There is nothing hardcore about PoE

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I've seldom met someone with multiple high level HC characters who felt it had been unrewarding to get that far. It seems to me that the only people who insist PoE isn't hardcore are the ones playing in standard non-hardcore leagues :)


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Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Gary_GGG#0000 on Jan 30, 2014, 9:00:41 AM
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anubite wrote:
If I play Angry Birds for 2 weeks straight and hold the highest AB score ever, does that make me hardcore?

Hardcore vs non-hardcore is a nebulous term that has no definition. Saying that PoE is or is not hardcore is only a matter of whether you're envious of players that can reach level 85 without dying, or not.

I've seldom met someone with multiple high level HC characters who felt it had been unrewarding to get that far. It seems to me that the only people who insist PoE isn't hardcore are the ones playing in standard non-hardcore leagues :)


Im not that into Angry Birds so i cant really answer that question, but if it takes more than grinding the same thing for 2 weeks, aka getting combos ( reflexes, assesment of the situation and changing your tactics to get that perfect score ) Then yes, in my eyes you are hardcore, because not alot of people could do that. Thats why in competitive games the highscore depends on so much more rather than just having the most experience ( like in Path of Exile )


" Hardcore vs non-hardcore is a nebulous term that has no definition. Saying that PoE is or is not hardcore is only a matter of whether you're envious of players that can reach level 85 without dying, or not.

I've seldom met someone with multiple high level HC characters who felt it had been unrewarding to get that far. It seems to me that the only people who insist PoE isn't hardcore are the ones playing in standard non-hardcore leagues :) "

Now thats your opinion and i respect that.

Now we can debate back and forth if the nemesis league actually only consists of " hardcore " players, or just players that play very defensively and playing path of defense/health nodes. In my eyes someone that just stacks shitloads of defence and gimps their damage just to prolong their death in a " one life league " isnt more hardcore than someone that plays in domination that does the same. Thats just being extremely careful ( Lets be honest, playing as a tank have never been hard in any game )



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tinko92 wrote:
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Xavderion wrote:

As I told you before, you're not required to 'gamble' to reach level 100 :) That's not even the topic.


Sure, you can RMT or you can get excellent gear drops which you sell for maps. Map drops are gamble.

Not even the topic... just laugh at this statement.


As I told you before, you can level to 100 in Catacombs. Do you even play the game? Also seeing how cheap high level maps are atm, you can easily sustain them with a dedicated group. People play the RMT card way too often as an excuse why they can't achieve things.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Hiy look xav, another dude got 8 stars!



Yah, top ladder is not destroyed at all :p. Fair game/ follow ToS and all that jaz :).

People use the "RMT card" because it is a legit concern when talking about the top ladders.
Or combating RNG
Freedom is not worth having if it does not include the freedom to make mistakes
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iamstryker wrote:
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Xzonez wrote:
Path of exile content was designed to be played with multiple players in mind.


Can you link a dev quote on this? I think I remember hearing the devs say the opposite at one point so I would like to see some evidence on this.

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The term self found was made up by people that do not enjoy trading and teamplay and are trying to force the game to work as a singleplayergame which will never happen.


If the devs did intend the game to work for a sinlge player then the complaints have some validity. I really don't recall any information on PoE ever saying that the game intends for you to group and not play solo.


"
If they had any intention at all in making a singleplayer experience viable and fun in Path of Exile they would have released a Singleplayer version just like Diablo 2 did where you could use trainerprograms to instantly get all the best gear within minutes.


Somehow you think that single player equals cheating?




http://www.pathofexile.com/about/

" We do not classify Path of Exile as an MMORPG. It is a competitive online action RPG, and has little in common with games that are typically given the MMORPG moniker. "

Correct me if im wrong but competitive online arpg means exactly that. It's also obvious that PoE is focused on teamplay since quantity of loot increases the more players there are in the group, and thats just one example.

" Somehow you think that single player equals cheating? " No im not, im just giving an example of how easy it is to acquire whatever you want in a singleplayer game.

If they wanted path of exile players to be able to play it as a singleplayer experience then it would already have been released. Trying to release a singleplayer version of PoE in its current state would cost ggg a fortune since they have to rewrite the whole loot-table for everything in path of exile. They would also have to rewrite the pasive skill tree and remove/change every skill that is purely focused on teamplay, like conduit for example.
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Boem wrote:
Hiy look xav, another dude got 8 stars!



Yah, top ladder is not destroyed at all :p. Fair game/ follow ToS and all that jaz :).

People use the "RMT card" because it is a legit concern when talking about the top ladders.
Or combating RNG


He wasn't talking about the top of the ladders, or have I misunderstood him? He was basically saying you can't progress in this game without RMT, which leads me to believe he's using RMT as an excuse.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xzonez wrote:
As the title says, there is nothing hardcore about PoE.
[...]


Newcomer, Welcome to the world of ARPGs. Now you know what an ARPG is and how it works. Just wondering whats so shocking about it so you had to produce a TL:DR.
░░░░░███████ ]▄▄▄▄▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
Il███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤..
"
He wasn't talking about the top of the ladders, or have I misunderstood him? He was basically saying you can't progress in this game without RMT, which leads me to believe he's using RMT as an excuse.


Since when is RNG based level progression not tied in with the "top-ladder"? I mean it's pretty common knowledge some of the top-players surely have bad RNG as well do they not?

RMT is just an extension of "trade that bypasses RNG factors" and therefore effect's ladder and endgame.

My example just points out that RMT exist's and "playing the RMT-card" is not invalid. Maybe you don't play PoE competitively or push for endgame, i don't really do that either, but i don't shut my eyes for that part of the game either. And it's fairly obvious some players are doing shit that is not allowed just for the sole purpose of ranking high.


I think his point was you cannot be competitive with a guy that breaks the ToS in order to progress. Therefore the competition is ruined from a player-perspective. I feel the same way else i might play the ladders, but since it's fairly obvious i will never have a shot since i respect GGG enough to not violate the rules, i just do not :).
Freedom is not worth having if it does not include the freedom to make mistakes
"
Xzonez wrote:

http://www.pathofexile.com/about/

" We do not classify Path of Exile as an MMORPG. It is a competitive online action RPG, and has little in common with games that are typically given the MMORPG moniker. "


This really doesn't prove your case.

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If they wanted path of exile players to be able to play it as a singleplayer experience then it would already have been released. Trying to release a singleplayer version of PoE in its current state would cost ggg a fortune since they have to rewrite the whole loot-table for everything in path of exile. They would also have to rewrite the pasive skill tree and remove/change every skill that is purely focused on teamplay, like conduit for example.


I personally think that they want singleplayer to function but don't know how to do that without changing the other major parts.
Standard Forever
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Xavderion wrote:


He wasn't talking about the top of the ladders, or have I misunderstood him? He was basically saying you can't progress in this game without RMT, which leads me to believe he's using RMT as an excuse.


If you took that from what I've posted, then... it's sad.

"
As I told you before, you can level to 100 in Catacombs. Do you even play the game? Also seeing how cheap high level maps are atm, you can easily sustain them with a dedicated group. People play the RMT card way too often as an excuse why they can't achieve things.


That leveling to 100 in Catacombs is a disgusting move, and you know it.

About the leveling I've been participating lately in this thread:
http://www.pathofexile.com/forum/view-thread/776481/page/8
So I won't type everything again.

TLDR;
Map system is a slot machine. Leveling process should be (as it way always and everywhere, for a reason) the same for everyone, everybody has to have the same chance of leveling.

So, I'm talking about sustaining maps without buying them and you bring up their cost, which is exactly what's degenerate with the system.

Explain, how is it easily sustainable now when they're cheaper other than you have to waste currency on leveling?

And dedicated group also doesn't affect your map drops, it only gives you extra runs per map, you'll still ran out of maps eventually, sooner or later, rather sooner.
Which is also forcing players to do something in order to decrease the gamble in the leveling process.

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