Appeal to GGG – Mana leech
RMT kids have absolutly no problems with those changes, they can have 6L easily and gear with mana rolls. It casual SF ppl who those changes shits most on, one who has no points to spend on mana, because RNG granted him shitty gear.
Anticipation slowly dissipates...
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" You're giving up too quickly and it's really not that hard for a melee fighter to manage a modest mana pool. You start with about 600-700 mana and 40-60% Increased Mana Regen. Combine a 60% aura with level 8-10 Clarity, and a level-16 Reduced Mana gem. The aura then costs 45% and Clarity's around 150 mana, for a total of about 400 mana reserved. That leaves you with 200-300 mana free and regen of around 40 mana/sec. If you want to push it farther, you can take the 16% reduced mana reserve cluster up at the Templar area. This will save enough mana to allow you to add a 40% aura to your 60% aura plus Clarity. You'll also want to add enough Increased Mana Regen nodes to get your regen over 50 mana/sec. As long as your main attack doesn't cost more than your regen, you'll be able to spam as much as you like. |
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"Kinda funny, because I'm in that camp, and my response to the life changes was "Nice balance change on their part. I guess I'll just delete all my characters at reroll a bunch of new ones, in the new leagues." Which is exactly what I'm doing now, except in turns out I really like Ambush so they're all there. So I feel this comes down a lot less to RMT — because let's face it, someone who spent actual money on gear and got his build shit on would probably be even more pissed than OP — and more to do with your reroll affinity. For anyone who enjoys racing, I don't think there are many shed tears; after all, racing is rerolling.
Spoiler
And, yes, in other threads I've come out staunchly against any form of self-found league. This doesn't mean I'm not primarily a casual, self-foundy type of player. I do trade a bit, but it's very, very light. Very. As a matter of fact, the reason I disagree with that crowd so strongly is because I believe their proposals are not in the best interest of self-found in the first place; the worst wars are civil wars.
Spoiler
And, yes, I did QQ a bit immediately upon seeing the leech changes. I guess the difference is I've gotten over it since then, rather than wallowing in my own misery.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 9, 2014, 7:34:02 AM
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" Which is very significant when spitting out five to ten 50-mana spectral throws per second, no doubt. Regen isn't really suited for attackers, they typically have too high usage rate of skills and total mana consumption rate comparable to casters without all those options for mana improvements on gear and tree. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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so maybe scale your dps with something else than attack speed if you know you cannot afford it?
and about the self found guys - i play self found. bought maybe 10 items, mostly uniques i couldnt be bothered to farm and i know that if i have similar items - one with IIR and another with Mana - ill pick the second one. but im pretty sure that im the only one im not buying this fairy tale about people not finding right gear. it is the greed that is the problem |
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I think the key to making mana interesting is divorcing mana regeneration rate from mana pool size. That would allow a gamut of mana variety and viability we currently do not have i.e. big mana pool, no regen; small mana pool, huge regen. Combine that with sustainability options like flasks, mana generating active skills (MGoH & Leech), and you've got a recipe for meaningful choice.
Granted the above would also necessitate some changes to the aura system which is balanced around big mana=big regen. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" Which probably means people shouldn't try to build for APS on lower part of the tree without BM at all... which might be a problem, that's where the whole speed theme is based. Gear should work as an enabler for niche things, not one of the most basic attacker styles. And maybe you misunderstand, I'm not complaining about myself, skills on my builds typically aren't supported heavily on mana side and I ain't a big fan of such builds. Maybe it's a bit funny but I usually carry a few mana flasks even though I rarely use them, it's a habit of sorts, no adventurer should go around without those. Anyway, speed builds should be possible with the tools available to fighters, heavy mana investment is a caster thing, no fighter should be forced to crossclass to do his thing. @Veta: It's done in an interesting way in titan quest, most of the caster gear and item mods offer %regen, but base regen is available only on staves, a few atrifacts and as a function of INT stat. So only casters have much of it and mana leech is also a VERY rare mod found on uniques only, mana drain is readily available but it isn't too effective. So how does it work then? Simple, TQ isn't a spam-game, shield bash has a couple of seconds cooldown and whirlwind has 10s or so, you have enough mana to clean up an encounter and you regen it by the time you get to the next one, in prolonged fights you use mana flasks. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 9, 2014, 8:37:03 AM
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" Sounds fun, I need to go back and play TQ. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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ofc they can build for fast aspd. but these builds have costs associated. in the southern part of the tree ggg decided to put emphasis on Reduced Mana Cost (recent marauder tree changes added +10%, also there is new +20% cluster between duelist and marauder). Duelist starting mana nodes are amazing and not taking all 3 is just crazy. you need int for auras (wrath is mandatory for high aspd attacks) anyway so the base mana is there. also mana on kill works wonders when stacked. there is also that reduced mana gem.. gem i think noone ever used to support non-auras
i know these sound less appealing than 'one gem, solved' that we had previously but i think this is way better for the gameplay than previous situation problems solved: - high attack speed weapons are no longer auto-picks. high aspd has its cost now - multistrike is no longer auto-pick. it has its cost now i for one think it is good in the long run btw - what i agree on is that the solution - while very effective - is not uniform and some skills are affected more than others |
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" Of course, I agree something should be done, but I really don't like the way they went about it. And we still have our 1-gem wonder - blood magic, which I suspect will become even more popular and 5-6 link gear price will rise even more alongside the price plunge of jewelry with mana leech. Multistrike is actually pretty mana-friendly, if you spread its cost over time it has only 120% multiplier. DPS multi isn't that stellar, only 130% or so, but it works on all damage types and the utility value is great. I think devs should sit and hae a talk about what do they want to do with the game in the first place. Do they want skills to be spammable or no, if yes how hard do they want it to be, or do they perhaps want only AoE skills to be unspammable? If that's the intention, this is a very clumsy way to go about it, really half-assed. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 9, 2014, 9:07:04 AM
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