Protecting your "PRECIOUS" economy ain't working so give up and fix desync instead
" This is just factually garbage. You can go back multiple iterations of the build and see I've tried shields, es, evasion, ir, fast daggers, slow daggers, many different skill gems, none of this stuff works. And it's supposed to be the "op" melee builds. You were told this many times so at this point changing the facts to suit your case just makes you look like a troll. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" You may have explained it, but others are still arguing it can be done through legit means. And telling me its my connection, again, the connection stats with trace ping and packet loss are already posted so you can stop with that. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Jan 29, 2015, 11:49:41 AM
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" Its the system we have, I am not asking people to submit proof that they have the issue, but rather that they have done something to try and improve it for themselves. We are all aware the the issue exsists for some while almost not affecting others. However, to come here and complain on the forums and NOT do anything to resolve the issue yourself or lesson the affects is asinine. Thats like me going to McDonald's and getting a coffee, we know its hot but I want McDonalds to do something to make it specifically less hot for me without just waiting for it to cool down. Do something, follow some of the recommended things, THEN come back and complain, otherwise you have NO RIGHT to complain as you aren't willing to do any of the things to make it less impactful on yourself. The problem exsists in YOUR situation, not mine, not GGG's yours. If you have the ability to have another ISP but don't try them thats YOUR fault, not mine, not GGG's. If you have a toaster that isn't good thats YOUR fault, not mine. Lastly if you don't do anything at all that is YOUR fault not GGG's and not mine. " They should have no reason to change there mind, its one of oldest dev manafistos they have. Compromising the game in order to lesson the effects that desync has on those players having issues is NOT something they want to do. The system actually does prevent SIGNIFCANT hacks from occuring, if players make the point its bad now, (which it isnt) it would only get worst, how is that worth a tradeoff because some players gameplay experience is subpar. " The economy in standard is very much playable, to say otherwise is completely asinine. The only disadvantages standard provides vs the leagues are rares with good, but not great stats are worth less and non-legacy uniques sell for less then in the leagues, however chaos>exalt ratio is better, jews\fuses\alts > exalt ratio is better, almost every other aspect of the game in terms of economy is better in standard then it is in the leagues, players which don't know any better repeat things 1-2 people have stated without any valid stats to back it up. In addition last numbers we had standard was in the high 40% ratio for players, which is the single highest played league, so to do something that affects those players SIGNIFICANTLY in order to fix or lesson the effects for the rest isn't the right direction either. Don't begin to talk about the overall benefit to the health of the game, every single league would suffer from trusting the client to preform more actions, while the effects can only be permanent for those leagues that are well permanent doesn't mean it should be done. The disadvantages FAR outway the advantages to allowing the client to be trusted. " Pure numbers don't matter, desync doesn't matter to a number of players already, especially ones like myself which don't want to see the game compromised in order to lesson the effect on those players that are having issues. " Then convince me why it needs changing, because the arguments being presented now are terrible. Things like well the economy is already trash, with no proof to back it up. Bots ruin the leagues, with 1 incident where bots actually don't play a factor at all in how someone acquires that wealth, rmt\cross league trading or strait cheating (or very rarely getting lucky\flipping) allows for such a single transaction to occur. You almost completely focused on one incident your missing out on trying to make the point you want to be made. Furthermore I would like to re-stress that some players don't have an issue with desync, those are typically ones playing the game and not on the forums to present the arguments against changing one of the fundamental security features PoE has. I support this game for many reasons, one of which being is that GGG doesn't change its fundamental features that have existed since closed beta, things that may affect some of its playerbase negatively they are willing to risk in order to have a better overall game. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" " " You crack me up. We are going to shut down Beyond immigration into our maps until we find out what the Hell is going on!
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" They probably have better experience in acquiring wealth fast in the leagues then I do. Whether or not it can be done legit or not is NOT the point, the whole reason that was presented was to be a point to argue that the economies in the leagues such, which they indeed do NOT. " Then explain to me this, its something specific to the people desync are happening to, like I mentioned its specific to your PC, connection, routing (something your ISP does), ect, because if it wasn't then wouldn't everyone be having desync issues as bad as you? I don't have desync issues as bad as you, its the same game code, I probably connect to a different gateway then you, but IDK. Either way unless you do troubleshooting to see what improves the problem then yes it is something to do with your "connection" which again can be anything from you > GGG's server. So what if other people are having issues too, maybe they TOO need to do something to see if they can improve the situation. We all know the coding of PoE is subpar, it might not work like most games where isps\routing doesn't matter or have a huge impact, but it could very well be that these are the differences between your experience and mine legatus. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Instead of making an intelligent counter argument you quote a few words and one line of mine. Yeah completely a great way to make your point. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Wet all support the game, it's just that some of us prefer to do that by getting positive changes in the game and others do it by flooding the forums with garbage about "desync is fine, the economy is not affected by cheats and botting, the security is totally effective, you haven't done anything to mitigate desync, turn off your torrents, play a build or mode you don't want to play" etc. Meanwhile any five year old with Google can scroll up three lines and see that everything you're saying is rubbish. And I mean that in the most non offensive way possible, but that is the actual truth.
my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" Ok prove that your situation isn't the issue, send me your PC, i'll hook it up at my connection and test it for you. Saying all of my points are incorrect because a few of them are incorrect is asinine. Here is a fact for you, Desync is not an issue for me and other players in PoE. Compromising the game for you isn't worth it, simply put its not GGG"s fault or mine that your having the issues to the extent you are and you haven't proven you've done anything to lesson the effects for yourself. Your counter arguments to my points always deflect the main point I am trying to make, which honestly makes it seem like you dont have a leg(atus) to sit on. The game shouldn't cater specifically to you, it shouldn't change its manifesto because certain situations have occurred, its similar to the broken window theory where if one window is broken you might as well break all the windows in the building. I'd rather a small draft come into PoE then the blizzard of cheating\exploiting\ect that would occur of the client was trusted further. Some day when GGG decided to not support PoE further I hope they release a standalone version of the game, until then those having issues with desync to the TERRIBLE condition that you are having will either A play the game and try to mitigate, B simply complain or C don't play. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Actual truth comes from experience. You believe that looking for videos of desync deaths on youtube means anything other then there are lots of PoE videos? You are essentially cherry picking data by doing that. What you see is called confirmation bias, and plenty of very smart people fall for this logical fallacy, no need to be ashamed. But you do need to know when to give up, and your way past that line IMO and just making an ass out of yourself at this point. The few people who are supporting you simply don’t understand the situation, and it IS complicated. Oh, but you think you know something we all don’t? Give me a break, all I see here is QQ complaining. There is nothing black and white about any of the topics you list above, desync is NOT 'fine', but it’s also there for a reason and it is VERY possible to compensate and play around it as others have demonstrated. (First lvl 100 in bloodlines two days ago, gratz HvC!) Over the last several years, I have read dozens of discussions on this topic and it always goes around in circles. Some people will never be convinced, but of them, none has demonstrated superior knowledge of what’s really happening or a better way, including you. I hope that GGG continues to work on diminishing desync, and maybe when PoE2 becomes a reality they will adopt a different system, but for now, its not as bad as you make it sound either. Anything that kills a player outside of their control SUCKS, no doubt, so you have to tank up and do what you can to prevent death, if your strong enough you will survive most desync situations. This game is loaded with insta-death scenarios, desync is just one of the more unfair ones on a long list. |
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Goetzjam, your arguments all seem to boil down to "no u." This is due to your complete unwillingness to accept the truth: desync IS a problem. Every argument you have made is from the precarious position of, "No, it isn't." It's just like trying to have a reasonable, intelligent discussion with a theist. It just doesn't work. They all say, "Disprove my position" as if that is an argument unto itself. It isn't.
You have "NO RIGHT" to demand evidence/proof of others if you aren't willing to provide any yourself--and you have failed to do so thus far. Your McDonald's analogy fails because desync doesn't just "cool off" over time like coffee does. If it's so hot that you can't drink it, and it just stays that hot, people have EVERY right to complain about it. To take it a step further, it's like blaming someone's cup holder for how hot the coffee was. It isn't rational, and it doesn't hold up. That said, some players have learned how to cope with it, but that doesn't change the fact that it ruins the experience for the other 99% (or however many it actually is). Many of that majority have long since left the game on that basis alone. Also, I find your 40% figure highly suspect. Care to cite it? Not that it matters too much, because it would mean 60% (majority) do not play standard. Your opinions of how the currency exchange is somehow better is also completely subjective. Let's face it. You go around the forums like you're some kind of PoE authority just because you post a lot, but your posts lack substance and credibility. Your "experience" is also (apparently) vastly different from the majority of players, which means you can't relate to or understand where they are coming from. This is why people call you a troll. You don't understand, and you play your position off as if it's the only valid one. ~+~+~+~+~+~ Ten_of_Swords wrote: " It isn't cherry-picking when there are voluminous walls of text dating back to the beta about desync and its effects. The evidence is all there. There are countless videos and streams that display it as well. What you are suggesting is akin to someone saying, "Oh, proving salt water exists by taking a cup from the ocean is just cherry-picking." Let's not be ridiculous, please. I agree with you that desync is not a black and white topic. I also agree that most of the threads go in circles. What I don't agree with is that the supposed benefits of the system that forces desync on us is worth the drawbacks. Hackers, dupers, botters, RMTers, etc have basically still done what they want, and banning accounts doesn't really do anything about it since the game is f2p. I've played lots of games that have cheaters in them, and while I don't personally do it or condone it, most of those games have still been perfectly enjoyable despite them. On the other hand, every time I die because of desync, I feel cheated. This is probably true for the majority of people as well, though I can't precisely speak for them. From everything I've read about it, that's the general feeling of it. So you have this catch-22 where you feel cheated by a faulty engine/netcode/whatever, or you allow the possibility that some people may try to cheat outright--which is still a bannable offense. I can hear the counter-argument already, "But they can just create a new account, like you said." That's true, but the hardcore cheaters are doing it even now despite the supposed "protections" in place to prevent it. Duping can be a real problem, and as I stated earlier in the thread, I find map hacks to be pretty harmless in normal play (non-races, really). The difference is that your "part-time" cheater will probably feel the loss more than one of the hardcore cheaters that are currently doing it, so the penalty will be more meaningful to your average player. What it comes down to is that this community and GGG both need to come to terms with the fact that no in-game economy is free of these issues, and damaging the player experience isn't the proper way to go about addressing them. Detecting/Deleting duplicate items should be the goal. I've seen games that delete the item that was copied (the original) in addition to the duped item when the player attempts to dupe it, destroying both items and leaving the player without the item they wanted to dupe. I think that is a much stronger approach, but other ways can work too. In the current state, you have no idea if any item you traded for is "legit" or not. |
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