1.1.2 Patch Notes

Awesome arc buff (was about time) . My CI selfcast Arcwitch is pretty happy now. GJ
That's some impressive buffs to skills that have gone long since untouched. I like it.
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Archwizard wrote:
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Finkenstein wrote:
Hi

I would enjoy it if GGG focused on making the game more smoother and less choppy, all these new skills,MTX doesn't change the attitudes of many. Also what happened to Cheap affordable MTX? all of them average over 100pts now...Not going to pay 10 bucks+ to have something that is going to clip with my gear.


Cheers


Yes, because the same people work on all those things, therefore working on one takes away from the others.

Bloody idiots.

So what are the guys that are supposed to be working on making the game less choppy doing? :)
If smoke mine nerf is not reverted by tomorrow, I will giveaway all my crappy gear and find a new game. My char is now unplayable in any map with tight corridors or doors or any place that makes minions brainfart behind an obstacle.

It is so tedious to wait for them, and to be honest in most fights 1-2 spectres stand behind something effectively limiting your dps.

Clear speed have been more than doubled in some maps, and more often than not, you just stand there waiting for minions to catch up.

I have lost many characters in invasion already, and my latest summoner just reached maps again, and now it is unplayable. I can't bring myself to level another new character again.


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PatchNotes wrote:
The recipe for Cartographer's Chisels has been extended.

Gavels? :D
I always pick up gavels just to throw them away later thinking this could be a chisel if I would still be in normal/cruel. :)
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kahunAx wrote:
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MichaelMills wrote:
I'm not sure how necessary the change to Smoke Mine was... What exactly is the change trying to accomplish? Was it really that overpowered to be able to pull your minions out of a dangerous situation? Minion AI is abysmal -- they're always going down/up stairs that you walk by, taking different paths than you, and getting stuck on terrain (especially in maps with narrow pathways). There needs to be some way to direct your minions around, or even recall them. Only being able to influence which monsters they choose to attack is not enough. GGG should allow us to bind a key (not on the skill bar) that allows us point our minions where to move, a key that allows us to recall our minions to our position (bypassing collision/walls/etc. -- with a short cast time, so reckless minion positioning still has a consequence), and a key to let us toggle between passive (how they behave when you have the Grace Period buff - so that they don't kamikaze into a Sunburst Queens' Incinerate Nova while we attack from range) and aggressive (normal) behavior. Removing the ability to recall minions with Smoke Mine is akin to removing the ability to /OOS -- removing a workaround to a serious flaw in the game.

On the balance changes to Undying Evangelists: As monsters, these changes were absolutely needed. As spectres, this change only punishes lower level characters and their non-high-level-map spectres. Spectres from a Palace map will have enough life to survive high incoming damage, even without bubbles -- Scepter of God spectres will not. I would argue that the best thing about the bubble is the increased survivability it gives the minion. The buff on the player is nice, but not completely dependable (e.g. Wonka). Higher level players are probably less dependent on the bubble for their own personal survivability. How about a less RNG based nerf to Evangelists: having the bubble provide a 50% reduction to incoming direct damage that originates from outside the bubble, instead of complete immunity, while leaving the duration and frequency the same.



If i got everything right, the combination of evangelists shield and being able to pull them to you immediatly made a very overpowerd build, that was basically immortal.
GGG recognized that (after the same guy won 3 one weeks with it, i belief), panicked, and nerfed every aspect that contributed to its opness


Evangelist and Snapshotting make it OP, smoke mine should have been left alone. Played for about 2 hours and uea my summoner is shot. Just watching to see if they right this. Get rid of snapshotting. I know you could care less about us leaving but stop breaking your game. Playing Mighty Quest for Epic Loot now ♡♡♡
If you don't have anything nice to say, zip your lip!!!
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jtylee wrote:
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777isHARDCORE wrote:
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Someone suggested a means to command minions in smaller ways, and I was wondering if assigning a hotkey with the ability to call minions to the cursor point or simply too your position would be a good idea. we already have mine detonation hotkey'd in a similar way, so a simple command would be pretty handy. It'd be a nice quality of life buff to summoner builds


This is in the game, now. It's called the shift key.

Hold down shift, click somewhere, and off they go.


I couldn't figure how this worked until i realised i can't have Move Only set on my left click!


I have left-click mapped to Move Only all the time. Not sure why it isn't working for you.
"People ask me why I do this at my age. People are rude."
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Redblade wrote:
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MosesXIII wrote:
Not sure what the recipe is supposed to be.


I'll take a guess and say they added one or more items to use for the recipe, probably an armor piece.


There were many complaints about the recipe only using Stone Hammers, which drop most frequently in Act 2 Normal. I think they may have extended the recipe to allow the use of higher end versions of Stone Hammers -- Rock Breakers and Gavels, to be specific -- so mapping characters wouldn't have the inconvenience of dropping back to Act 2 Normal to get Stone Hammers for, essentially, a mapping recipe.
"People ask me why I do this at my age. People are rude."
Well, I, for one, liked the patch.
vaal power siphon not working with chain

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