1.1.2 Patch Notes

Im sorry but I just do not see the reasoning behind the smoke mine change. The minions tend to get stuck in tight corridors especially the larger the spectres. Undying evangelist might have been overpowered and I don't mind the nerf to them but the smoke mine change is a huge mistake and will make the gameplay of summoners much more tedious and less enjoyable. Snapshotting minions is already a pain the ass to do and now I have much less control over them. Sorry to say this but if there is no skill that you will provide to replace the functionality of smoke mine I will probably take a break from this game.
so maybe can you change it so Dominated mobs != minions? because without Smoke Mine Dominating Blow throngs of mobs are unmanageable..
If you were using smoke mine to get your minions to you, cant you still use Lightning Warp to do it?
IGN JimansNotSummoner
Am i the only summoner that couldn't care less about the smokemine?

If you spec your minions right and dont mind running away in times of need, recasting as you go, you dont need somthing that brings your minions to you, hell half the time i dont want my army to follow me, they should facetank whatever i ran from.

(why i love my skeleton totems, they are good little soldiers holding the line)

Btw what exactly is the change to poison arrow, the dot or the added chaos damage... well i'll see soon and am happy to see my favourite ability buffed
Last edited by LadyAlekto on Apr 7, 2014 2:01:16 AM
I would bet :

Glacial Cascade: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area. :

Will get nerfed. If it turns out to be a decent skill to use and everyone tries it out or makes builds around it, it feels as if GGG notices a few skills that get popular then nerf them. I guess it's their decision and I will still play regardless.

I understand the nerfs to envangelists plus smoke mine - on my summoner before I died I used bubble evangs but didn't smoke mine and didn't rely on snapshotting and still cleared maps but why nerf smoke mine or evangelists as they're only OPOP when snapshotted imo- Couldn't of made smoke mine so if someone had evangelist bubbles that it discontinued their bubble for the next 5 seconds instead? or 10seconds.. w/e. Still love this game and will play it keep up the good work ^^ focus on fixing snapshotting entirely next patch and would make many happy.
OHHHHH YEAAAAH!
kontol patch
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Completed 32 ChallengesMaxsheld wrote:
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Completed 13 ChallengesDLKY wrote:
I really don't agree with the changes to smoke mine, minions tend to get stuck or go down the wrong corridor and having them to reposition was a real pain before smoke mine. Unless there has been an improvement to minion path finding or a better way to control/direct them, the gems functionality should stay as is.


This.


+1

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Completed 26 ChallengesLadyAlekto wrote:
Am i the only summoner that care less about the smokemine?

If you spec your minions right and dont mind running away in times of need, recasting as you go, you dont need somthing that brings your minions to you, hell half the time i dont want my army to follow me, they should facetank whatever i ran from.

(why i love my skeleton totems, they are good little soldiers holding the line)


have fun running halfway around the map cuz your minions got themselves stuck on the wrong side of a wall in a map with doorways

not to mention having them wipe on every vaal smash/touch of god
Wow. First decent patch.
Pretty :O
IGN: I_NO
Path of boredom more like it for 2 months garbage game for 2 months.

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