In-Game Trade System: Cancelled?
" The key factor here is limited resources. The third party sites already exist and provide some decent functionality for players. It is easier/faster for GGG to improve the trading accessibility for those third party sites than it is to finalize the new trade system. Chris' response indicated that it was a choice between fixing the trade system and other game issues such as desync- which apparently GGG decided were a higher priority than trade. I would think that the bulk of PoE players would agree that fixing desync was a much higher priority than trade. The forum was full of posts that worried and claimed GGG would never fix desync - yet GGG did. Give GGG some time - the current trade "system" may be awkward, but it sure as heck isn't breaking the ability of people to play the game, which other problems are. The latency and FPS drops from various game effects, for instance, are a bigger negative impact than the game's trade system. I think GGG is spot on in their prioritization of these issues, and I applaud them for doing the right thing, rather than the popular thing in this case. "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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We got PoE.trade what else do you need? A freaking Auction House to get rid of player interaction?
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" Poe.trade is one step, which is referencing what is on the market. It lets you know what you can buy, but it doesn't help you actually buying it. You still need to be both logged in the game at the same time to make a trade. We need the ability to trade with ppl that are online without having to log in the game. Its quite frustrating when you can communicate but can't finalize a trade cause one of the two player can't access the game. AH lets you trade with ppl offline, this is not what players are asking. - Last edited by Zybeline2#7822 on Dec 3, 2015, 7:55:46 AM
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My humble idea about that is about introducing a new merchant/trader master. To stay in touch with the Wraeclast's spirit without introducing an impersonal AH, He stay in your HO (must be visitable at all time of course) and he store for you a number of items depending on his masters levels. These item might be viewable on your account page, the prices fully listed, with maybe the option for an auction for some items.
With that We keep the spirit of Wraeclast and a mini seller for our most precious stuff...? ... nothing
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" What player interaction? I have never said anything to a person I've traded with other the, " I would like to buy your XXX for the listed price of Y". Thats it. Just join there party go to there hideout do the trade and leave. I Don't understand this myth that having a fully automated ah system would have any impact on player interaction there is already literally none in trading... and ...never...will...be. |
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I had an idea that may work, and it kind of sounds similar to what GGG has mentioned in previous threads on the topic. More complicated than it sounds, I'm sure. (That's not sarcasm)
Step 1) Enhance third party tools, such as poe.trade, so that someone may find an item someone wishes to trade. (Or, wishes to buy) Step 2) Set up offline trading through the website itself. Say you find item [X] at [Y] price. You want to buy [X], however, the seller [Z] is not online. So you open a 'Trade Offer' [TO] with them through the Path of Exile website. In this TO, you have a message box, a box showing your stash and characters, and a trade box similar to one in game. You move [Y] from your inventory into the trade box, and leave a message stating what of theirs you wish to buy. If [Z] accepts your offer of [Y], they add [X] to the trade box, and 'confirms' the trade. It then comes back to you, which you can finalize the transaction - which transfers [Y] to [Z], and [X] to you. If you decide to change your offer, it 'deconfirms' the trade (like it does in game when something is changed), and sends it back to [Z] for further examination. Once you open a trade offer and put [Y] in your side, that currency is removed from your inventory as soon as you send it. The same goes for [Z], once they 'confirm' their side of the trade. If one party cancels the transaction, or the TO times out, the items are returned to their respective owners. The TO would remain open for up to 12 hours, allowing plenty of time for both parties to conduct their business. EDIT: This system allows trading to remain as it is in-game, a face to face endeavor, while allowing offline trading as well. I'm sure it'd be fairly complicated, but possible, to do. "You go on pretending that you own the universe, And we'll all be here watching as you're falling down to Earth." Last edited by XigTek#3396 on Dec 3, 2015, 8:35:47 AM
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" Thanks for explaining this. Personally, I completely understand the fact that development takes time, and has limited resources, as a programmer myself. Personally, I also feel that trying to re-invent the wheel is also a waste of time/resources. So, better integration of the third party tools is a good step in my opinion. Also, to those worried about the 3rd party tools: if you've ever player WoW, you'll know how awesome add-ons can be. Having more options available for integration can lead to very cool and useful add-ons that GGG would never have time to implement themselves. |
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" I feel like whats the point in remaking something that already exists just so that it isnt "third party"? you spend resources and no one actually gains any functionality they didnt already have. Absolutely pointless, when I see someone say "I dont want to use third party QQ" just sounds to me like someone who wants to cry for the sake of it and is just latching on to something, oh its third party thats an angle I can cry about and sound like I have some kind of point. Either that or theyre the sort of person who wants to use 3rd party automated bots to dominate an automated trade system and completely destroy the market for human beings, and to try and get their little automated flipping nightmare implemented they pretend to be an idiot crying about 3rd party sites being the devil out of some kind of misguided principal. Imo just integrate xyz, add perfect tracking of whos online and afk, implement cross instance trading and call it a day, I dont see why we need any more than that. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Dec 3, 2015, 9:54:58 AM
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Great to hear that trade is still going to be revamped. This could be the biggest QoL improvement we've seen.
But remember the two main goals it has to achieve are: Asynchronous trade and it all being able to be done from within the game itself. Put your classic GGG spin on it and do what you gotta do to protect it from bots but please make sure it accomplishes those two objectives. Looking forward to it! |
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" Don't project your own "social interaction with other players" on everybody, cheers. I like to have a conversation with people if i trade or buy from them from time to time. A lot of people like a good build chat or theory-concept debate. Your inability to do this or reluctance to do it doesn't make it the "common trade experience". Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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