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Boem wrote:
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He wasn't talking about the top of the ladders, or have I misunderstood him? He was basically saying you can't progress in this game without RMT, which leads me to believe he's using RMT as an excuse.
Since when is RNG based level progression not tied in with the "top-ladder"? I mean it's pretty common knowledge some of the top-players surely have bad RNG as well do they not?
RMT is just an extension of "trade that bypasses RNG factors" and therefore effect's ladder and endgame.
My example just points out that RMT exist's and "playing the RMT-card" is not invalid. Maybe you don't play PoE competitively or push for endgame, i don't really do that either, but i don't shut my eyes for that part of the game either. And it's fairly obvious some players are doing shit that is not allowed just for the sole purpose of ranking high.
I think his point was you cannot be competitive with a guy that breaks the ToS in order to progress. Therefore the competition is ruined from a player-perspective. I feel the same way else i might play the ladders, but since it's fairly obvious i will never have a shot since i respect GGG enough to not violate the rules, i just do not :).
By playing the RMT card I mean doing it outside of the 'getting to the top of the ladder' context, which is what I see around the forums most of the time. We talked generally about leveling. And I said you don't have to gamble to reach level 100, which is a fact, while he said you have to RMT for maps or you can't progress in levels. If he was indeed talking about getting to the top of the ladder, he should've worded it more clearly.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Jan 30, 2014, 8:35:14 AM
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CharanJaydemyr wrote:
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Xzonez wrote:
As the title says, there is nothing hardcore about PoE.
When someone is hardcore in a video game that tells me that they have tremendous playerskill and reactions, there is nothing in PoE that points towards that.
Everything you need in PoE is alot of time to either grind or trade your way to 78 maps, if people think that putting in alot of time in PoE is hardcore then i lost faith in todays gamercommunity. You might aswell say that chinese gold farmers in MMO:s are hardcore, which they are not.
Fanboys need to stop thinking that PoE is a game for hardcore gamers, it is NOT. PoE is a game for people with too much time on their hands, like me. Dont get me wrong, i love PoE to death, but there is nothing in here that is considered hardcore, it took me around 2 and a half weeks to get to 85 and several exalts worth of gear ( to be able to solo 73-74 maps atm ) just by utilizing what tools PoE is giving me ( aka trading ), i havent been particulary lucky with my drops, i have just invested time in trading.
Also, people need to stop complaining that self found doesnt work in PoE, its ridicilous. PoE IS NOT SUPPOSED TO BE A SELF FOUND GAME, IT IS MADE FOR PEOPLE THAT ENJOY PLAYING IN TEAMS AND ACCUMULATING WEALTH THROUGH TRADING. Get with the program or get out, your a bunch of sad whiners.
Hardcore points towards more than average playerskill, reactions, being able to change tactics on the fly and assess the situation to be able to overcome the obstacle that is infront of you.
The old school contra games was only being beaten by hardcore gamers, the silver surfer games was only being beaten by hardcore gamers, abadox and shadow of the ninja was also only being beaten by hardcore gamers.
This is someone with above average playerskill aka hardcore ( yes thats me, no im not advertising myself )=
http://www.youtube.com/watch?v=CdLh1emCMFM
and
http://www.youtube.com/watch?v=ptYjwSmtGU4
The quake 4 grand finals toxic vs fatality shows how someone with the tag hardcore plays=
http://www.youtube.com/watch?v=6NLCMDIMjJ4&list=PL878EF6593ED3EA3F
Take this from a old school contra player, most people were not even able to finish the first levels in the contra/ silver surfer games and they just gave up because the gameplay was too HARD.
People in PoE give up before level 90 because it becomes a mind numbing grind and the loot table is poorly optimized. Luckily for PoE i have no problem in grinding like a chinese gold farmer.
Everything in PoE revolves around gearchecking ( aka making sure your gear is up to snuff when it comes to the content your trying to overcome )
Arpg gamers will never be considered hardcore since all it takes is constant gearchecking and time investment, unless game developers suddenly does a 360 and tries to incorporate gameplay scenarios where you have to be on your edge and be able to assess the situations in a couple of seconds and change your tactic to be able to overcome a situation.
Stop trying to think your hardcore you wallet warriors ( Aka PoE fanboys with multiple support packs who thinks PoE is the most hardcore game in the world, when in reality they wont admit that they are wrong because they have spent hundreds of dollars in getting those forum titles, which noone cares that they have )
You should totally make this an urban dictionary definition of hardcore. I'm sure that would legitimise what is otherwise an opinion trying to pass for a fact but mostly just looking like a joke.
[Removed by Support]
Last edited by Gary_GGG#0000 on Jan 30, 2014, 9:05:14 AM
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Posted byXzonez#2459on Jan 30, 2014, 8:36:12 AM
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Who the fuck do you think you're kidding!?
Lol. Another internet cave dweller who tries to excuse their acerbic, antagonizing behavior by saying 'I'm just aggressive'.
Yes, you can't control what you type, what words you use, or that your entire first post directly addressed paying supporters in an insulting tone.
Right.
Charan going all classic in this house.
Btw opinions are opinions, based upon assumptions that are just assumptions....
If you really feel offended by the opinion the OP presented based upon his definition of hardcore, then here have this,
Learn to not be offended by opinions and assumptions, it will go a long way lmao.
ps : still love you bro, that neck of yours is impressive to say the least.
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on Jan 30, 2014, 8:40:22 AMOn Probation
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iamstryker wrote:
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Xzonez wrote:
http://www.pathofexile.com/about/
" We do not classify Path of Exile as an MMORPG. It is a competitive online action RPG, and has little in common with games that are typically given the MMORPG moniker. "
This really doesn't prove your case.
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If they wanted path of exile players to be able to play it as a singleplayer experience then it would already have been released. Trying to release a singleplayer version of PoE in its current state would cost ggg a fortune since they have to rewrite the whole loot-table for everything in path of exile. They would also have to rewrite the pasive skill tree and remove/change every skill that is purely focused on teamplay, like conduit for example.
I personally think that they want singleplayer to function but don't know how to do that without changing the other major parts.
" I personally think that they want singleplayer to function but don't know how to do that without changing the other major parts. "
Well i could think of several ways to try and make the singleplayer experience viable, one could be to do it the same way d3 did by being able to increase how many players the instance thinks there is in it. That way when you create a new instance you could change it to lets say 5 players including you. The monsters hp and damage would be increased to the same level as if there actually was 5 players in the instance, it would also increase the iiq to the same level as if there was 5 players in it.
Just a thought.
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Posted byXzonez#2459on Jan 30, 2014, 8:44:07 AM
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tinko92 wrote:
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Xavderion wrote:
He wasn't talking about the top of the ladders, or have I misunderstood him? He was basically saying you can't progress in this game without RMT, which leads me to believe he's using RMT as an excuse.
If you took that from what I've posted, then... it's sad.
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As I told you before, you can level to 100 in Catacombs. Do you even play the game? Also seeing how cheap high level maps are atm, you can easily sustain them with a dedicated group. People play the RMT card way too often as an excuse why they can't achieve things.
That leveling to 100 in Catacombs is a disgusting move, and you know it.
About the leveling I've been participating lately in this thread:
http://www.pathofexile.com/forum/view-thread/776481/page/8
So I won't type everything again.
TLDR;
Map system is a slot machine. Leveling process should be (as it way always and everywhere, for a reason) the same for everyone, everybody has to have the same chance of leveling.
So, I'm talking about sustaining maps without buying them and you bring up their cost, which is exactly what's degenerate with the system.
Explain, how is it easily sustainable now when they're cheaper other than you have to waste currency on leveling?
And dedicated group also doesn't affect your map drops, it only gives you extra runs per map, you'll still ran out of maps eventually, sooner or later, rather sooner.
Which is also forcing players to do something in order to decrease the gamble in the leveling process.
No, imo leveling shouldn't be as streamlined as in for example MMOs. GGG gave us options, either we want to 'gamble' as you say in order to level faster, or we do it the slow way and grind Catacombs. I don't really see what's wrong with that. If you want to actually compete for the #1 spot on the ladder, there would still be item drop RNG even if there were no maps at all. And do I really have to explain why cheap maps are easy to sustain, especially in a group? The more maps you have, the less likely it is to run out of them.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Jan 30, 2014, 8:45:19 AM
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Boem wrote:
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Who the fuck do you think you're kidding!?
Lol. Another internet cave dweller who tries to excuse their acerbic, antagonizing behavior by saying 'I'm just aggressive'.
Yes, you can't control what you type, what words you use, or that your entire first post directly addressed paying supporters in an insulting tone.
Right.
Charan going all classic in this house.
Btw opinions are opinions, based upon assumptions that are just assumptions....
If you really feel offended by the opinion the OP presented based upon his definition of hardcore, then here have this,
Learn to not be offended by opinions and assumptions, it will go a long way lmao.
ps : still love you bro, that neck of yours is impressive to say the least.
[Removed by Support]
Last edited by Gary_GGG#0000 on Jan 30, 2014, 9:03:53 AM
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Posted byXzonez#2459on Jan 30, 2014, 8:46:40 AM
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Only hardcore thing about PoE, is the hours we have to put in to be what the hardcore player base refer to as "successful".
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Jan 30, 2014, 8:51:54 AM
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Please keep all posts in this thread on topic. Any further antagonistic comments will result in probation.
Please contact support@grindinggear.com if you need any assistance.
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Posted byGary_GGGon Jan 30, 2014, 9:03:18 AMGrinding Gear Games
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Only hardcore thing about PoE, is the hours we have to put in to be what the hardcore player base refer to as "successful".
One definition of hardcore is "time investment" therefore it apply's to PoE.
The fact people make the assumption it uses another definition of hardcore is what results in a punishing player-experience.
The dev's could fix this by replacing "a hardcore gaming experience" with "A game based upon longevity and time investment". Which leaves a lot less of viable interpretations.
But this change would also cost them income imo.
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on Jan 30, 2014, 9:06:44 AMOn Probation
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Boem wrote:
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Only hardcore thing about PoE, is the hours we have to put in to be what the hardcore player base refer to as "successful".
One definition of hardcore is "time investment" therefore it apply's to PoE.
The fact people make the assumption it uses another definition of hardcore is what results in a punishing player-experience.
The dev's could fix this by replacing "a hardcore gaming experience" with "A game based upon longevity and time investment". Which leaves a lot less of viable interpretations.
But this change would also cost them income imo.
Maybe they use the term hardcore to set themselves apart from the console casualsauce which is D3? Or what do you think people expect when they read hardcore ARPG? Everyone who's played ARPGs in the past knows that they're not really about twitch skills or Starcraft-like micromanagement.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Jan 30, 2014, 9:10:23 AM
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