It's so BORING to do storyline all over again
" Nobody if forcing you. Don't be dense. There is no one sitting at your desk putting a gun to your head making you level again. If you don't like it you clearly do not enjoy the game anymore. Quit. "Never argue with an idiot. They will take you down to their level and beat you trough experience."
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" Excuse me? So in the game with huge skill tree and dozens of different builds that player might want to try, and in the game that literally rotating around experimenting with builds, you are saying its ok to have one character per league? dead game
bring back 3.13 |
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" I only ever have 1 per league so yes it's totally OK and more than enjoyable. Having more than 1 is a choice, a option you can choose for and it comes with the leveling experience again. Such is life. "Never argue with an idiot. They will take you down to their level and beat you trough experience."
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The folks in threads like this who say shit like, "if you don't like the way the game is, play a different game" strike me as very similar to rednecks who proclaim that if you don't like American social policy, you can move to another country.
Like, yes, obviously that is technically the case, but some people enjoy other aspects of the thing they're complaining about and would like to suggest improvements rather than just leave over one small slight. Like, come on guys. And to the people using hyperbole terms like "force" in terms of what they can or cannot do in playing the game... mayyyyybe your language is a tad strong, too, and that's why people are reacting with incredulity. That aside, I actually agree to some degree with OP. The game, for me, is mapping. Filling out the Atlas. The ten acts before that are a prelude. Almost an extended tutorial where you can flesh out your character and learn all the game mechanics. But for those of us who already have an idea for what we want our character to look like at level 67 when we begin mapping, this is tedious. Especially since the most rewarding parts of the game - fast movement and large packsize, for most - don't happen until maps anyway. With this is mind, you have to realize that calling someone out for the tedium of leveling over and over again when they're about to spend 24 straight hours mapping is kind of missing the point. It's like saying to a major league baseball player, "what do you mean playing teeball is tedious? You're about to spend a whole season hitting baseballs anyway." So without piling onto the "whyyyy am I FOOOOORCED to play the campaign OVER and OVERRRR" rhetoric, and without adding to the "well there ARE other games, stop whining and go away," rhetoric... I think the game would be enriched for a large portion of its playerbase with a system that allowed you to play through the campaign once per league (so you could be introduced to the new league mechanics, see any changes made to the gameplay or story, and of course for new players first experiencing the game) and then have a way for subsequent characters to "catch up" instantly. There HAVE been games that allowed you to roll an endgame-ready character once you finished the campaign. I can't remember what they were off the top of my head, someone help me here, but I know I've played one. And it didn't break the game. Because I was glad to play my league-starter through all ten acts, experiencing the new league mechanics, getting my basic starting pool of currency and items, and so on... but the other four I'm leveling are tedious. I'm doing it, because it's the only option, and I like this game, but I wish I didn't have to, and that doesn't automatically make me deserving of deportation to a different game. |
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" I clearly stated that it's the player's own decision. If you find it a drag to constantly level new characters (aka going through acts 1-10) then I'd assume that having just one is quite "ok" per league. I usually do level 2-3 characters depending what I feel like trying out, but I personally don't find the 10 acts a borefest so it doesn't matter to me. It's grinding no matter what you do in this game outside town anyway ;) |
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Don't think there's much merit to what you're saying in this post. And as you shot down arguments from other players with this argument, so can I - this is just how you FEEL.
And we can argue all day about how many people FEEL the same way, but we will never know anyway. There are so many problems that I see with your suggestion: Firstly, the mechanical/technical. You say make it optional. How do you reconcile the fact that people will get to play a different game then? People complain about everything these days, so the forum will be flooded with posts saying that someone had the chance to get better gears way earlier than them. How will your gears and skills look like? Does your character start at level 68 and your selected skill gems at level 15? Or 16? How do you decide that? Or if you start at level 1 and go to atlas, how do maps adjust to that? And I'd like you to be very specific on that last one, because the way I see it, finding balance in 160 maps is pretty hard right now already, with people running literally thousands of spider forests in a row. Another problem I see is racing and ladders. How does that work now? Does racing only work for full game, or for those who start at maps we need a different ladder? Because obviously this is not fair to put them all in the same bracket, right? Also, this is a very slippery slope, because there's a 100% chance someone will eventually say: why do I have to unlock atlas one map at a time? It takes me 40 maps to get the next one drop that I need to progress. Just have it all unlocked. The next step is having the ability to enter any map at any point without dropping them, because I don't care to run stupid mazes around, I just wanna do gorges all day long. That's my definition of fun. The last step is just having all gears and skill points given to you off the get-go. I don't want to farm maps for 150 hours every league to dress up one character, I just wanna kill Shaper and Uber Atziri. And when I've done that, I'll say this game has no content at all. 100% this would happen. 100% What you feel now as a burden is actually THE GAME. GGG has spent a decade building on it, it would be insanely unreasonable now to give the ability to opt out of the game. You don't need to see mapping as your only goal in the game. It's just the end-game. The before-end-game is the storyline, which literally every game in the universe has. p.s. I can name you at least one person who would prefer if racing ended at the main storyline end, and mapping might not even exist for him to begin with. I don't think that's a very reasonable thing to ask to remove the entire game past main storyline though now, is it? Reality is an illusion, Exile.
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" The devs literally want people to experiment and "break" the game using various builds and market poe as one of the most in-depth with character building and customization. You're telling me it's my problem that if I actually want to experience what I was marketed I have to go through tedious obstacles put in game for me just to do the fun part of the game. Listen here mate, I play games to have fun. I'm not here to grind through hours of boring content that I already played through many times. I already had more than enough of that bullshit in typical mmos. I and many others do not need this in PoE out of all games. We need more options not limitations. You are a silly meme and must be joking... " Here's your (you): No u. EDIT: " No one is asking for it to be removed. Make it optional. It's up to players if they would want to go through it or not. Last edited by resetmaxing#7000 on Dec 19, 2017, 10:10:14 AM
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Moving to a different country is a life-changing experience. It requires great sacrifice.
Playing a different game requires you to click one inch to the left of where you would click otherwise. Faulty comparison is faulty. |
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" That's why I keep my old Standard League builds. Every major patch we get a full respec so for example I took an old level 88 Scion and respec'ed it for a Spectral Throw along the lines of [3.1] Say_Ten's Double Strike/Spectral Throw Melee Scion and can just race through the old quests that I need for the passive and respec points and then go straight into maps to progress this build to 90+ and skip the drudgery of leveling a new build and having to run all 10 acts (the challenge league is for that). Many, many players say that Standard League is dead and only the challenge league is of intrerest. That is their view and ok. But having tons of uniques in my softcore stash I can try out many builds that are of interest to me such as playing a ST build since I hadn't played that skill in a couple of years. With so many skills available I will never ever run out of new ones to play so GGG made this part of their arpg better than any other arpg. I can play PoE build crafting forever and once in a blue moon get super lucky (the next blue moon is January 2018 but for me it came a month earlier as a Christmas miracle). "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" Pick fewer nits. Imperfect analogies can still be illustrative. |
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