Unique items that could use some love

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JohnNamikaze wrote:


I think you are confusing viability with optimization. Both are completely different matter. By me being able to finish maps up to lvl 70-71 without too much trouble is already enough to be viable. Now to make this build even stronger that is being optimized, and that is another matter. It is really difficult to make this sword optimal for map, but it is certainly viable. If this topic is about viability, then this sword fits in, otherwise you are misinterpreting what the term viable is.


I mean sure, I can get a better sword to be more optimized, but my build loses that identity. As long I map without dying from a sneeze, then the build is fine.


The only reason why I got Kaom's heart is because I wanted to spec into Blood Magic Keystone, not because of making up to Oro's Sacrifice dps/defense, but because the amount of life I need to sacrifice to auras. You may think my build failed, but on the contrary, my build is fine.


Edit: At the end of the day, this will come to down to we agree to disagree.


Tbh, we could agree to agree. But the Oro with Molten Strike just doesn't seem like a good example.

Because...
Building around a specific item and clearing maps (even if low level maps) is viable for me. I just didn't feel like your Molten Strike with Oro's has anything that gives the build a whole new dimension/identity. I mean sure, you get some frenzy charges but ultimately those are just attack speed if you're not using Flicker or Discharge or w/e and thus I wouldn't call it "giving the build identity".

If you swapped your Oro's for something "better" (pick almost any level 60+ unique 2h), I think the build would play the same way (except Kongor would give you Onslaughts, Marohi would give you really nice AoE, WoE could make you a potential blocker etc. and those would be real "identities" in a way since if you swapped them off, it would play out differently), but you'd likely be more durable and do more damage.

Another example would be building around Bloodseeker, then you swap it for some other claw, you'd no longer have that instant leech and it would play a whole different way. I feel like the unique actually has to contribute something for the build rather than just being there and working. I don't see how Oro's does that for you. Could be it does but I'm being ignorant because I don't like the sword? :P


But like I said, I was wrong with the Oro's since it does have the frenzy generator which gives the item its own identity. Building Flicker around Oro and you could no longer swap it off and play the same way, for example. They could still rethink those punishments for using it!
Problem is, it was either that or Infernal Blow, and Infernal Blow is not my cup of tea as of late. The other skills do not have high base damage, so it would not scale well with the weapon.


As for your post inside the spoiler tag, I now understand (I hope I do lol) where you are coming from, but there is one thing that kinda stand out for Oro's Sacrifice, and that is the high % on chance to ignite. With Mokou's Embrace as well, I do not need to spec into nodes with chance to ignite since my % is high enough that I can sustain the frenzy charges thanks to how Molten Strike's mechanic work out. Not only that, but it is fun using it with Herald of Ash. :)



Edit: I use the frenzy charges to increase my attack speed which inherently increase my DPS and chance of igniting mobs.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Nov 20, 2014, 4:33:00 PM
Oro's is bad.

Sadly. No amount of bandaid'ing it will help. It has a low max damage potential due to no 'generic melee damage %' nodes - scaling via gear and elemental nodes has a low ceiling and the base sword is slow

and to add to that - the drawback. possibly one of the strongest drabacks out there. it would have been understandable on Void Battery or Shavs. but on this? this is a joke





Further Items I consider Unviable



Cool Idea. Level too high. This might be good at lvl 50. not 60+. This has 'nice' 300+ mixed dps. but.. elemental builds are scaled with attack speed. 1.5 base? who would use this instead of blue 2.10+ foil with auras/heralds? Elemental builds in general are badly designed but nonetheless this item is simply to weak for its level.

Suggested change: change implicit to 'leeches chaos damage'. there are not so many ways of scaling it and even if maxed that would not mean much but would at least create some identity




Nice shield. It misses no affixes. Its drawback is the 'bonus' of enfeeble on hit. This steals one curse slot from character! This might have been a bonus pre-trigger gem/pre-heralds. but now? now most of us uses auto-curse of our choice(s) and having one slot eaten by a curse we do not like?.. not thrilled.

and a final slot goes to....



This item is just sad. Such a nice idea powercreeped to death..

Honorable mention:



I know it is a member created unique with a lot of hype around. but for me it is a DOA. Nice idea ended up being 'blanded to death'. I know ill take lots of slack for that (and people will quote the price etc) but i havent seen it used and whats more important havent seen it used in a way that made a difference. All these unique properies are from the 'couldnt care less' bin.


BTW a comment on Darkscorn. Many have tried that CI/PA idea you have. It doesnt work. PA is so desperate for levels that loosing these +5 levels from a +2/+1/empower is just not worth it.
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sidtherat wrote:


Nice shield. It misses no affixes. Its drawback is the 'bonus' of enfeeble on hit. This steals one curse slot from character! This might have been a bonus pre-trigger gem/pre-heralds. but now? now most of us uses auto-curse of our choice(s) and having one slot eaten by a curse we do not like?.. not thrilled


That shield would make a very nice leveling unique as it is if the level requirement would be lowered to the early/mid 40s.
This is a good shield already. Conversion is just a very potent mechanic that is worth droping health on shield. This plus Catalyst plus molten strike is a viable end game scenario.

But this auto cas of a curse i do not want?.. please get rid of it..
"
sidtherat wrote:
Oro's is bad.

Sadly. No amount of bandaid'ing it will help. It has a low max damage potential due to no 'generic melee damage %' nodes - scaling via gear and elemental nodes has a low ceiling and the base sword is slow

and to add to that - the drawback. possibly one of the strongest drabacks out there. it would have been understandable on Void Battery or Shavs. but on this? this is a joke





Further Items I consider Unviable



Cool Idea. Level too high. This might be good at lvl 50. not 60+. This has 'nice' 300+ mixed dps. but.. elemental builds are scaled with attack speed. 1.5 base? who would use this instead of blue 2.10+ foil with auras/heralds? Elemental builds in general are badly designed but nonetheless this item is simply to weak for its level.

Suggested change: change implicit to 'leeches chaos damage'. there are not so many ways of scaling it and even if maxed that would not mean much but would at least create some identity




Nice shield. It misses no affixes. Its drawback is the 'bonus' of enfeeble on hit. This steals one curse slot from character! This might have been a bonus pre-trigger gem/pre-heralds. but now? now most of us uses auto-curse of our choice(s) and having one slot eaten by a curse we do not like?.. not thrilled.

and a final slot goes to....



This item is just sad. Such a nice idea powercreeped to death..

Honorable mention:



I know it is a member created unique with a lot of hype around. but for me it is a DOA. Nice idea ended up being 'blanded to death'. I know ill take lots of slack for that (and people will quote the price etc) but i havent seen it used and whats more important havent seen it used in a way that made a difference. All these unique properies are from the 'couldnt care less' bin.


BTW a comment on Darkscorn. Many have tried that CI/PA idea you have. It doesnt work. PA is so desperate for levels that loosing these +5 levels from a +2/+1/empower is just not worth it.


Even if Oro's Sacrfice is bad (which I kinda agree on), it still provides a unique playstyle which is viable in maps. It's not optimal but is is viable. See the couple posts from me and JohnNamikaze for more info.

Rebuke of the Vaal I totally agree on. They could drop it into lower base item , reduce elemental damage and add some attack speed to make it a good leveling / mid-game weapon for buzzsaws.

Chernobog's seems heavily outdated. It is still used in some EK/Shockwave Totem builds to convert phys into fire (even 100% conversion is possible through this, AoF and Hrimsorrow). Combine with The Three Dragons for shock effect. Also nice chunk of armor. Outdated, could use some buff sure but wouldn't still claim it to belong into the trash bin.

Dyadus got owned by powercreep before it was released. However, I'd make the same claim as I do on Oro's Sacrifice : niche, not optimal, but viable with unique identity. I believe even dlrr's thread has a couple viable Dyadus builds. Dyadus was recently featured in BotW as well.

Cherrubim's is niche but viable for sure. Great life and decent armor/evasion combined with faster leech and increased chaos damage make it really good option for Voltaixic builds or some other niche builds.

Edit :
Darkscorn with level 3 empower => level 22 PA,
+1/+2 bow with level 3 empower => level 26 PA
-> "Only" losing 4 levels instead of 5+.
Last edited by Grughal#6448 on Nov 21, 2014, 8:43:54 AM
I didn't spend much time using it, but I was sort of fond of Rebuke of the Vaal. It served as a decent, cheap stop-gap weapon when no other weapons were available for that level or two. It's just barely, barely on the cusp though. Problem is, plenty of other weapons are available, and iirc it was only useful because it's level requirement was a level or two lower than what I had. I might have been in one of a thousand situations that it even was useful. It definitely could use a lower level requirement, because its purpose seems to be as a cheap filler item, but it is far too inaccessible for that.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Nov 21, 2014, 8:55:48 AM
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CanHasPants wrote:
I didn't spend much time using it, but I was sort of fond of Rebuke of the Vaal. It served as a decent, cheap stop-gap weapon when no other weapons were available for that level or two. It's just barely, barely on the cusp though. Problem is, plenty of other weapons are available, and iirc it was only useful because it's level requirement was a level or two lower than what I had. I might have been in one of a thousand situations that it even was useful. It definitely could use a lower level requirement, because its purpose seems to be as a cheap filler item, but it is far too inaccessible for that.


Yeah, it would make a pretty good entry level and midgame unique.
lol no it isnt , there is nothing good about it , you can take a 2.0 aps weapon WITH NO OTHER STATS yes a blue 2 aps weapon with wrath/ anger and the dps will be better.

rubuke of the vaal is one of the most pointless uniques ever, and the chaos damage makes it even worse since its just another damage type that you wont scale well.

an elemental weapon with an aps below 1.5 is going to be inferior to one of those 2 aps foils .

that is why rebuke is crap
why that elemental axe is crap
that is exactly why oros is crap.


elemental damage doesn't even get half the damage scaling physical gets prior to crit and attack speed

you can easily get to 400% physical on a build with multiple more gems (added fire , melee physical physical on full life etc)

vs the one weapon elemental and 200% elemental damage if you are lucky , which is a good gem but it is but only 1. if you spend a ton of tiem getting elemental affixes on gear then you might break even , but you will have less scalers.

and since oros crit rate is garbage and its aps is garbage and its effects are mono element it has almost no good scaling options.

its a limited unique that was dead on arrival.

Last edited by Saltychipmunk#1430 on Nov 21, 2014, 3:01:25 PM
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Saltychipmunk wrote:
lol no it isnt , there is nothing good about it , you can take a 2.0 aps weapon WITH NO OTHER STATS yes a blue 2 aps weapon with wrath/ anger and the dps will be better.

rubuke of the vaal is one of the most pointless uniques ever, and the chaos damage makes it even worse since its just another damage type that you wont scale well.

an elemental weapon with an aps below 1.5 is going to be inferior to one of those 2 aps foils .

that is why rebuke is crap
why that elemental axe is crap
that is exactly why oros is crap.


elemental damage doesn't even get half the damage scaling physical gets prior to crit and attack speed

you can easily get to 400% physical on a build with multiple more gems (added fire , melee physical physical on full life etc)

vs the one weapon elemental and 200% elemental damage if you are lucky , which is a good gem but it is but only 1. if you spend a ton of tiem getting elemental affixes on gear then you might break even , but you will have less scalers.

and since oros crit rate is garbage and its aps is garbage and its effects are mono element it has almost no good scaling options.

its a limited unique that was dead on arrival.



I strongly suggest you re-read the posts prior to yours.

1. No one said Rebuke isn't shit. It is shit.

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Grughal wrote:
Yeah, it would make a pretty good entry level and midgame unique.


Would =/= is ; I suggested earlier that its item level req should be reduced and attack speed increased and then it WOULD make a good entry level, midgame unique. Canhaspants also stated that it is in a bad position and needs changes and sidtherat said it's just unviable.

And 2. No one said Oro isn't in a bad spot bad either.

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Grughal wrote:
You're compensating the suckage of Oro's Sacrifise with Kaom's Heart and generally good rares...


"
Grughal wrote:
Even if Oro's Sacrfice is bad (which I kinda agree on), it still provides a unique playstyle which is viable in maps. It's not optimal but is is viable. See the couple posts from me and JohnNamikaze for more info.


"
sidtherat wrote:
Oro's is bad.


But still, Oro's at least has its own identity and uniqueness. Something that Rebuke of the Vaal totally lacks (No, don't think that added Chaos damage is enough). Oro is not optimal in any strong endgame builds, but it can make its way into maps or some niche Flicker builds. Once again, way too severe downsides on it imo.

That put aside... yes, you're right about the elemental scaling. And great to have one more player coming here on voicing his opinions that these uniques need changes.

If you come up with other uniques that you think are in a bad spot, I'd love to hear about them too.

EDIT: Fixed some quote formatting.
Last edited by Grughal#6448 on Nov 21, 2014, 3:41:45 PM

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