In-Game Trade System: Cancelled?

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Phoobrak wrote:
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Xavderion wrote:
If you read between the lines, it's a perfectly fine answer. The answer is yes.


I agree, this is what the response seems to indicate.

However, you did put your finger on the exact point of the post: can we please stop having to read between lines here and get a straight answer, instead of this asinine rhetoric?


Not wishing to be nit picky but a statement cant by definition be both asinine( very stupid/foolish) and rhetoric(effective or persuasive writing).

On the subject at hand GGG show by there total inaction on trading that they are either unwilling or unable to make an effective system and by the same token any third party that might be willing to do it would need full access to POE servers in order to automate sales something which GGG certainly would not give a third party no matter how trusted.

So where does that leave us? Well in the same place as we were in 10 years and a different game ago doing it ourselves with a god awful interface.

Things need to move on OR simply accept that most people just wont ever trade.
"Blue warrior shot the food"
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maxor wrote:


Things need to move on OR simply accept that most people just wont ever trade.



most people already trade, and find the system perfectly acceptable as it is.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
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maxor wrote:


Things need to move on OR simply accept that most people just wont ever trade.



most people already trade, and find the system perfectly acceptable as it is.


Dunno if they find it acceptable, or they find that it's cumbersome and annoying and because they have nothing better at the moment they begrudgingly put up with it. Can't really say either way and can't go by the forums or just anecdotal accounts but it could swing either way.
They should get rid of trade chat and replace it with a notice board with filters akin to poe.trade, so that 1) we can stop trying to read or compete with spam in trade chat and 2) the party notice board can stop being used as a trade notice board.

two pets, however, does seem more pressing. said no one ever
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Tanakeah wrote:
... or they find that it's cumbersome and annoying and because they have nothing better at the moment they begrudgingly put up with it...


That has been my experience. It was great to see an official GGG response in this thread, especially from Chris. First one I've seen on the topic and his comment was very encouraging as far as I'm concerned.
Now we know.
I think the majority of players somehow convince themselves that they would have better gear and be richer if an in-game trade system was implemented and had more functionality then what we currently have to deal with.

I consider that a bit of a foolish notion or stance.

If "trading" is somehow enhanced and becomes "easier" to do then absolutely nothing will change.

The people on-top of the market will still be there reigning supreme and the people at the bottom will stay there.

The problem will then be, since the distribution of gear becomes easier and thus the gearing up phase is speeded up, low to mid tier gear will only be sell-able the first week of a league. Widening the gap between poor/medium and rich players as the league continue's.

The current harsh trade conditions actually provoke an energy investment from players who wish to partake in it. This automatically excludes or deters a lot players which is beneficial for the players that actually want to put in some effort for some extra $$$.

Keep in mind, this is continually in a state of "flux". People go into trading and move out of it, this allows even mid-tier items to be sold since top-tiers might not be available.(and availability dictates prices)

So if we remove this "flux" of players who partake in trade and it becomes a stagnant "everybody partakes" it is detrimental to the layer of player that can benefit the most.(low/med tier)

Peace,

-Boem-

edit : feel free to crucify me for this notion

/tips hat
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 3, 2015, 11:27:17 AM
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Boem wrote:
I think the majority of players somehow convince themselves that they would have better gear and be richer if an in-game trade system was implemented and had more functionality then what we currently have to deal with.

I consider that a bit of a foolish notion or stance.

If "trading" is somehow enhanced and becomes "easier" to do then absolutely nothing will change.

The people on-top of the market will still be there reigning supreme and the people at the bottom will stay there.

The problem will then be, since the distribution of gear becomes easier and thus the gearing up phase is speeded up, low to mid tier gear will only be sell-able the first week of a league. Widening the gap between poor/medium and rich players as the league continue's.

The current harsh trade conditions actually provoke an energy investment from players who wish to partake in it. This automatically excludes or deters a lot players which is beneficial for the players that actually want to put in some effort for some extra $$$.

Keep in mind, this is continually in a state of "flux". People go into trading and move out of it, this allows even mid-tier items to be sold since top-tiers might not be available.(and availability dictates prices)

So if we remove this "flux" of players who partake in trade and it becomes a stagnant "everybody partakes" it is detrimental to the layer of player that can benefit the most.(low/med tier)

Peace,

-Boem-

edit : feel free to crucify me for this notion

/tips hat



This is the fundamental problem with any capitalist system regardless of the quality of trade, and is already a part of the game with poe.trade. The improvement is more for those who don't like to use or don't have the knowledge to use 3rd party tools.

PS: This is why in my previous post in this thread I referred to the improvement as a QoL improvement only.
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Boem wrote:
I think the majority of players somehow convince themselves that they would have better gear and be richer if an in-game trade system was implemented and had more functionality then what we currently have to deal with.

I consider that a bit of a foolish notion or stance.

If "trading" is somehow enhanced and becomes "easier" to do then absolutely nothing will change.

The people on-top of the market will still be there reigning supreme and the people at the bottom will stay there.

The problem will then be, since the distribution of gear becomes easier and thus the gearing up phase is speeded up, low to mid tier gear will only be sell-able the first week of a league. Widening the gap between poor/medium and rich players as the league continue's.

The current harsh trade conditions actually provoke an energy investment from players who wish to partake in it. This automatically excludes or deters a lot players which is beneficial for the players that actually want to put in some effort for some extra $$$.

Keep in mind, this is continually in a state of "flux". People go into trading and move out of it, this allows even mid-tier items to be sold since top-tiers might not be available.(and availability dictates prices)

So if we remove this "flux" of players who partake in trade and it becomes a stagnant "everybody partakes" it is detrimental to the layer of player that can benefit the most.(low/med tier)

Peace,

-Boem-

edit : feel free to crucify me for this notion

/tips hat


Once upon a time I had to wind my car windows up by hand.It's much easier to make the car windows go up now,but I can't fix them myself if they break and repair costs are outrageous.

That's weird huh ?
Last edited by Temper#7820 on Dec 3, 2015, 11:40:21 AM
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Temper wrote:

Once upon a time I had to wind my car windows up by hand.It's much easier to make the car windows go up now,but I can't fix them myself if they break and repair costs are outrageous.

That's weird huh ?


Whats the analogy here, since if you invested the time in it, you would be able to fix that car window.

A good PoE player knows how to do a cost/efficiency sum and take the correct route of action.(ultimately dictated by what he considers efficient)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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