Cast on Crit is degenerative.
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IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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Mjolner isnt more powerful then coc discharge not at 30%, and prob not at the top end of gear at 50%.
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My BIG problem with Critiacal and generaly with characters reaching masive critical procents is CoC do it better.
So if i have super hith crit 90%+ and i play let say cyclone, do i whana use Increased AoE gem or CoC Blade Fall? Aperantly damage and AoE is masivly better with CoC then just regular attack build with high critical. Critical is such huge invesment that live regular attack build usual unefective when compered with loot less invested CoC builds. Mechanics like Chain, some skill and stuff are balanced around CoC and regular crit builds dont see mach beneftits from Multy compered with just using CoC. I dont say things are not balanced or what ever but regular crit builds pay to high price if they ignore CoC. Also mods that ignore accuracy are to strong, it feel panishing for regular builds using them or not using them but for CoC is more then broken. 100% pirce att list disable Chain and Fork, RT disable crit and it all have its mechanical things to them but go firugre. Last edited by nEVER_BoRN#3512 on Feb 18, 2016, 6:30:52 PM
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CoC is an interesting concept by itself - its kind of unique, gimmicky and fun. On the other hand, I do think its too difficult to handle and limits design space, at least in its current iteration. I must add that I haven't build around the gem myself, but from what I have seen it gave me the impression that it has a strong tipping point. As gear progresses it suddenly seems to go from quite mediocre/decent to exceptionally powerful, more so than most other skill set-ups/builds. This can also be contributed to several uniques that synergize strongly with CoC and each other, further complicating and rooting its existence.
One thing that has always bothered my about CoC is the guaranteed spell crit on cast. Why would the spell also automatically crit when the attack crits? CoC requires you to invest a significant amount of resources in the whole crit-with-weapons and a minimal 3-link set-up, thus needs to be compensated somehow. However, I think the guaranteed spell crit contributes to its steep exponential power curve and thereby making it more difficult to handle balance-wise. Last edited by Baelrog#0263 on Feb 18, 2016, 6:44:43 PM
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They should just remove CoC and introduce Multicast.
Linked spells cast simultaneously and share their mana cost. i.e if arc is 16 mana and arctic breath 10 when linked with multi cast the spell now costs 26 mana + w/e the multiplier is for multicast, echo, crit damage etc and w/e other links. A part of the major problem I find with CoC is that the triggered spells have no cost. The current meta is hmmm I wanna be a spell caster..wait.. wouldn't this be much better as CoC. |
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" So don't use it , problem solved . R.I.P 4.B.
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I have no idea why you guys think CoC is too strong. Honestly, look at the new skills introduced : blast rain, blade vortex and blade fall.
All of these skills have insane damage. I have made a Coc discharge and then stopped playing it because it doesn't even compare to blast rain unless you have a voll's devotion. With blast rain and voltaxic, I just one-shot the atziri split phase, and my gear is literally worth 5ex. With a 6l volls and Coc discharge, it take me like 3-4 seconds to kill atziri split phase. And lets talk about blade vortex, with a tabula and some 1 or 2 ex spell daggers, you can get 500K damage with 50 blade vortex procs. Once I tried a Village Ruin with my Coc discharge character, died like 3 times and took at least 20 seconds to kill the duo. With a blade vortex character? Instantly killed the duo, they got deleted, gone. And with a low-life blade vortex character with 8k es and vaal pact ( the leech is insane with the amount of damage I do), you might as well be immortal. I personally haven't tried a self cast blade vortex character, but in reflect maps, I use just blade fall with my Coc barrage character. Just one spell. instantly clears the blue mobs on a level 76 map. And the gem was only lvl 16. Seriously, if you don't believe me and you have some ex, then build some characters and see.With all the nerfs (especially the GMP and Surgeon's nerf) , I honestly think Coc in a good place right now. Last edited by soods1#6144 on Feb 19, 2016, 3:17:19 AM
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" And if you have one? Last edited by SuperMotte#2631 on Feb 19, 2016, 7:26:13 AM
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" Of course not. The crit rolls are independant for the spell and the attack. " If he has a Voll's Devotion (GG legacy broken item) and if he's using CoC with Discharge (broken skill), his DPS perhaps compare with Blast Rain. Yep. So what do you suggest ? Because CoC + Voll's + Discharge is surely a powerful combo, we have to nerf CoC ? |
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" Yes. |
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