The reason for the low level of active players in Path of Exile
Spoiler
" Again great post that sums up well the issues here. GGG should start reading your posts. Last edited by mushioov#0149 on Jan 23, 2014, 10:20:18 AM
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" So you´re against generalization and would like to see constructiv threads? Fair, i´m with that. But if that´s your point i don´t know why you yourself start with generalisation. "..none wants to adapt.." "..everyone wants a game.." " So you´re now telling me that YOUR view is the only "good" one and who are those "people"? Are they here in this thread? Can you point them out? Or is this again a generalization? Also what´s "QQ"? Isn´t QQ also called feedback? Doesn´t some of those feedback worked in the past in a good way like loot allocation? What can never be lent or earned? Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? Last edited by Spysong192#7559 on Jan 23, 2014, 10:54:33 AM
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This thread was quite constructive for the first 10 pages, then something when horribly wrong...
No clue who decided to turn this into a poo slinging contest. Freedom is not worth having if it does not include the freedom to make mistakes
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I really don't get why people keep throwing around the casual/hardcore arguement.
At this moment, dota 2 has 575K active players. I think you can hardly call dota 2 a casual game, both it and POE have huge learning curves to understand what the game is all about, both are free to play on steam and both and are based around games over a decade old. I'm never gonna expect POE to have its own national with people wearing jumpsuits to lan games, nor do I expect GGG to ever hope to compete with valve fanboyism. My point is that pretending POE is unpopular cause it isn't casual enough is bullshit. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" Lol this thread was doomed the moment OP thought he had the 1 and only reason that there was a player decline. |
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"Sorry, i wrote that while on my phone at work. As i got home and read the forums properly, i realised my mistake. |
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the key word in the OP is competitive. If you want to be competitive you have to put in as much effort as the people you are competing against. Period. You wont beat out someone that is playing way more than you are. If you are competing you have to compete, not just be awarded a win because you wanted it.
If you cant compete or dont want to put in the effort to really compete...dont try to be competitive. I dont know why this needs to be explained. The only reason people have to play so much to even 'compete' is because their competitors are playing so much. It has nothing to do with the rewards of the game. Hey...is this thing on?
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" There's not really a difference between the one and the other, except how they're worded. But unless someone really goes over the edge, people don't discuss the words someone used, but the content of their posts. I know manipulative or extremely hyperbolic statements can be very annoying, but the OP does not fall into that category. There are two main assertions: " It's hard to argue with that. Being "unrewarding" is one of the most often heard reasons why people quit. " It's also hard to argue with that. How many people are there who have more than a couple of builds in or close to endgame? Not really that much. How did they do it? Really don't know, but it seems by a) excessive playing, and b) excessive trading. And it's propably safe to say that a good portion of them also used RMT and/or flipping and scamming, and when you take those out of the picture not that many are left. In PoE seems to be a huge discrepancy between its possibilities and its potential versatility and the means given to you. So the questions, and what should have been talked about in this thread, is: How can GGG get those people that find the game not "fulfilling", without betraying those who want a more hardcore experience? And how can it take full advantage of its "unique selling point" (the endless possibilites), again, without betraying the hardcore crowd? This is for me the essence of OP's post. Not the 1,500 hours played, not making PoE drop BiS items like flies, but this. It's a point very worthy of discussion. But what we got was hysterical bickering and accusations. It wasn't in the OP, it was in everyone who thinks taking sides and defending that side and attacking those on the other side is more important than the game. Last edited by Jojas#5551 on Jan 23, 2014, 11:19:19 AM
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A GAME, MADE BY HARDCORE PLAYERS. FOR HARDCORE PLAYERS!
/Endthread zzZzzzZzzZz
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