Blade Flurry seems so broken I don't want to start playing it before nerf
Guess this thread shows where the power creep is coming from...
IMO (obviously) the strongest skills should be nerfed and the weakest buffed. Otherwise balancing is impossible. No wonder it's lost, it's in the middle of the jungle!
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While I understand that BF is kind of crazy with top gear I want to chime in that it helped make "melee" more fun for the rest of us as well. I want to see other similar "melee" skills buffed instead of BF nerfed (with maybe some of the gear that lets BF be as crazy nerfed - like the Scourge Claw): Cleave, Lacerate, Lightning Strike, Frost Blades.
I am using BF on two characters. One is a Added Chaos Damage Assassin focused on Poison using dual Daresso's Passion swords. I tried using these other skills I mentioned above in preparation with BF nerf and it is not nearly as fun or effective to the point of making the build useless. No other melee skill can apply poison as fast to a large enough area as BF can while at same time being able to apply multiple stacks of poison to single targets making it useful to kill stuff with poison DoT instead of exploding the screen with elemental damage. Second one is using BF to get Power Charges and curse enemies. This is a task that usually Orb of Storms performs. But now with BF a melee focused build like mine (using AW with a sword) can use this useful skill for this. For this build I also tried other skills like Lacerate or Frost Blades but they don't work. If BF is massively nerfed I will need to go back to using OoS like 99% of people do which is a shame. So as you see BF is not all about exploding the screen like popular streamers do. Last edited by Torin#1843 on Nov 28, 2016, 5:49:55 AM
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i don't get the BF op blabla .. whats OP is Poison Flasks like Vinktars/Sun if u don't want OP shit guess what u don't have to go Poison/Bleed etc and there u will see BF is just a *strong* skill but not OP as fuck .. no one is crying about FLameblast or even Warchief Totems even though they can push almost same numbers
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" Everyone already knows that pushing better damage with totems from safety than actually swinging your weapon in the fray is bullshit, doesn't need much elaboration I suppose. No need to pull spells into this, Flurry is vastly superior to pretty much any other dagger/claw/sword skill and that's enough of a reason to level the playing field. Considering the mechanics, the skill should be on par with Spectral throw in raw damage output, not Heavy strike. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Nov 28, 2016, 7:39:36 AM
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" inb4 heavy strike gets the frost blades treatment and +30 weapon range as a base modifier. Would certainly help with the knockback feature! :') Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Oh yesss please nerf cause i played 100000000 hours of PoE and got 1000 exalted gear, I don't want anyone to have fun with it but me please nerf blade flurry cause my 1000 ex set rapes endgame, it should be a pain to everyone
But don't nerf blade vortex which makes u facetank every mob in the game, nerf blade flurry IGN gubert Last edited by Gubert#1144 on Nov 28, 2016, 4:52:42 PM
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" Actually i've seen plenty of people complaining about warchief usually in the scope of why is dropping a totem faster and more effective than using a good melee skill myself? It has next to no drawbacks currently and if the league launched with no real changes facebreakers totembros would be extremely popular again, even with the patch changes its probably going to get very heavy use (the new unique shield is pretty OP if your willing to drop auras) Pizzablast only gets complaints about the double dipping, which is the problem - nobody cares that a channeling spell blasts the screen and wipes mob packs out, but some care that a 10stack will one shot any T15 because the double dip ignite DOT is so high. |
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" thats why i said the real problem is not the skill on itself for the most part its Poison/Bleed etc which includes any form of double dipping without the double dipping aspect a lets say disfavour,Voidheart Warchief or Facebreaker Abyss Poison Warchief wouldn't be so over the top..i just think calling a skill OP without thinking about that almost every so called OP skill is backed up by double dipping |
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" Make a poison Reave then and compare them, the difference between broken and broken as fuck is still big even if it's irrelevant. The skill is far too powerful and far too convenient, you shouldn't be able to have both. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Another bandwagon thread, bitching about BF op'ness (hehe op'ness) because people saw it on fully decked out streamers play.
My Heg crit staff slayer that used EQ was fast as hell and did pretty much any map mod. AOE, single target, it did it all. Don't see anyone bitching about that. Rest of my gear was shit too. Melee gets a new skill that doesn't require crap gems like multi strike or melee splash and everyone cries because it's not true melee or (god forbid) it can rival ranged. |
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