Finishing Touches: My map design [Cancelled]

Is it possible for unique bosses to have Phylacteral Link? Would be good IMO.

Also make it lvl81 map and give a modifier like "area loses 1 level every (1 to 3) minutes".
Nothing is more common than unsuccessful men with talent.
Last edited by rockmassif on Dec 31, 2014, 1:27:10 PM
I'd imagine it might be better to substantially increase the damage/exp granted by monsters but decrease the pack size.

If I'm to lose all vision, I think I should feel like I'm being hunted by dangerous predators instead of slowly creeping through a minefield of devourers.
"
This is the original atm
Map will be out probably around act IV
Bold is what I'm changing and stuff!
The very first design was not very liked which was understandable so this is the second version and I'd like your opinions on it!

Thanks.

"
"
MAP - In Utter Darkness - FINAL
TYPE Map: Forest
TYPE Base: Dark Forest level 73
+ Decreased light radius by 100%
+ Area is inhabited by Spiders and Devourers
+ 300% - 350% Rarity
+ Last boss has 100% chance to drop 2 uniques
+ Players Health/ES is Halved
+ Monster damage Increased by 50%
+ Map level is increased by 3-8

BASE Concept - > Last boss - CONCEPT#116 Three boss mobs - > After 3 - > Giant Devourer
+ Giant Leaping Spider - > Flicker Strike
+ Giant Hidden Venom - > Viper Strike
+ Mother Spider - > Spawns Spiderlings
+ Giant Devourer - > Fracture
+ All three bosses will have Soul Eater Except the Devourer

''Fear is everlasting''

-----------

''New design''

MAP - In Utter Darkness - FINAL #3
TYPE Map: Forest
TYPE Base: Dark Forest level 73
TYPE Rarity tier: 2
+ Decreased light radius by 70% | Was 100%
+ Area is inhabited by Spiders and Devourers
+ 150% - 200% Rarity | IIR Decreased but added IQ
+ 50% Item Quality
+ Last boss has 100% chance to drop 3 uniques
+ Players Health/ES is Halved
+ Monster damage Increased by 15% | Was 50%
+ Monster health increased by 15%
+ Map level is increased by 7-8

BASE Concept - > Last boss - CONCEPT#126 Three boss mobs - > After 3 - > Giant Devourer
+ Giant Leaping Spider - > Flicker Strike / Corrupting Blood
+ Giant Hidden Venom - > Viper Strike / Prox Shield
+ Mother Spider - > Spawns Spiderlings / Soul Eater
+ Giant Devourer - > Fracture - > Last Devour mob will drop the loot
+ All three bosses will have Soul Eater Except the Devourer

''Fear is everlasting'



For what reason is this Map not named Umbra Totalis?
Other than that, it's a troll map that could definitely be fun to die in.
*You call into the void. You hear a sound in the distance.*
Last edited by Felix35071 on Dec 31, 2014, 2:45:42 PM
"
Lyralei wrote:
I'd imagine it might be better to substantially increase the damage/exp granted by monsters but decrease the pack size.

If I'm to lose all vision, I think I should feel like I'm being hunted by dangerous predators instead of slowly creeping through a minefield of devourers.


Huh? You want me to add a Additional EXP modifier?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
A lot of people don't like devourers :_;


devourers are my fav mobs. im not joking because they add that intensity to maps. plus i laugh when some girlish (gl)ass cannon dies to them and QQs on forums (or about those charan's bears)

btw stop posting on these forums and go celebrate new year u n00bzers
"Individuation ends when emptiness and form become one" Carl Gustav Jung
Last edited by dealer13 on Dec 31, 2014, 3:25:28 PM
"
dealer13 wrote:
"
A lot of people don't like devourers :_;


devourers are my fav mobs. im not joking because they add that intensity to maps. plus i laugh when some girlish (gl)ass cannon dies to them and QQs on forums (or about those charan's bears)

btw stop posting on these forums and go celebrate new year u n00bzers


I am XD
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
current wrote:

MAP - In Utter Darkness - FINAL #3
TYPE Map: Forest
TYPE Base: Dark Forest level 73
TYPE Rarity tier: 2
+ Decreased light radius by 70%
+ Area is inhabited by Spiders and Devourers
+ 150% - 200% Rarity
+ 50% Item Quality
+ Last boss has 100% chance to drop 3 uniques
+ Monster damage Increased by 15% | Was 50%
+ Monster health increased by 15%
+ Map level is increased by 7-8

BASE Concept - > Last boss - CONCEPT#126 Three boss mobs - > After 3 - > Giant Devourer
+ Giant Leaping Spider - > Flicker Strike / Corrupting Blood
+ Giant Hidden Venom - > Viper Strike / Prox Shield
+ Mother Spider - > Spawns Spiderlings / Soul Eater
+ Giant Devourer - > Fracture - > Last Devour mob will drop the loot

''Fear is everlasting'


Your map would be the PERFECT Torment League map.

"
MAP - In Utter Darkness - FINAL #3
TYPE Map: Forest
TYPE Base: Dark Forest level 73
TYPE Rarity tier: 2
+ Decreased light radius by 60-80%
+ Area is inhabited by Spiders and Devourers
+ Last boss has 100% chance to drop 3 uniques
+ Monster health and damage Increased by 20-40%
+ 4 to area level.
Map is haunted by tormented spirits
All rare monsters have Nemesis Mods.

BASE Concept - > Last boss - CONCEPT#126 Three boss mobs - > After 3 - > Giant Devourer
+ Giant Leaping Spider - > Flicker Strike / Corrupting Blood
+ Giant Hidden Venom - > Viper Strike / Prox Shield
+ Mother Spider - > Spawns Spiderlings / Soul Eater
+ Giant Devourer - > Fracture - > Last Devour mob will drop the loot

3 ghosts will spawn with the 3 bosses and possess them.
1 ghost will spawn with the final boss.

''Fear is everlasting'


The ghosts would make the bosses incredibly hard, and since it would be random each time, each map boss encounter would be different.
So. Burn Prolif?
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
You could do something like Whakawarua Tuahu did (sorry if I misspelt it) and also change the damn devourers into the ursas (since it's a forest, there are trees, they are plummeting - make use of the stuff you have). Spiders are cool I guess.
Looks cool, I_No. A level 78+ map with a guaranteed Unique drop would probably need a drop table to go with it though - it would be disheartening to get a really low level set considering the challenge.

With the mob types and damage modifiers, it is unlikely to be useful as a leveling tool (ala Untainted pre-nerf) even though the XP will be pretty good, so it needs to have a bit of a pay off.

If I was going to make a suggestion, I would probably check with the devs if it is possible to make an individual unique drop table for each boss, but only make the last killed boss drop the guaranteed unique (maybe 1 or 2). That way you could try and tailor which boss you kill last to make the unique drops more valid for your build or planned builds.

e.g. the Spider Boss drop table is based around melee uniques, things that would really help out a flicker build.

Is it going to be a Straight Run map, point a - b kind of thing? Or is it going to be a little more open plan?

== Officially Retired 27/02/2019 ==

Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.

Best of luck in the future!
Last edited by CaptainWaffleIron on Dec 31, 2014, 10:11:54 PM

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