Cast on Crit is degenerative.

If it requires CoC + Volls (20ex+ item) + discharge and a vast array of other expensive gear OFC it's going to be powerful.

If I slap on +30 ex worth of gear your going to steamroll the game with any decent build. So many builds can do similar levels of damage for 10ex or less pretty easily.
Last edited by RagnarokChu on Feb 19, 2016, 11:17:37 AM
Surely a mechanism of bypassing cast speed / mana cost issues via one gem and then having a synergy with attack speed / crit / flasks and elemental statuses is fine all rolled up in one gem right?

/s

Just make the CoC spells add to base of mana cost so it's not bypassing every downside of self cast.
If you wanna "cast" 3x the amount of spells than self cast characters, then you better have to invest more into resource managements than 2 freaking elreon rings.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth on Feb 19, 2016, 11:19:22 AM
"
Mannoth wrote:
Surely a mechanism of bypassing cast speed / mana cost issues via one gem and then having a synergy with attack speed / crit / flasks and elemental statuses is fine all rolled up in one gem right?

/s

Just make the CoC spells add to base of mana cost so it's not bypassing every downside of self cast.
If you wanna "cast" 3x the amount of spells than self cast characters, then you better have to invest more into resource managements than 2 freaking elreon rings.


2ex eleron rings +massively high INT and running mana gained on hit jewels is more mana regain then most characters run. (sometimes you even have to run clarity and more mana regen)

Just saying ~.~
Last edited by RagnarokChu on Feb 19, 2016, 11:23:38 AM
Don't know where you live Ragnarok, but you can reach even 0 mana cost Cyclone / Ground Slam / Spectral Throw with 2 or 3 elreon items (pretty sure 0 mana cost with 2x -8 rings is possible for spectral throw).

And congrats, you can now reserve all your mana, deal more DPS than self cast and also run no regen / half regen maps for free quantity.

Meanwhile we have casters which have to get freaking 150+ mana regen minimum to feel comfortable to play and still sometimes don't come close. And you can't do no regen / half regen maps without either mana pots and/or vaal clarity + a high level clarity leveled.

Just watch these videos:

https://www.youtube.com/watch?v=dgCF4mONexk

https://www.youtube.com/watch?v=JliJj9S57fU

Clearly balanced that you bypass all resource managements with 2 pieces of gear and dish out more spells than self casters.

Edit:

If anything it should add to a base mana at a %, so like 30% or 50% of linked spells cost added to base cost (without modifiers applying or something).
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth on Feb 19, 2016, 11:35:34 AM
Without a storm of threads that a skill is OP; Like what 1 CoC thread every month compared to what incinerates / vaal sparks 3-4 per fucking week hahaha.

Without reddit complaining.

It can not be nerfed.

How the cycle works in PoE.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Feb 19, 2016, 11:44:57 AM
"
ScrotieMcB wrote:
I'm not really buying the imbalanced argument.

However, much like Surgeon's on flasks, I feel it is a big negative for the game in terms of limiting design space. GGG essentially cannot make skills which have longer cast times but hit hard, because the on-hit damage of the skill needs to be balanced not only around its own cast time, but also around however arbitrarily fast a build can get its APS (which isn't even a caster stat). This has created a strange design situation where spells tend to be
1. have an average cast time and feel average
2. have a fast cast time and feel good self-cast but crap in CoC
3. have a slow cast time and feel like crap self-cast but good in CoC
4. channeled and therefore mysteriously off-limits to CoC

Basically, GGG has designed itself into a corner where it has lost control over the variance of cast time, in much the same way that Surgeon's has caused GGG to lose control over what types of base flasks types it can create (thus the plethora of unique flasks made since).

So overall, I agree game would be better without Cast on Crit around, at least the way it's designed currently. Perhaps some version which took cast speed (or perhaps mana cost) of spells into account, which would make CoC-supported attacks take longer for slow spells and faster for fast spells (or have prohibitively high mana costs for slow spells and more moderate mana costs for fast spells). But as it is now, it enables one very niche build type, while having a very negative influence on casters overall... and although it's nice to have cool builds in the game, creating stale play for a very common character archetype isn't the way to do it.


I completely agree with this.
When a skill design makes it really hard to design fun skills in the future without breaking the game, there's something wrong with it.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus on Feb 19, 2016, 12:02:23 PM
lel Cast on Crit whiny post top kek.
And what´s the emotional bond with ur charges xD, and the feel of casting hahaha. Nothing better then seeing the whole screen obliverate cus u explode right? Nooo that's not how a game should be played no feel for casters no emotions when using skils, yeah right.
IGN: LarsPunkNado (dps ts/punture)
IGN: larshuijskens (max dps auramancer)
Last edited by QuestionMarkNL on Feb 19, 2016, 12:31:45 PM
"
Snorkle_uk wrote:
"
It's fine.



^

^
IGN: LarsPunkNado (dps ts/punture)
IGN: larshuijskens (max dps auramancer)
"
Mannoth wrote:
Don't know where you live Ragnarok, but you can reach even 0 mana cost Cyclone / Ground Slam / Spectral Throw with 2 or 3 elreon items (pretty sure 0 mana cost with 2x -8 rings is possible for spectral throw).

And congrats, you can now reserve all your mana, deal more DPS than self cast and also run no regen / half regen maps for free quantity.

Meanwhile we have casters which have to get freaking 150+ mana regen minimum to feel comfortable to play and still sometimes don't come close. And you can't do no regen / half regen maps without either mana pots and/or vaal clarity + a high level clarity leveled.

Just watch these videos:

https://www.youtube.com/watch?v=dgCF4mONexk

https://www.youtube.com/watch?v=JliJj9S57fU

Clearly balanced that you bypass all resource managements with 2 pieces of gear and dish out more spells than self casters.

Edit:

If anything it should add to a base mana at a %, so like 30% or 50% of linked spells cost added to base cost (without modifiers applying or something).


It's dangerous to say it there, fanboyz will call you "troll" for speaking true, be careful.

It's not allowed saying something about balance in PoE, GGG just forgot what's that. So everyone fanboyz think NO balance = balance.

Half year or so everyone said about Leap Slam NO usage and needed buffing even further than it was, but no chance for it, while in same time WB and other Movement spells/skills better x100 times and GGG think that's fine and should be as is.
They do care about one guy who use it for main damage and not speed, so they care about him and will nerf it even more, so that one guy would happy to play. But WB and other MS used only for speed run and facerolling content.

Main reason for that: melee. If Leap Slam was used by casters or CoCs, then Leap Slam never will be nerfed. Nothing special there, just hate melee.
Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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Necropolis SC master craft service Necropolis SC craft mod!
Veiled crafting Service Necropolis craft PM: TreeOfDead
"
TreeOfDead wrote:
"
Mannoth wrote:
Don't know where you live Ragnarok, but you can reach even 0 mana cost Cyclone / Ground Slam / Spectral Throw with 2 or 3 elreon items (pretty sure 0 mana cost with 2x -8 rings is possible for spectral throw).

And congrats, you can now reserve all your mana, deal more DPS than self cast and also run no regen / half regen maps for free quantity.

Meanwhile we have casters which have to get freaking 150+ mana regen minimum to feel comfortable to play and still sometimes don't come close. And you can't do no regen / half regen maps without either mana pots and/or vaal clarity + a high level clarity leveled.

Just watch these videos:

https://www.youtube.com/watch?v=dgCF4mONexk

https://www.youtube.com/watch?v=JliJj9S57fU

Clearly balanced that you bypass all resource managements with 2 pieces of gear and dish out more spells than self casters.

Edit:

If anything it should add to a base mana at a %, so like 30% or 50% of linked spells cost added to base cost (without modifiers applying or something).


It's dangerous to say it there, fanboyz will call you "troll" for speaking true, be careful.

It's not allowed saying something about balance in PoE, GGG just forgot what's that. So everyone fanboyz think NO balance = balance.

Half year or so everyone said about Leap Slam NO usage and needed buffing even further than it was, but no chance for it, while in same time WB and other Movement spells/skills better x100 times and GGG think that's fine and should be as is.
They do care about one guy who use it for main damage and not speed, so they care about him and will nerf it even more, so that one guy would happy to play. But WB and other MS used only for speed run and facerolling content.

Main reason for that: melee. If Leap Slam was used by casters or CoCs, then Leap Slam never will be nerfed. Nothing special there, just hate melee.



Can I borrow your tin foil hat @tree?


Can you actually come up with a logical and thought out post instead of rambling about things far beyond your current display of "knowledge"
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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