Path of Exile

1.1.2 Patch Notes

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Completed 2 ChallengesBoswerLK wrote:


have fun running halfway around the map cuz your minions got themselves stuck on the wrong side of a wall in a map with doorways

not to mention having them wipe on every vaal smash/touch of god


Oh noes a minion died, damn i gotta take 3 seconds dropping the totem and desecrate me some zombies.....

With my pure summoner, dominus had been the easiest i ever had, sure he might kill a dozen of them at once, but by the time hes done, theres 2 more taking their place...

..i actually did my last reroll because i found it too easy....
Last edited by LadyAlekto on April 7, 2014 6:07 AM
was hoping to see some changes to shock nova lol. Shock nova i'm sure is more underused compared to arc lol. o well.
Vegetarian - Ancient tribal slang for the village idiot who cant hunt, fish or ride.
Lowballer - Ancient tribal slang for a total waste of time, and hence, will be totally and utterly ignored.
Fix Sacrifice At Midnight drop rate, please.
8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
[quote="I_NO"]They say every time Chris Wilson cries those tears form into exalted orb's that drop onto the game itself.
[/quote]
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Completed 1 ChallengeDLKY wrote:
I really don't agree with the changes to smoke mine, minions tend to get stuck or go down the wrong corridor and having them to reposition was a real pain before smoke mine. Unless there has been an improvement to minion path finding or a better way to control/direct them, the gems functionality should stay as is.


Thisx9001
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Completed 8 Challengesreboticon wrote:
Fix Sacrifice At Midnight drop rate, please.


This is in the patch notes!
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newmaps
Checkpoints?! WHY?!
For years i searched for deep truths. A thousand revelations. At the very edge... the ability to think itself dissolves away. Thinking in human language is the problem. Words cannot truly represent real 'truth'. Language exists merely to manipulate other peoples version of the truth.
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SkyCore wrote:
Checkpoints?! WHY?!


because frustration does not create difficulty/fun/immersion

you play, you DC mid-solaris lvl2 and you loose will to live because Solaris (and few other 'amazing' maps) simply drain the life energy from players..
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OpGlitch wrote:
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Completed 1 ChallengeDLKY wrote:
I really don't agree with the changes to smoke mine, minions tend to get stuck or go down the wrong corridor and having them to reposition was a real pain before smoke mine. Unless there has been an improvement to minion path finding or a better way to control/direct them, the gems functionality should stay as is.


Thisx9001
This
@FreshLemonade (Lv97 Invasion - Rank #1 Scion/Rank #17 overall)
- 95% buff to Arctic Breath? Jesus, my Fireball/Arctic Breath EE caster might actually be strong now, especially with Rime Gazee. Fun times

- Looking forward to Glacial Cascade. Sadly my PC's power supply just died, but I'll replace it ASAP. Gotta get me some of that sweet Ice.

- I'm kinda sad Viper Strike didn't get the same treatment as poison arrow. It's so close to being a gorgeous/viable main skill.

- Dem' arc buffs/nerfs to dumb exploits.

- Lowered Vaal orb drop rates? Why you hate science GGG?


Generally solid patch. Hopefully all the balancing will make regularly doing Vaal areas/bosses both possible and attractive.


Woooooooo Arc!!!

My only issue is with checkpointing. I like how you have to "wager" a portal if you arent confident, or else risk having to run from another waypoint. If you forget to open a portal, it's your own fault. I just feel like checkpointing will add an element of laziness. You wont even have to quick-click a portal if youre corpse-zerging dominus, although for me personally corpse-zerging is its own shame...

Im being serious and honest though, it just seems like something an "easy" game would do. Maybe if Merciless didnt have it? After all, checkpoints to res in the same area seem pretty merciful...

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