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mrpetrov wrote:
There is no Atziri equivalent in D3.
there is - Infernal Machine
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Posted byBeRse#5550on May 15, 2014, 6:32:44 AM
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mrpetrov wrote:
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mazul wrote:
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mrpetrov wrote:
(...)
I'm not so sure this is a fair representation. D3 has Torment rifts, which are gated by your courage, not by RNG a la PoE. Those Torment rifts are varied, both in terms of layout and monster variety, comparable to (but not exactly the same as) maps. There is no Atziri equivalent in D3.
The bigger issue with D3 is that there is no material downside to dying in softcore, just a bit of gold. I would prefer a harsher penalty.
P.
Why should there be a harsher penalty? There is no economy to fuel and if you want to play "hardcore", play the hardcore mode.
A major reason for the PoE death penalty in "softcore" is to increase economy activity (since you would want better gear or regret orbs to not die).
My opinion is that a game without a meaningful risk/reward trade-off around something as basic as character death leads to ennui and boredom more quickly than having some more meaningful risk-reward. I am not suggesting risk-reward needs to be in *everything* in a game, nor am I suggesting the death penalty needs to be as harsh as PoE's. But something more than a bit of gold I think would keep me "on the edge, where I gotta be" (name the movie).
Just my opinion. I appreciate lots of people have different views.
P.
The biggest penalty is the big "you failed" display that happens when you die in d3. Even if there was no gold penalty, dying would still feel like a failure and something you want to avoid. It should make you ask yourself: "maybe I cannot handle this difficulty and should go back to Torment I".
Having the 5 seconds of "hall of shame" experience in party play is really a genius move by D3. (a timer starting from 5 and counting down happens when you try to revive yourself at the death spot in d3)
And since there is very rarely any desync issues and almost no non-telegraphed 1-shot mechanics, the fault of the failure is entirely the player's.
This message was delivered by GGG defence force. Last edited by mazul#2568 on May 15, 2014, 6:37:26 AM
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Posted bymazul#2568on May 15, 2014, 6:37:02 AM
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Sickness wrote:
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Morgoth2356 wrote:
Yeah, lets bash the itemization and complain that some builds require specific items in the same post.
Do you really have builds in D3? For me it sounds always like...oh I found this legendary...now I can play xyz build, just quickly switch to xyz skills -> "build" finished. I dont know, but thats no any build imho. Its simply changing skills.
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Posted byOleOlof#5737on May 15, 2014, 6:47:21 AM
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Sickness wrote:
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Morgoth2356 wrote:
Yeah, lets bash the itemization and complain that some builds require specific items in the same post.
You didn't answer a thing that I said about/against your D3 apology. And I didn't complain that some build require specific items, just the way it works in D3.
In general, I really can't understand how someone can even compare D3's itemization to PoE's. Most of the people doing that don't understand what is itemization anyway. In a "D3 itemization vs PoE's itemization" thread a while back, almost everybody saying D3's itemization is better were doing the "itemization = droprates" mistake : "AMAGAD got nice items and laser beams falling from the sky everywhere ! Nice itemization screw you Chris lul dsync casino simulator dead game."
IGN : @Morgoth
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Posted byMorgoth2356#3009on May 15, 2014, 6:47:54 AM
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Xavderion wrote:
Nice try bro, interesting how your memory works. I said I started a char on Expert with no twink gear and no ruby gem cheesing, but you probably know that. You're just angry I made fun of D3's difficulty because I facerolled the game on the highest possible difficulty for a fresh account on a fresh char.
But then again, you're sticking your nose into Torment difficulties which you were nowhere near to.
First experience it, then comment it.
You're actually making fun of yourself.
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Posted bytinko92#6447on May 15, 2014, 6:54:57 AM
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I am still not sure whats wrong with the itemization compared to poe.
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Posted bySickness#1007on May 15, 2014, 7:34:25 AM
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mrpetrov wrote:
My opinion is that a game without a meaningful risk/reward trade-off around something as basic as character death leads to ennui and boredom more quickly than having some more meaningful risk-reward. I am not suggesting risk-reward needs to be in *everything* in a game, nor am I suggesting the death penalty needs to be as harsh as PoE's. But something more than a bit of gold I think would keep me "on the edge, where I gotta be" (name the movie).
Just my opinion. I appreciate lots of people have different views.
P.
I invite you to join the wonderfull and satisfying realm of hardcore servers.I currently have three Witchdoctors on D3 hardcore dating back to prepatch era and planning to create another two hardcore WItchdoctors as back up in the next week or so,after becoming familiar with the new gameplay systems in softcore.
The penalty for failure on hardcore servers is fair.
=P
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Posted byTemper#7820on May 15, 2014, 7:34:38 AM
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Temper wrote:
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mrpetrov wrote:
My opinion is that a game without a meaningful risk/reward trade-off around something as basic as character death leads to ennui and boredom more quickly than having some more meaningful risk-reward. I am not suggesting risk-reward needs to be in *everything* in a game, nor am I suggesting the death penalty needs to be as harsh as PoE's. But something more than a bit of gold I think would keep me "on the edge, where I gotta be" (name the movie).
Just my opinion. I appreciate lots of people have different views.
P.
I invite you to join the wonderfull and satisfying realm of hardcore servers.I currently have three Witchdoctors on D3 hardcore dating back to prepatch era and planning to create another two hardcore WItchdoctors as back up in the next week or so,after becoming familiar with the new gameplay systems in softcore.
The penalty for failure on hardcore servers is fair.
=P
Ha! I wish - sadly I am too old and too slow to make HC anything other than an immensely frustrating experience for me (whether PoE or D3). I also have a wife and kids that often demand my immediate attention that is incompatible with a prudent HC existence.
P.
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Posted bymrpetrov#7089on May 15, 2014, 7:40:49 AMAlpha Member
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The problem in HC in D3 is, that there is no Alt-F4 cheesing (which is otherwise good) so you can be punished for your ISP fault or Blizz servers chocking. That's why I had patience only to level to paragon 12 in pre-RoS D3 and now I even don't want to play this, still living, character. Anyway, I play for fun, so I'm rather soft-core player.
Anticipation slowly dissipates... Last edited by tmaciak#3784 on May 15, 2014, 8:02:07 AM
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Posted bytmaciak#3784on May 15, 2014, 7:47:58 AM
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tmaciak wrote:
The problem in HC in D3 is, that there is no Alt-F4 cheesing (which is otherwise good) so you can be punished for your ISP fault or Blizz servers chocking. That's why I have patience only to level to paragon 12 in pre-RoS D3 and now I even don't want to play this, still living, character. Anyway, I play for fun, so I'm rather soft-core player.
You've got to add the fact that HC in D3 pretty much isn't HC anymore. Paragon levels are account wide, so when you lose a character you lose his gear only, and in the current state of the game you can gather T1-T2 gear in like a day of playing. You can also choose your own difficulty. The fact that KingKongor is playing hardcore in D3 now says a lot about how not hardcore it is.
IGN : @Morgoth
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Posted byMorgoth2356#3009on May 15, 2014, 8:04:06 AM
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