved and I don't think the majority of POE fans feel the same way as you.

Maybe an idea it only opens up after you completed act 10 at least once in that league that i would be ok with.
Last edited by ninedeadeyes#2466 on Dec 19, 2017, 11:25:40 AM
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codetaku wrote:

Because honestly, if it does, it'll become mandatory--there's no doubt that pick-and-choose maps are the most efficient way to play, so I'll do it too if it becomes an option. I just don't want it to be an option.

Pretty much.
I haven't played D3 in a while, so if i'm incorrect, forgive me - but if i recall correctly, nobody, or, okay, almost nobody bothered\bothers with D3's story mode.
Everyone just levels in adventure mode from the start. So yeah, while it's "optional", the campaign is essentially rendered useless, it's not removed from the game - but it easily could get removed and very few people would even notice.

And that outcome is pretty much inevitable, because leveling in diablo-like ARPGs is always about being efficient.

If you introduce a new leveling method and make it more efficient than the campaign - the vast majority of the players will forget about the campaign forever, because, let's be honest, very few people play this game for it's lore. Even though it's kinda nice and interesting at times.


And you know what...i don't mind current leveling. It was rather tedious in pre 3.0, by the time i got to merciless with a new character i was rather annoyed with having to go through the same 4 acts for the third time.

However, with 3.0 campaign, i don't actually feel that way. Everything's much more streamlined, straightforward, and the repetition is way less annoying when you only do it once per character with intervals inbetween (for me, it's about 5-6 times a league).

So yeah, personal opinion - lvling in PoE, right now, is more or less okay. Sure, it's somewhat repetitive, but then, the entire game is.
Last edited by nskLantash#4654 on Dec 19, 2017, 11:21:55 AM
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Ornias wrote:
D3 got it right with adventure mode imo.


D3 was just as bad.

You either ran the story or you ran rifts/do daily quests, which is worse because that ALL that you do come end game anyway.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Fundamentally, yes leveling new characters (after the first one or two in a league) is kind of a chore. But much like the philosophy towards trading, that's kind of the point.

I only played vanilla D3 and I don't know if things have changed, but back before Paragon or anything like that once you go to lvl60 you no longer had any progress besides gear. You could respec all of your skills at any time. This was immensely convenient sure, but it also took away any sense of identity you had invested into that character. Some people don't care about this and love that you don't have to go through the rerolling process. Some people like me hated it and came to PoE because they like the idea of investing into a character for a specific build and being able to say 'this is my BV character' or whatever.

Making leveling optional is really not without consequendes either. It's exactly the same as the whole 'well you could always play SSF in the non-SSF' league debate - if you make leveling optional then it would just be purely gimping yourself to ever go through the leveling process, so there would be no reason to do it.


Also keep in mind that part of what makes D3 adventure mode 'better' in this regard is not that you're not bound to the story, it's that you can level up ridiculously fast especially if you get someone higher level to boost you. If the amount of time it took to level through farming super low level maps or whatever were the same as it did to run through the acts now that wouldn't be any better than what we do now.

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