Played D3:RoS since release till now, heres the results!

"

I'm not so sure this is a fair representation.


Definitely only my opinion. From the comments here, it looks the rifts are sparse. You can spam map after map in PoE each rolled with different mods. Have played 900+ hours of D3 in vanilla time, the rifts were not there, it definitely hurt the game not to have any kind of end-game from start.
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
"
Filousov wrote:
"

I'm not so sure this is a fair representation.


Definitely only my opinion. From the comments here, it looks the rifts are sparse. You can spam map after map in PoE each rolled with different mods. Have played 900+ hours of D3 in vanilla time, the rifts were not there, it definitely hurt the game not to have any kind of end-game from start.


Yup, the variety of rifts is less than maps. What I really like above the rift system is that it's not gated RNg content, you don't feel like you're spending hard earned currency on potentially zero outcome. I genuinely don't understand why PoE needs maps to be gated behind RNG when the death penalty being as tough as it is in Poe will naturally self select people out of running beyond their comfort zone to a very material degree.

I guess GGG have a pwoer/progress curve that they think needs gated map content to facilitate that curve. If I'm right, I'm not convinced that curve makes sustainable business sense, but it's impossible to have conviction on that from outside the GGG tent.

P.
Last edited by mrpetrov#7089 on May 15, 2014, 5:52:38 AM
"
Sickness wrote:

But the itemization is great, crafting is much more rewarding than in poe and you dont have to trade to ever get close to perfect gear. The drop rates are great.


Yes, the drop rates are so great that people are bored and stop playing as they are decked out with full sets of legendaries. -> and this means there is simply nothing left to play for in D3 at this point, you won the game...game over. Now people come over here and suggest the same crap for PoE....to become casual friendly, short lasting game which you can "finish" within a few weeks, because things should be super easy to achieve -> some smart guys try to call it "fun" and "rewarding". But truth is its just...cheap!







"
Filousov wrote:
You can spam map after map in PoE each rolled with different mods.


But (in my opinion) "base" elite affixes are more threatening in D3 than in PoE (on suitable difficulty, I mean maps like 72+, rifts like T3+) so additional mods only even this. It seems strange, but some of elites affixes combination are much harder than final rifts bosses. They even twinked it a little in yesterday's patch, because meeting Fire Chains, Frozen, Poison Enchanted and Arcane Enchanted elite on T6 was a little... pissing.

Anyway, as I wrote few pages ago, the problem is not, that PoE is not deeper than D3, the problem is, that I can't feel this deepness because abysmal drop rates, usually unbalanced content and nerf-filia of developers.

I can only discuss, that some of PoE mechanics/skills/skill tree nodes/uniques are gimmick for the sake of gimmick and in general doesn't bring anything interesting into gameplay and some available mechanics are rather silly (like mine detonating with trap casting zombie).

Anticipation slowly dissipates...
"

I guess GGG have a pwoer/progress curve that they think needs gated map content to facilitate that curve. If I'm right, I'm not convinced that curve makes sustainable business sense, but it's impossible to have conviction on that from outside the GGG tent.


It's kinda still gives you incentive to progress further (like that the game hasn't ended yet). By slowly acquiring the map lvls e.g. 15 maps of next level then progress in next tier or by spiking up the maps to high lvls (playing your current most high lvl maps) hoping to stabilize your lower lvl pool of maps. This can be done with just rolling maps with alc per map (sometimes re-rolling bad mods). For example I have never seen maps beyond lvl 74 myself because I always died earlier in HC. It wasn't because I couldn't push maps higher.

In Invasion however I was set back hard on this task due to Invasion bosses killing me before even reaching end game.

MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
"
Sickness wrote:

But the itemization is great


D3's itemization is even worse in RoS than it used to be in Vanilla. They didn't do shit to fix it, they just add loot/crafting mechanics to cover the problems, they didn't try to fix the core thing. Everybody needs mainstat ? Don't fix this, just add a smart loot system (but yet, everybody still needs mainstat). Everybody needs a socket on his weapon ? Don't fix this, just add a rerolling gipsy in the game.
No matter what your class or build is, the same items will still be good for your character, all of them still need the same mods. They even add the %elemental damage to the mainstat/AS/CC/CD mandatory combo. A 1300 DPS 1H axe can be useful for every class no matter the build. You're a melee barb ? Grab that axe. Hey hello mister Wizard, like the casting thing ? Grab that 1300 axe too !
And what is an upgrade in D3 ? Except for a few items (such a SoJ), it's just : Oh look, green numbers ! Let's equip that !

"
crafting is much more rewarding than in poe and you dont have to trade to ever get close to perfect gear. The drop rates are great.


Yeah everything drop like candy, you can start your first day of playing RoS in Hard difficulty and within the next few hours of the day, you're in Torment I. But quickly enough, everybody hit the wall when all rares are trash and you need to farm that 1 or 2 remaining set items and/or legendaries to play higher difficulties. It pretty much goes like this : ok now I have my Cindercoat and my Magefist, let's play t3. Oh look a fire SoJ, let's play t4 now ! Great I managed to reroll %fire damage on that trifecta legendary amulet, let's play t5 ! Nice, I finally have all my earthquake set, let's play t6 !

"

The skill system is fantastic. You dont have to trade or be lucky to use the skill you like.


It depends. When it comes to play efficiently and not like a scrub, you actually need to be very lucky to use skills you like. Let's pick the fire barb earthquake/leap example again : without your Lut Socks, all your %fire damage and the earthquake set, you should play an other build than earthquake. If you didn't manage to get the right pieces with the right elemental mods, yes you can still "play" all the builds you want, but only a few would be efficient. So I'll disagree : in D3, the builds you can play are strongly dictated by luck, and luck only.

"

You can actually play all the content without having to be very lucky or trade.


Same here : if we're speaking about playing efficiently and not like a scrub, you need to be very lucky to go in higher difficulties. Yes, the content is the same in normal than in T6. But if you want to play T6, you need to be lucky.


I would add that something that didn't change with RoS compared to Vanilla is that Blizzard don't have middlegrounds. It's either black or white. Inferno is too hard ? Let's nerf it to the ground so any noob can clear it, yet it was supposed to be almost impossible. That build is too popular ? Don't balance it, just kill it. People think AH sucks ? Well, just bind everything to account and disable trade from the game ! And the list goes on.
IGN : @Morgoth
Last edited by Morgoth2356#3009 on May 15, 2014, 6:04:21 AM
"
OleOlof wrote:

Yes, the drop rates are so great that people are bored and stop playing as they are decked out with full sets of legendaries. -> and this means there is simply nothing left to play for in D3 at this point, you won the game...game over. Now people come over here and suggest the same crap for PoE....to become casual friendly, short lasting game which you can "finish" within a few weeks, because things should be super easy to achieve -> some smart guys try to call it "fun" and "rewarding". But truth is its just...cheap!


Yup, because system where people get bored and stop playing because they drop crap and feel that there is simply nothing left to play, as it doesn't bring anything useful, is much better.

I actually stopped playing my Ambush summoner @ lvl 75, when I again realized, that I will have to put tens and tens of hours to get the same items I already have on standard. So I just bough Vis Mortis and Voideye from currency I dropped during leveling and put her on hold more than month ago. Maybe will play her when my stashes merge in July or maybe not, will see.
Anticipation slowly dissipates...
"
mrpetrov wrote:
"
Filousov wrote:
The problem with D3 is that it doesn't have an end-game. There is nothing even close to map mechanics as it's in PoE. There is not even an endless dungeon.
This is main reason I'm not going to give D3 another chance to play.


I'm not so sure this is a fair representation. D3 has Torment rifts, which are gated by your courage, not by RNG a la PoE. Those Torment rifts are varied, both in terms of layout and monster variety, comparable to (but not exactly the same as) maps. There is no Atziri equivalent in D3.

The bigger issue with D3 is that there is no material downside to dying in softcore, just a bit of gold. I would prefer a harsher penalty.

P.


Why should there be a harsher penalty? There is no economy to fuel and if you want to play "hardcore", play the hardcore mode.

A major reason for the PoE death penalty in "softcore" is to increase economy activity (since you would want better gear or regret orbs to not die).

This message was delivered by GGG defence force.
Last edited by mazul#2568 on May 15, 2014, 6:23:26 AM
"
Morgoth2356 wrote:
..


Yeah, lets bash the itemization and complain that some builds require specific items in the same post.
"
mazul wrote:
"
mrpetrov wrote:
"
Filousov wrote:
The problem with D3 is that it doesn't have an end-game. There is nothing even close to map mechanics as it's in PoE. There is not even an endless dungeon.
This is main reason I'm not going to give D3 another chance to play.


I'm not so sure this is a fair representation. D3 has Torment rifts, which are gated by your courage, not by RNG a la PoE. Those Torment rifts are varied, both in terms of layout and monster variety, comparable to (but not exactly the same as) maps. There is no Atziri equivalent in D3.

The bigger issue with D3 is that there is no material downside to dying in softcore, just a bit of gold. I would prefer a harsher penalty.

P.


Why should there be a harsher penalty? There is no economy to fuel and if you want to play "hardcore", play the hardcore mode.

A major reason for the PoE death penalty in "softcore" is to increase economy activity (since you would want better gear or regret orbs to not die).



My opinion is that a game without a meaningful risk/reward trade-off around something as basic as character death leads to ennui and boredom more quickly than having some more meaningful risk-reward. I am not suggesting risk-reward needs to be in *everything* in a game, nor am I suggesting the death penalty needs to be as harsh as PoE's. But something more than a bit of gold I think would keep me "on the edge, where I gotta be" (name the movie).

Just my opinion. I appreciate lots of people have different views.

P.
Last edited by mrpetrov#7089 on May 15, 2014, 6:27:13 AM

Report Forum Post

Report Account:

Report Type

Additional Info