Unique items that could use some love

Here's my nominations for a pair of elemental-themed chests that need some love. Currently, neither comes close to competing with the likes of Lightning Coil:


Cloak of Flame almost makes the mark, but falls short in ES and Chance to Ignite specs. I'd boost it to +20% Ignite Chance and add +200 ES. Its lack of HP is a suitable drawback.


Icetomb really deserves Cannot be Frozen instead of Cannot be Chilled and likewise, Increased Freeze Duration instead of Chill Duration. Since there's no room for additional mods, I'd give a dramatic boost to its Strength mod as an indirect benefit to melee fighters.
Last edited by RogueMage#7621 on Nov 26, 2014, 4:00:29 PM
Foxshade can has a buff, like add life, eva or something
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Yeah, Rime Gaze is definately viable with decent ES, usable free 5L (Conc eff is actually a good link) and some cold damage too. Glad that people pointing it out!

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RogueMage wrote:
Here's my nominations for a pair of elemental-themed chests that need some love. Currently, neither comes close to competing with the likes of Lightning Coil:


Cloak of Flame almost makes the mark, but falls short in ES and Chance to Ignite specs. I'd boost it to +20% Ignite Chance and add +200 ES. Its lack of HP is a suitable drawback.


I disagree, was brought up once before. It's a level 16 item and fire conversion is stronger than lighting conversion (Lightning Coil). It can't have it all. Has even positive resistance (compare to lightning coil's negative resistance).

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Grughal wrote:
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Aim_Deep wrote:
really like cloak of flame looks but needs 30% phys over to fire and 300 es. no one uses it and has much potential



I disagree. 20% from phys to fire is a strong defense (with AA it's basically 20% flat for most cases) for early and mid-game (hell, even for high level). Also gives nice ignite duration and chance to ignite alongside with decent fire resistance. The conversion also allows you to proc off the new ring
with physical damage. Most definately it is a usable unique that provides significant boosts to some builds. Not BiS (unless extrememly niche) but uniques shouldn't be that.



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RogueMage wrote:


Icetomb really deserves Cannot be Frozen instead of Cannot be Chilled and likewise, Increased Freeze Duration instead of Chill Duration. Since there's no room for additional mods, I'd give a dramatic boost to its Strength mod as an indirect benefit to melee fighters.


Unlike Lightbane Raiment (same armour and es input), Icetomb is actually a really solid leveling piece (req level 39 vs 47) and a starter CI chest. The chill immunity is really useful as CI and generally pretty good even as a life user (owns the ice shot statutes and leaping frogs' Arctic Breath and more). Not endgame viable, sure, but viable for sure.

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TreeOfDead wrote:
Foxshade can has a buff, like add life, eva or something


Again, a really solid leveling chest piece. Already very solid evasion for its level and movement speed + phys make it shine at those levels. Can't have it all (life).
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Antigegner wrote:

the 'window of usefulness' is a wise consideration. I like it. but I think it makes it hard to compile the list of 'unique items that could use some love', because from such a point of view - as correct as it is - it makes almost all items useful, wouldn't u agree?


Yeah, I admit. Title of the thread might be a little misleading. It's sarcasm in a way and should read "Uniques items that REALLY NEED CHANGES". 90% of uniques in game could use a little love tbh. All the uniques on the list are considered useless (or next to useless) when you actually have a chance to equip them. Shavronne's boots aren't totally useless ever (best movement speed boots in game) and pretty solid piece to early CI users.

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Antigegner wrote:
i counted 5 maybe 6. all others are lower than 60. so 50/50. but yes I agree, starting from 60 this 'window' has been shut.


Just to recape what I just wrote, stuff below level 60 that are on the list are useless at the moment you have to possibility to equip them. Lightbane Raiment is trash for everyone at level 47. (For example, compare against Icetomb which you can equip 8 level earlier!)
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sidtherat wrote:
Item that needs attention really, really urgently is

Hyrri's Ire


This item is a Catch 22 item: you take it to get something that you already have because you took the same thing. One does not take Acro without Phase Acro. It does not make any sense whatsoever. And this item Provides Acro - when one has Phase Acro one has Acro.. Just add '+10% dodge' like CoD or something. This item was buffed by giving it an extra 1000EV (roughly) but that change addressed absolutely nothing.

It isnt a leveling unique that one drops after 10 levels. it is a damn top tier EV chest piece. and it is an insta vendor


This. This, this this. This chest needs some immediate attention from GGG. I still cannot believe that such a high level evasion chest is so useless and still exists in the game. Requires level 65? 65!

No one is using this chest. NO ONE. You either vendor it or use it for art.

On top of that it uses Zodiac Leather base which could have been used for a much better evasion unique chest.

It really is just a joke item now.
Last edited by Ceryneian#3541 on Nov 28, 2014, 10:46:24 AM
I'll agree that Hyrri's Ire is a perplexing one.

edit: it might be a lot cooler if it gave you back the 50% ES/armor lost from taking acrobatics.
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Last edited by Antnee#4468 on Nov 28, 2014, 11:11:41 AM
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Antnee wrote:
edit: it might be a lot cooler if it gave you back the 50% ES/armor lost from taking acrobatics.


That would be really interesting, great suggestion!
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Antnee wrote:
I'll agree that Hyrri's Ire is a perplexing one.

edit: it might be a lot cooler if it gave you back the 50% ES/armor lost from taking acrobatics.


cool gimmick but i would vendor it anyway

it is the 'take acro to take phase acro but hey you have acro already..' that makes this item crap

and while 50% es/ar sounds good - what difference would it make? 300AR from few pieces there and there? 200ES? insignificant. ofc taking EB (if nearby) to utlize these 120 ES points makes sense - more mana, less problems. but hey.. there are way better ways.

unless they change acro to phase acro and/or 'cloakofdiefiancey' it by giving it some flat % dodge/spell dodge there is little hope

noone is going to take this item just to have acro (as it is the phase acro that really means something). without it there are two other garbage mods (cold damage.. yay! ~30avg cold damage!) coupled to above average EV rating chest.

This one makes me sad:

I tried a crit sword heavy strike with it for bleed n shit, and while it does sort of work, it works just as well without it, and I just reverted back to sword+sword dual strike.

This one is just awkward:

But it's always cool to see a wimpy witch wearing this 2-handed monstrosity.
Maybe with the new skeleton buff and spell echo it might work as a temporary solution?
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kolton wrote:
This one makes me sad:

I tried a crit sword heavy strike with it for bleed n shit, and while it does sort of work, it works just as well without it, and I just reverted back to sword+sword dual strike.

This one is just awkward:

But it's always cool to see a wimpy witch wearing this 2-handed monstrosity.
Maybe with the new skeleton buff and spell echo it might work as a temporary solution?


I read that the dagger could be used as an off hand weapon for the buffs it has. Look at the block. It's more like a shield, isn't it?
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