Played D3:RoS since release till now, heres the results!

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OleOlof wrote:
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Sickness wrote:
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Morgoth2356 wrote:
..


Yeah, lets bash the itemization and complain that some builds require specific items in the same post.


Do you really have builds in D3? For me it sounds always like...oh I found this legendary...now I can play xyz build, just quickly switch to xyz skills -> "build" finished. I dont know, but thats no any build imho. Its simply changing skills.


There are clearly builds in D3. Just because you don't call them builds doesn't mean that they aren't.
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majesw wrote:

There is currently a post on the D3 forums where a guy ran approximately the same amount of T1 rifts as T6 rifts, and received nearly the same amount of legendaries from them. He also only received one Torment only set and it dropped during a T1 run.

Blizzard still needs to tweak the risk/reward formula. But what you say is ideally how it should be.


The increased drop rates from higher torments are not a secret. Every torment level higher than 1 drops 15% more legendaries than the previous (so it stacks multiplicatively).
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Sickness wrote:


There are clearly builds in D3. Just because you don't call them builds doesn't mean that they aren't.


This

I got a new legend source on my wiz yesterday relating to "electrocute" spell - and I'm likely going to change my entire play style because it's too tempting. Now if this were POE, I would have had to basically start a brand new character to facilitate use of an item I may find.

Bash "on the fly" change up of build all you like in D3. The alternative of making brand new characters or paying an absorbent amounts of currency? I pick D3 hands down.



But going back to this "depth" of game argument - for me, personally, IN HARDCORE MODE: the moment you die not due to your own mistake, but to the game's engine strips away every single drop of "depth" the game has. Even when I was in softcore, dying cost me 3-4 hours of my time and maybe 5% of those deaths could be attributed to me as a player - not the game engine showing me being one place when in actuality I was a screen away getting beat on. "Depth" argument is stupid as fuck.
Last edited by Isbox1#3280 on May 15, 2014, 9:53:27 AM
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Isbox1 wrote:
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Sickness wrote:


There are clearly builds in D3. Just because you don't call them builds doesn't mean that they aren't.


This

I got a new legend source on my wiz yesterday relating to "electrocute" spell - and I'm likely going to change my entire play style because it's too tempting. Now if this were POE, I would have had to basically start a brand new character to facilitate use of an item I may find.

Bash "on the fly" change up of build all you like in D3. The alternative of making brand new characters or paying an absorbent amounts of currency? I pick D3 hands down.



But going back to this "depth" of game argument - for me, personally, IN HARDCORE MODE: the moment you die not due to your own mistake, but to the game's engine strips away every single drop of "depth" the game has. Even when I was in softcore, dying cost me 3-4 hours of my time and maybe 5% of those deaths could be attributed to me as a player - not the game engine showing me being one place when in actuality I was a screen away getting beat on. "Depth" argument is stupid as fuck.


Funny thing is, blizzards servers are less stable than PoEs. From my experience anyways. The only time HC mode is completely secure, is when it's offline. Which neither game offers.
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Funny thing is, blizzards servers are less stable than PoEs. From my experience anyways. The only time HC mode is completely secure, is when it's offline. Which neither game offers.


I'm still inclined to believe that desync problem in PoE could be solved by posting more data to client from server. If they were auto-posting all the monster actions and positions 5x in a second, then the client prediction would be absolutely smooth (when stable connection). Sadly they don't want to do that as it would cause multiple times less players being able to be handled by a single server. Still I think this is their best bet to fix desync in PoE.
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
Ok, so what else is new? Shouldn't you be posting this is the Reddit PoE forum. I hear all the best PoE worshipers hang out there. If you are lucky you might even catch a glimpse of the rare albino Wilson.

Let's see now, D3 and PoE are viewed upon in the same way as Coke vs. Pepsi. There's no right or wrong to it, just a difference in personal taste. So millions have tried D3 and quit and millions have tried PoE and quit. Not sure if D3 can be considered as vanilla coke or not.

You say crit chance is everything in D3. I see 6L as everything in PoE at the endgame. Sure you can do it with 5L gear, but it's a lot more of a struggle. Also, reducing reflect damage is everything in PoE.

No one is or should be expecting a perfect arpg from anyone. Dreaming of that but never expecting it to happen (everyones ideal arpg is different).

GGG does try hard, true, but the damn ocean sized problem of DDD (damn dreaded desync) keeps rearing it's ugly head in the heat of major mob battles. That alone is a minus 2 stars for the PoE 5 star rating it would otherwise receive and it will always be a major failure of their custom game engine. Oh yes, and another -1 star for way too much RNG gambling in "crafting". So in the harsh light of day we can easily see that PoE and D3 have failures (we all know this).

You think if GGG had more financial resources they'd be the top arpg. They could be in a better place financially if they wanted to but have chosen to ignore millions of less than super hardcore, solo, non-traders and go down the original D3 path of commodity trading over in-game loot drops as the path to better gear. So GGG is staying to their principles of only making PoE as the arpg they would want to play. I have absolutely nothing to complain about that. Sticking with their beliefs on making an arpg right to the end is an ideology that I hope they can get by with financially. But Millions of lost players and their revenue stream is a hard thing to ignore forever. So right now (maybe forever) GGG doesn't have any interest in a larger player base. It's their call on that and I hope it keeps them going for a few more acts.

ps. Please try harder to find a loyal game engine coder to reduce desync. Enough said.

"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Sickness wrote:
Many people on the PoE forums want a game that isnt based on trading and casino mechanics and doesnt have desync as a feature. So its a good place to talk about D3. Most complaints against it are either false or applies just aswell to poe.
Obviously, if you want trading D3 will suck for you.
But the itemization is great, crafting is much more rewarding than in poe and you dont have to trade to ever get close to perfect gear. The drop rates are great.
The skill system is fantastic. You dont have to trade or be lucky to use the skill you like. You can try a different skill or build entierly without having to level some gem or trade.
Its based around opportunity cost and combining skills to match your playstyle. The combat is much more interesting as you will have more than one skill to use.
You can actually play all the content without having to be very lucky or trade.

As someone said earlier, poe is for planning and D3 is for playing. The only really great thing about poe that you cant find in D3 is the skilltree, and you can download an app for that. So play D3 while at the computer and play poe while you are taking a dump. Best of both worlds.


How is looking only for certain few legs after 1M damage because rares have lost any value to you is a great loot system?

How is most legendaries not having special affix and instead being glorigied rares a great loot system?

How is no incentive to roll the same class a great class and skill system?
IGN: Iworkeout
yes, there are builds in d3.
but there is only 1\2 viable builds per class.
and each of these builds require specific best jn slot items to make it doable.
and nearly all of them are elemental +%
ex: cold build dh? ===kridershot
fire? magefist
and so on.

and yeah. there are virtually infinite builds you can change with one click, no regrets or reroll.
but that builds suck and stop working at T1/2..so everybody will use same items and skills.

better itemization D3?
6random affixes legs totally identical to rares...and useless?
rares always useless.
lots of legs that don't fit in ANY build and are instant-trashed at drop.

and about droprate and crafting.
i don't know in poe, but in diablo there is only grind for THAT item.
you can t stack currency and then buy it.
if your girlfriend drops it, she can't give it to you.
if you have that item your friend needs, and he s got one you absolutely need, just screw up and love BoA.
you have to drop that item yourself, and then hope it rolls good affixes.
the % to find that item u need is ridiculously low. just brutal rng.
but if 1000h are gone in grinding, and that item hasn't shown up...?
or it rolled bad?
just try roulette again another 1000hrs..and hope, still stuck at T1

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SL4Y3R wrote:

Funny thing is, blizzards servers are less stable than PoEs. From my experience anyways. The only time HC mode is completely secure, is when it's offline. Which neither game offers.


From my experience too. How many unplayable days combined because of lags(1500 ms FTW) in D3 since release ? How many pages of complaints about that with Bliz blue posts trying to downplay it (typically : "it is relative to some ISP's in your country", when everyone know it's global) ? I remember coming back for like 3 weeks in september 2013, there was like a week of lags (1500 ms everytime you encounter a pack) on EU servers, and Blizz was downplaying it like crazy.
IGN : @Morgoth
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Kevanfield wrote:
yes, there are builds in d3.
but there is only 1\2 viable builds per class.
and each of these builds require specific best jn slot items to make it doable.
and nearly all of them are elemental +%
ex: cold build dh? ===kridershot
fire? magefist
and so on.

and yeah. there are virtually infinite builds you can change with one click, no regrets or reroll.
but that builds suck and stop working at T1/2..so everybody will use same items and skills.

better itemization D3?
6random affixes legs totally identical to rares...and useless?
rares always useless.
lots of legs that don't fit in ANY build and are instant-trashed at drop.

and about droprate and crafting.
i don't know in poe, but in diablo there is only grind for THAT item.
you can t stack currency and then buy it.
if your girlfriend drops it, she can't give it to you.
if you have that item your friend needs, and he s got one you absolutely need, just screw up and love BoA.
you have to drop that item yourself, and then hope it rolls good affixes.
the % to find that item u need is ridiculously low. just brutal rng.
but if 1000h are gone in grinding, and that item hasn't shown up...?
or it rolled bad?
just try roulette again another 1000hrs..and hope, still stuck at T1



No, they don't require a certain BiS to be doable, they are just stronger with that certain BiS.

No, not everybody will use the same skills and items in T1+, a pure lie.

Yes, half/most of legendaries don't do anything "unique", and that's fine, they aren't unique items, they are legendary items.

Rares aren't always useless, another awful lie.

Lots of legs that are instant-salvage? Since every legendary can roll higher rolls from rare items, until a certain point in gameplay, there is no such thing as an instant-salvage legendary, let alone lots of them. That's a same situation with rare items.

There is a trade between party members at that time. And yes, overall there is no easy way out, in a casual game like D3, like I've already said.

If you're stuck in T1 after 1k+ hours, you absolutely suck, in a casual game.
Last edited by tinko92#6447 on May 15, 2014, 10:46:24 AM

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