Appeal to GGG – Mana leech

I have an 85 Fpulse witch, and the change to mana leech was an insane nerf. I understand limiting life leech, but the changes to mana leech make the character unplayable.
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CanHasPants wrote:
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Veta321 wrote:

Fixed that link for you :)

thanks
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Blakwhysper wrote:
I have an 85 Fpulse witch, and the change to mana leech was an insane nerf. I understand limiting life leech, but the changes to mana leech make the character unplayable.


agreed. I don't even know what to do with my build.
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Scarfa33 wrote:
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Blakwhysper wrote:
I have an 85 Fpulse witch, and the change to mana leech was an insane nerf. I understand limiting life leech, but the changes to mana leech make the character unplayable.


agreed. I don't even know what to do with my build.


You should probably run clarity with your 12 APS, 40% increased mana regen duelist.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Scarfa33 wrote:
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Blakwhysper wrote:
I have an 85 Fpulse witch, and the change to mana leech was an insane nerf. I understand limiting life leech, but the changes to mana leech make the character unplayable.


agreed. I don't even know what to do with my build.


You should probably run clarity with your 12 APS, 40% increased mana regen duelist.

Let's be honest here, Clarity is at higher levels is a massive investment of total mana that characters in the lower bottom of the tree almost have none of. 240 mana reserve at level 10 clarity that almost takes half of more of your mana globe is crazy just to run your attacks, you can't even run any other aura. It might not be even enough to sustain your attack since your attacking even attacking at an average attack speed with a 5link (god forbid 6 link) and you regen 16ish a second with the mana regen 40% buff.

What other option is down there? Grab 3 more 20% mana nodes in that area for a grand total of 100% for 26 mana a second just to sustain your attack with no other aura and might not even work on a good number of builds or half regen maps?

What else is there to do? Invest 3-6 points into reduce mana cost too?

I wouldn't mind a mana leech nerf if they relooked at the tree and your options on gear and rebalanced them, but you guys talk about all of theses options when they REALLY don't exist other then the ones I mentioned and blood magic.
Last edited by RagnarokChu#4426 on Mar 9, 2014, 6:10:07 AM
you still dont understand how mana management works

you need ALL of the four:

- flat mana (int provides it, too)
- %mana
- reduced mana cost
- mana regen

new players, or players that 'couldnt be bothered' spec into mana regen nodes and then complain that 'mana is broken'

and even tho they have mana issues they will never, ever let go faster attacks/multistrike gems because they are entitled to that inflated paper dps

mana issues are player attitude issues, not game issues

and yes, raics painted the correct picture - 'i have 9aps, specced into 3 mana nodes (it is too many already!!!!!!111oneleven) and cannot sustain it on mana. mana sucks. i quit!'
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sidtherat wrote:
you still dont understand how mana management works

you need ALL of the four:

- flat mana (int provides it, too)
- %mana
- reduced mana cost
- mana regen

new players, or players that 'couldnt be bothered' spec into mana regen nodes and then complain that 'mana is broken'

and even tho they have mana issues they will never, ever let go faster attacks/multistrike gems because they are entitled to that inflated paper dps

mana issues are player attitude issues, not game issues

and yes, raics painted the correct picture - 'i have 9aps, specced into 3 mana nodes (it is too many already!!!!!!111oneleven) and cannot sustain it on mana. mana sucks. i quit!'


I literally just did the math for you and said that there's almost no option for any of that on the bottom half of the tree.


1. Where the dafaq is all of the flat mana nodes/int? I literally went over how characters in the lower half of the tree that need mana leech the most have very low mana pools.
2. Okay tell me the all of the options of the %mana one that isn't the most common 3 points that your talking about.
3. Are you joking me? Your going to need to combo 3-6 points into this + all of the mana regen nodes just in the south half of the tree to make it up.
4. I literally went over the exact few options of mana regen they have.

Also what do you mean "I don't understand how mana management works" I'm running a EB + Mom + clarity/AA aura build that's a wanderer/COC character. I perfectly know how it works and how amazing with the options there is on the upper half of the tree were we don't use don't actually relies on mana leech.
Last edited by RagnarokChu#4426 on Mar 9, 2014, 6:17:23 AM
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sidtherat wrote:
and yes, raics painted the correct picture - 'i have 9aps, specced into 3 mana nodes (it is too many already!!!!!!111oneleven) and cannot sustain it on mana. mana sucks. i quit!'


Ah, no, I was being sarcastic.

Every style of play should have its way of sustaining skills.

Physical attackers should rely on mana leech on gear.
Casters should rely on mana regen (which also means big mana pool).
Elemental attackers should rely on leech gems.
Modest mana node investment is already required for all builds to have something to work with after reserving most of it with auras.

The thing I got a bone to pick with is blood magic support, it enables you to skip the whole mana management thing and use more auras, that's a too big benefit for only one gem slot. The gem shouldn't even exist as an option, it's 'go full bm and use no auras or use auras and fight mana consumption'. Ah, and the most important thing, BM gives you access to 'mana on hit' mechanics which is deemed too powerful to exist in the game except in low amount on one low-tier unique with significant drawback.

And I came on this thread to point out only some skill got hit by the nerf, not all of them by any means. which is a really shoddy job.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 9, 2014, 6:25:19 AM
Sid, did you include the fact that 6-linked skills can cost A LOT of mana per second? Even the old leech wasn't enough to sustain most of them without additional mana nodes.

All this change did was make mana management even worse and made blood magic gem even more mandatory.
@Aelloon
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Aelloon wrote:
Sid, did you include the fact that 6-linked skills can cost A LOT of mana per second? Even the old leech wasn't enough to sustain most of them without additional mana nodes.

All this change did was make mana management even worse and made blood magic gem even more mandatory.


ofc i know. but it is just like in real life - you dont buy ferrari if you cannot afford insurance, fuel and tires for it

people these days will completely ignore such things and go straight for the ferrari not thinking that in fact they cannot afford to use one

BM gem - with life leech changes - is a solution only for very few. because the same rules apply. and what is going to happen is people will pay 2 sockets just to be able to use 6L skill instead of maybe trying to do it the other way around. paper dps greed.

i for one like this change as it literally somewhat removes rmt kids with 4mirrored items from the game

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