Blade Flurry seems so broken I don't want to start playing it before nerf

I still don't get how can people not understand that the OP thing is the poison/bleed interaction with the skill more than the skill itself.

I'm pretty sure flurry has sick mtx already and they will sell by the bucket so it's good for GGG.

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raics wrote:
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Boem wrote:
Inb4 they change the "20% more damage per stage" to "20% more melee damage per stage" without putting it in the patch nodes :)

Unless they find the strength in their hearts to remove double dipping, no problem then. The skill kinda reminds of Spectral Throw in its heyday, one that doesn't suck at single target.


Mechanically it is the old spectral throw, just slot in AOE tag where the projectile tag is.

I'd have a good laugh with the removal of double dipping, i'd buy my beach league survival support kid instantly.

Capes and the beach a role playing hero's wet dream.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Isdp wrote:
I still don't get how can people not understand that the OP thing is the poison/bleed interaction with the skill more than the skill itself.

And why is that? Because DoT damage is doubled? It's just additional large layer of power grown on skill with already overtuned dps. It deals 2-3x the damage of other melee skills even without double dip.
Not a signature.
The damage is nice but melee damage is always nice with good gear :D What I find funny is that the gem kills offscreen while still having the melee tag on it. Very curious to see what they will do to it.
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Boem wrote:
Inb4 they change the "20% more damage per stage" to "20% more melee damage per stage" without putting it in the patch nodes :)


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JohnNamikaze wrote:

Yup, removing double dip from the stage portion helps the skill be balanced.


Are you sure the 'more per stage' double dips? Source?

None of the skills which I have tested in the past (at least fire nova and flameblast) behave like that. Although it says "spell damage" on flameblast but just "more damage" on fire nova.

And I just tested blade flurry vs reave with 'Decay': It took exactly the same time to kill the mob. (Have not tested with poison damage though as that is more complicated to do.)
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
"
Boem wrote:
Inb4 they change the "20% more damage per stage" to "20% more melee damage per stage" without putting it in the patch nodes :)


"
JohnNamikaze wrote:

Yup, removing double dip from the stage portion helps the skill be balanced.


Are you sure the 'more per stage' double dips? Source?

None of the skills which I have tested in the past (at least fire nova and flameblast) behave like that. Although it says "spell damage" on flameblast but just "more damage" on fire nova.

And I just tested blade flurry vs reave with 'Decay': It took exactly the same time to kill the mob. (Have not tested with poison damage though as that is more complicated to do.)


"damage" modifiers apply global to all sources available on the skill used.(fire nova/blade furry)

"spell damage" is restricted to skills and damage sources of that type.(flameblast)

Sauce = my experience with the game. So could be wrong, but then it's bugged and not in line with game rules.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
It also has the crappiest animation of all things I saw in POE :P
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tm10067 wrote:
It also has the crappiest animation of all things I saw in POE :P


"immersion"

*stands with two hands outwards with daggers in them doing absolutely nothing*

/feelsmeleeman.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
"
tm10067 wrote:
It also has the crappiest animation of all things I saw in POE :P


"immersion"

*stands with two hands outwards with daggers in them doing absolutely nothing*

/feelsmeleeman.

Peace,

-Boem-



The character actually farts.

Thats where all that green stuff comes from.

Watch the darn animation.

The "smell" tag is hidden. Butt Don't worry it's melee range alright.
I'm thinking about trying a poison/bleed blade flurry assassin with bino's, and CI/Ghost Reaver/Vaal Pact.. will that be viable?

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