The reason for the low level of active players in Path of Exile
" well id like to hear what else could we play? D2? path of exile is like upgraded d2, after playing poe i cant look the same way at d2. sure it brings memories how good it was, but path of exile is superior, due to being newer. D3 pff, it feels i completed the game after playing it for 200h or so. Titan quest? i got bored of it after less than 100h. There simply arent that many good arpg in the market. Torchlight 2 is a good game but there isnt much to do in it, i completed NG+++++ a couple of times, but then it was starting to get boring due to me having the best gear there is with best socketables combination there is. Poe is superior in that direction, its a great time sink for me |
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" Fundamentally a very good game, but there are about 20 layers of RNG wrapped around the good parts. It's a game that rewards those who will play 16h a day every day or RMT, and punishes the rest. By the time you reach lvl 80, time to reroll your char or play another game. GGG need to help players with the end-game, it's not rewarding as it can be. 177 Last edited by toyotatundra#0800 on Jan 22, 2014, 11:20:43 AM
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" looking at steam achievements isnt a good way to judge the game, heck i have over 100 of games on steam and i havent even touched some of them. As for retaining new players, do you believe poe needs that kind of casual gamers? they wouldnt have stayed for long either way. |
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The only reason there's a "low number of active players" is because we're in the last third of the 4-month leagues and people have realized Standard and Hardcore leagues are absolute shit to play in.
Read my book! The world ending in every way anyone ever thought it might end, all at once. First few chapters are available online for free.
http://www.amazon.com/The-End-World-Know-ebook/dp/B00CZ21JAQ |
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" I had no trouble at all as a new player and enjoyed the game immensely, this is playing 95% solo and self found, and also not looking up guides or builds on the forums b/c I would much rather make my own. If you're unsure if a "Increases lightning damage by 6%" node boosts your "arc" gem as a new player then it's better that you quit early than bitch on the forums a month later that drop rates are crap b/c you have a garbage build that NEEDS shav's etc just to be viable. |
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" This has almost as many layers of ignorance as PoE has layers of RNG. |
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The problem is that once you build is +- in place you almost already finished the content and then end game is all about farmin and grinding, there is no fun in that especially when you are not garanteed any reward.
Also there is a huge design flaw in this game with solo vs multiplayer... i find that except aura and some gimmick , there is no synergy between players thus most of them build their build around solo play i wish curse would stack up (one curse per player per mobs) , there is no incentive to bring support except maybe for MF.... I wish also there would be end game race you can run with your char. Timed boss run with rewards. More exile spawn the map system for me feel so incomplete and boring.... |
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500hrs played here, marauder lvl around 90, gear is much more than solid (11k on infernal blow, 74% block, 135-140+ @ res, 16k pdef, 4k hp 1800 es ).
Where did you pull out that 1500 hours ? | |
Why does everyone think that a game has to be popular to be fun? So this game doesn't float your boat. Move on to one that does.
Ask yourself... why did you post this? Is it to try to make people feel similarly to you? Is it in a vain hope that they completely remodel the game after what you think is fun? PoE is considered fun by enough people for it to exist. That's sufficient. It doesn't have to be the most popular game on the planet to be good. |
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" I agree with tadl on this one, even after 1 500 hours you are still not guaranteed a viable character. Actually nothing is guaranteed. This makes player A happy since he had good RNG. And player B unhappy because he gets shit upon by RNG. This makes forum battles hilarious resulting in player A defending the game and player B flaming the design. The biggest sign that the system is flawed is that players result to NON-RNG determined assets of the game to progress (also known as trading and "the chaos recipe"). Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Jan 22, 2014, 11:41:03 AM
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