Unique items that could use some love
" I already said this a while back, a sword like you linked WILL out DPS Oro, that is a given. The point is, comparing weapon has absolutely nothing to do with this topic. It is whether or not, the unique item is viable or not. Also, I prefer Molten Strike over Infernal Blow. Molten Strike save me from using Melee Splash. I will say this, my definition of what is viable is different from yours. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Nov 22, 2014, 4:55:37 PM
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" AA? so this means Eldritch Battery? You know that it.. starts to be insane? (ive tried several times to run low-lvl AA on a non-EB char and it is crazy for non-INT chars as there simply is no mana base to scale it up. i have a ranger with 500mana, she can spam attacks but she can only run lvl 1 AA without going OOM). so it turns out it requires yet more nodes to even start working.. it IS unviable, it is simply a sad item. Dyadus is in the same drawer but at least it never was pretending to be top dog. Oro's definitely tried (the drawbacks more than suggest that) |
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" " Everyone here has agreed that Oro's is bad (I think even JohnNamikaze agrees on this :P) but is it unviable? Not sure. Doesn't it meet the criterias of "What does viable mean?" I listed on the original post? It has some identity but does it completely fail to fulfill its role? I might add it into the OP since it has spawned so much hate and pity in the thread. Last edited by Grughal#6448 on Nov 22, 2014, 5:07:36 PM
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Probably in the top 3 of the worst uniques in the game. I just can't see any build which can use this. Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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" Culling on crit is deceiving, it looks good, but really with huge crit multipliers your melting even bosses in seconds, so in essence it's a useless bonus This item can be fixed by scaling back the crit multiplier and removing the "less" modifier, in exchange for a higher "reduced" value |
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" By your definition, Essentia Sanguis is perfectly viable as leveling gear for a max-block dual-wield build. With +20% to block chance, it's easy to get max block before taking on Merc Piety and Dominus. Problem is, you can't equip them till level-64, and their damage is too low to take you very far into maps. Reduce the level requirement to around 50 and they'd be fine. " That's what I upgraded my Essentia Sanguis to. However, I didn't use a pair of Dyadus, I used this mace in my off-hand: The point of this dual-wield combo is to reap Dyadus' +25% Chance to Ignite and 40% Increased Burn Damage mods, but avoid getting gimped by its mediocre physical damage and attack speed. Doryani's fills in those gaps and also adds 90% Increased Elemental Damage and 1% Elemental Life Leech. The net result is 12.5K Dual Strike tooltip DPS at 7 APS. Molten Strike also does 5K tooltip DPS (not counting the projectiles and burn damage), and has a decent balance of fire damage between the two weapons: 1350-1800 Dyadus and 1300-2300 Doryani's. This is plenty of damage for soloing mid-level maps. That said, Dyadus could really use a hefty dose of physical damage. Last edited by RogueMage#7621 on Nov 23, 2014, 8:04:33 PM
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" Not sure I understand. So you're saying it could be viable but it is not? Also, it's rocking only 10% block chance when dualwielding, and if you're saying 20% would be plain op just look at Ungil's Gauche. I disagree with the "reduce to level 50 and they're fine" as well. It is a supporter unique and it was designed as an endgame unique to provide CI melee a way to leech ES. When the item was designed by the supporter, Ghost Reaver did NOT exist so they would have provided a very nice utility for CI / ES-using melees. However the day Essentia Sanguis got released, Ghost Reaver was added to passive tree as well making the it next to useless since day 1. They should buff it to provide an acceptable amount of physical damage for an endgame claw or a lot more utility into it to make an interesting off-hand choice for CI melee. " You quoted someone else than me but put it as if I said it? I don't consider Dyadus unviable but it's not as powerful as it should be either. Bear in mind that in your examples, you're coupling it with a level 75 Atziri unique and even then it's still pretty meh. I agree that the strength lies within the +25% chance to Ignite and the original idea of Dyadus was to open up Ignite attack builds (as stated by dllr in this video). I guess these builds still work, I tried it and did a dual Dyadus elemental prolif cleave with the old tree (when Static Blows was more accessible for Templars) with the idea to prolif shock, ignite and chill everywhere and it WORKED but it was still pretty meh. First thing that comes to my mind is significantly boost the "enemies chilled by you take 40% increased burning damage" as 40% is nothing (you get 45% even from Holy Fire only). But again, Dyadus is viable by my standards even if it's "bad". Last edited by Grughal#6448 on Nov 23, 2014, 7:11:32 PM
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" A weird bird. Rumor has it that there was supposed to be a unique weapon coming out soon after this which would guarantee critical hit(s). But it got lost in the balance dimension. |
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Foxshade...
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" Definately no. Movement speed, decent evasion (even more on full life) and flat physical make it a really good leveling chest piece up to early merciless for facebreakers as well as physical rangers. Cherry on top is its sexy looks. |
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